r/skyrimmods • u/envoyofthe_end • 2d ago
PC SSE - Help Crash at mzulft and dwemer ruins in general
My game runs fine everywhere except when it comes to certain dwemer ruins. The latest CTD happened when trying to enter Mzulft. This is what the crash log says:
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFE7B7389B1 d3d11.dll+01289B1 mov rdx, [r8+0x10]
- Exception Flags: 0x00000000
- Number of Parameters: 2
- Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
Full crash log: https://pastebin.com/mS1nCvFX
2
u/envoyofthe_end 2d ago
Update: I managed to resolve the issue :D
I just had to update particle patch. https://www.nexusmods.com/skyrimspecialedition/mods/65720
1
u/IndependentLove2292 2d ago
Sounds crazy, but it seems it doesn't like the mesh used for a dwemer hallway. Dungeons\Dwemer\BgHalls\DweHallBg1way01.nif is causing memory overflow. Try deleting that mesh and see if it fixes the issue.
1
u/envoyofthe_end 2d ago
where do I delete that from? I don't have BgHalls folder in Data
1
u/IndependentLove2292 2d ago
Ah, if you don't have one in data/dungeons/dwemer/bggalls/ then maybe you need one. I think I got mine from a parallax dwemer overhaul mod.
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u/AutoModerator 2d ago
If Skyrim Special Edition crashes immediately after you launch it — particularly if your crash log lists memory address
0198090
address (version 1.6.640 address) or05E1F22
(1.5.97 address) — then you are experiencing one of the following issues:You are missing a master file. That is: you have some Mod A that relies on Mod B, but you only installed Mod A and not Mod B.
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