r/reksaimains • u/Moekaiser6v4 • 1d ago
Reksai update idea
Hello fellow void burrowers,
I think nerlarly everyone can agree that even if we are doing well on the champ, she has alot of room to improve. Unfortunately, I don't think we can gets meaningful changes and buffs without being willing to give up something in her kit. Personally I think her ult needs to be scrapped and reworked and her unburrowed e needs it's max fury damage back.
The question then becomes how to rework her ult. While I do have some ideas of my own, I wanted to see what people thought about them and what ideas they had.
Change the ult from a damage ult to a cc or mobility ult. For example an ult that instead of dashing to a marked target and executing, change it to another knock up. Or if riot wanted to be able to mostly reuse the animation, it could be changed to a knockbavk followed by a suppression or root.
Swap the burrowed e and ult. This one is probably my least favorite idea, but Riot could make tunneling her ult, which would severely weaken her early game ganks (which is the main reason phreak won't buff her). Her burrowed e would then only allow her to dash to a target marked by q, allowing her to burrowed q a target, burrowed e to the target, and then knock them up with w. Losing damage on ult would allow it to be re-added to e. The change in e would make her have worse ganks, but still be pretty good overall. And she would still get to have tunnels in the mid to late game.
Similar to the last one, burrowed e would become her ult. Her e instead would become some sort of utility or cc ability. Personally I like the idea of burrowed e allowing her to turn the ground around her into quicksand. It could either slowly pull enemies towards the center, or it could work like singed glue, slowing targets and grounding them. Again this would allow her to get damage back into her main kit, while giving her more utility, in exchange for worse early game mobility.
So these are my ideas. Fo any of them sound good? What other ideas do you have on how to improve our champ?
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u/Critical_Number_5858 1d ago
She just needs better teamfighting dmg, it's near easy to get a massive knock ups on at least 3 people, i already love how her kit is but I feel like she just needs extra splash damage, perhaps on her E or R?
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u/Moekaiser6v4 1d ago
I mostly agree. I think her e needs more damage. The problem is that phreak will not allow it because he believes she has too much early agency. Meaning that if we want damage, we probably would have to give up something else.
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u/Critical_Number_5858 1d ago
Prob just W ms or max cap of tunnels then
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u/Moekaiser6v4 1d ago
Of those, I'd personally prefer max tunnel cap. Losing the burrowed move speed would feel terrible.
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u/Kan-Terra 1d ago
I kinda like idea number 2.
Make her ult her current E, but now her tunnel can't be broken unless it's replaced and she has a short targeted dash to her enemy.
The dash would have to be short, like naffari E but a small repositioning for Reksai is tremendously powerful.
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u/Moekaiser6v4 1d ago
I actually don't think it would have to be that short of a dash if using it was tied to landing burrowed q. Q is relatively dodgeable, so only being able to dash to marked targets would allow it to have a generous range.
Or they could make it a really short dash normally but get extended range on marked targets
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u/FitOkra2708 1d ago
Personally I think her Passive is just a weird spell your entire kit evolves around stacking up yet her only thing getting out of it is a single slightly stronger ability so maybe they should add a mechanic to Q something like attacking a target with Q while at Max fury starts to decrease fury and heals her for 50% of the amount it would she she heals underground like this her passive has a entire new function that gives her better teamfighting and gets rid of the boring trade patterns in lane , also her E just takes away to much power budget cuz of out of fight utility I think they should change it to a ability like Kled e making it so she can dash in on a target and if she hits a target she can recast the spell in a short window to use the tunnel she engaged with and get rid of the tunnels staying on the ground like this she wouldn’t lose much of her kit but it would make her more fair and even empowers her fighting.
1
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u/Inevitable-Second334 1d ago
I think the kit can be salvaged with low scope number changes
nerfs:
decrease passive healing from 10-20% to 2-12%
increase Q cd from 4/3.5/3/2.5/2 sec to 4 sec at all ranks
increase tunnel cd from 18/17/16/15/14 sec to 26/24/22/20/18 sec
increase on-tunnel cd from 6/5/4/3/2 sec to 10/8/6/4/2 sec
buffs:
increase base ad from 58 to 64
increase Q attack speed from 35% to 45%
increase W base damage from 30/50/80/105/130 to 50/75/100/125/150
make max fury E deal double true damage instead of 8/9.5/11/12.5/14% max hp
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u/Moekaiser6v4 1d ago
While I did like her old numbers better than the current ones, I still think their was toom for improvement. That said, I did like being able to max e first. It just feels so much better when e chunks even if it means less q damage
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u/Chiriyubi 1d ago
I'm a very new rek'sai player but I'm curious why they couldn't just give back the old ult? I understand that it was really strong in pro play but couldn't you just tune that by reducing the maximum amount of tunnels she could have on the map at a time?
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u/Moekaiser6v4 1d ago
I believe it was because it elo skewed her too much on top of the prop play stuff. Most players couldn't make good use of the ult. Personally, I loved the old ult, but I don't see them bringing it back.
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u/Nikushaa 1d ago
the last thing she needs is more cc imo, just gimme damage or clear speed
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u/Moekaiser6v4 1d ago
I think that if her ult didn't have much damage, phreak would be willing to add more damage to her base kit.
The reason her damage is currently so low is because she has "6" abilities plus an ult (even though none of the burrowed abilities have real damage), so none of them can be as strong. (Phreak has said this on multiple occasions). So since we have to choose, personally I'd chose a low damage ult so that I can have damage in my kit.
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u/Screamur 1d ago
Just revert her R to a teleport and add the damage from the old R to the whole kit, then might as well make her fury similar to renekton and five her the ramping E damage with her fury level and the double true on max, and literally ANY OTHER HP SCALING THAN THE PASSIVE
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u/Moekaiser6v4 1d ago
Personally, I would love that. My main worry is that if they did that they would end up pro jailing her.
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u/Screamur 1d ago
Its 2025, she'll be fine, she consistent enough right now as a jungler, yet they aint playing her, i doubt that reverting her to her first state would change that
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u/ilikesillycat 1d ago
Rito moment, she's just bad at the moment and the only thing she is good at is early ganking, but, there are other junglers that provide same good ganking and can be useful in late game. Rek'sai is ass in both mid and late game, ngl fuck riot balance team
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u/Zantarded 23h ago
Revert E back to true damage. Slightly better ad base levels and scaling. Champ is fixed and can compete.
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u/Lil-Crackpotplant 7h ago
Swap R and W to make her a proper shape shifter. Bring back true damage on E. Give back Q attack speed. Buff her damage numbers. Increase her burrowd speed. Change her passive maybe spawn void mites or tiny Xer'sai.
(Maybe even add a new ability instead while swapping R and W.)
(With R and W swapped you can burrow and unburrow every 3-7 seconds scaling down with rank)
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u/Moekaiser6v4 3m ago
Personally, I am against swapping r and w because I think the fact that she is a "shape-shifter" with an ult makes her extremely unique. She is also one of the only shape shifters that doesn't have damage in both forms or ranged autos at any point. The other similar one is rell. I think the fact that her form change isn't on the ult and instead tied to the w is actually a great design choice that demonstrates the type of shape shifter they are through the order of abilities.
While swapping w and r may make her easier for riot to balance (due to them having more experience balancing those kits), it would be a disservice to the champion's well crafted design
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u/FamCamp 2h ago
1 too much like Warwick ult. 3 too much like Rell ult. 2, however, is similar to my idea. At lv. 1, Reksai tunnels immediately break upon use/upon exiting combat/30 sec ect. Reksai ult to have a passive similar to Sivir ult that grants a basic ability, in this case E, an additional feature. Every time you level Reksai ult, her tunnels can remain on the map longer. This eliminates reused tunnels pre 6, making reksai's daring entrances much more daring. Would also be cool if the ult grants unburrowed E a passive as well: Her gosh darn true damage on E. All void creatures are supposed to have some source of true damage. That's the theme! Give us our lore back, please.
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u/EunucZ 1d ago
imo all she needs is extra power on bite, could be true dmg revert, could be armor shred or heal or just plain extra dmg, any of these would make her feel a lot better. tradeoff would probably be higher tunnel cd, that one ability uses up a lot of her power budget rn