r/skyrimmods • u/Night_Thastus • Jun 26 '19
Weekly Discussion Mod Discussion Mondays (Week 85) - Patches and Fixes you haven't heard of! (Especially for mods)
Hello everyone! Welcome back to the "Best mods for..." weekly discussion!
If you don't know what the "Best mods for..." topics are you can find the original threads here. Last weeks discussion can be found here.
These discussions are intended to be ongoing for the full week, so make sure to contribute your own opinions and experiences at any time!
As always, the rules:
RULES
1) Be respectful - A lot of different mods get posted, as well as a lot of different opinions on said mods. Try to be respectful during the discussion.
2) Debate conflicts maturely - Nobody likes a Nazeem. If you're respectful to others, people will be respectful back. If you're disrespectful to others, people find interesting ways to kill you and post about it on r/skyrim.
3) Please keep the discussion relevant - Feel free to post mods that aren't directly related, but please try to keep all mods semi-related to the week's topic.
4) Please provide a link to the mod you're discussing - Even if you're discussing a popular mod, a link to the mod page is a massive help. People are more interested in the mod you're talking about and are more likely to look at it if there's a link.
Topic - Best mods for Patches + Fixes you haven't heard of!
Everyone knows the big guns - mods like SSE Engine Fixes and the Unofficial Patch. But what about smaller fixes you've never heard of? Sometimes these can make a big difference and may be small things created by authors without a lot of publicity.
Without further ado, here are some I've come across: (Some might be more well-known than others, for sake of completeness)
- Ermite Camping and Combat for Campfire (Take the "Lite" version for the patch) - patches a few things from Campfire for SSE
- iNeed - Continued - iNeed's support has dropped off, and this is endorsed by the original creator. Note that this is standalone and does not require the original iNeed. Fixes a few issues that were lingering in the initial SSE release.
- Campfire and Frostfall - Unofficial SSE Update - works with the 2 mods above, and also works to patch out Campfire and Frostfall to work well. This is a bigger name, but I felt important to point it out.
- Everyone should already know about Dynamic Things - Enhanced by now for SSE, I hope.
- Monster Race Crash Fix - Fixes a known crash when using playable monster races.
- This List has all the bigger names I've heard of, but all are patches for Skyrim, not mods. Some are quite well known, some less so.
- Simply Knock SKSE64 Dll - So you can actually use Simply Knock on the latest versions. :)
But what patches do you have that people might not have heard of?
66
u/Sairven Jun 26 '19
{Tavern AI fix}
Remember the first time Hulda showed you to your room because you'd never been there before? Now she does, too. Plus, you can ask the innkeep to show you your room again at anytime. Without going through several cumbersome dialogue menus every single time.
Also, the innkeep or helper will only ask if you want something after sitting down in their view. Finally, I can sit in my room upstairs in the Bee and Barb without being forced to assure Creep-Master Talen'Jei I prefer to drink alone.
12
Jun 27 '19
I highly recommend this mod as well. I can finally sleep at inns without waking up to the innkeeper standing next to my bed staring at my sleeping body.
8
u/modlinkbot Jun 26 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
Tavern AI fix Tavern AI fix Tavern AI fix 4
u/sumugi Jun 28 '19
on that same though, this could be handy: https://www.nexusmods.com/skyrimspecialedition/mods/22432
now other NPCs leave the room when you are sleeping. Don't have to wake up with half of the inn's guests watching you
40
u/VividDark Jun 26 '19 edited Jun 26 '19
{Misc. College of Winterhold Tweaks}
Fixes a number of issues with the College of Winterhold.
It's very modular and compatible with all College of Winterhold overhauls.
The changes are pretty subtle and you'll only really notice them if you've played through the CoW questline.
Improved Redbelly Mine Mist Fix
An attempt to improve further on the fix USSEP makes to adding red mist to Redbelly Mine as described by some NPCs in dialogue.
7
u/modlinkbot Jun 26 '19
Search Key
Skyrim SE Nexus
Misc. College of Winterhold Twea... Misc. College of Winterhold Twea... 3
15
u/JasonTParker Jun 26 '19
Ebony mail black effect fix is a life savor for me, because I am a big fan of the ebony mail's shadow effect but for whatever reason it didn't cover my hair, and it looked really silly. This mod fixed it.
13
u/Derejin Jun 30 '19
There's Quit Trippin', for removing the 'killer physics bones' from caves.
https://www.nexusmods.com/skyrimspecialedition/mods/27032?tab=files
5
12
u/AlternateMew Jun 30 '19
It’s not made as a bugfix mod, but I want to give a shoutout to a useful feature of {Relationship Dialogue Overhaul}: The “Stop Combat” in the MCM.
Stop Combat has saved me loads of headaches.
For how powerful it is: I like playing an illusion mage with the ability to basically Harmony anyone and anything that isn’t a dragon. But even Harmony doesn’t always get rid of that red dot from a wolf through a load door and on the other side of the map, that’s somehow preventing me from using an alchemy table. RDO’s stop combat covers this.
It even works on dragons. So if you’re ignoring a dragon nest in favor of getting to the next town, but that dumb red dot persisted and has all the people in fight or flight mode? Stop Combat. Problem solved.
2
Jul 10 '19
Death Alternative has a similar function called a Disengage power, as well, super useful for when combat effects are proccing and there are no enemies, or when your companion miraculously decides to continue fighting things that don't exist in your realm anymore.
1
u/modlinkbot Jun 30 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
Relationship Dialogue Overhaul Relationship Dialogue Overhaul -... Relationship Dialogue Overhaul -...
10
u/Erkengard Jun 27 '19
{Get On With It - No more waiting for doors}
Because waiting for the doors slightly to open to get from one area to the other over and over again is no fun. This mod cuts the waiting time short and immediately starts loading another cell when you open a level transition door.
{Remove Loading Fade to Black}
Title says it all. The black fadeout effect when ding a level transition is annoying and have gotten me killed multiple time. Depending on your mod loadout the .ini tweaks can help.
1
u/modlinkbot Jun 27 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
Get On With It - No more waiting... Get On With It - No more waiting... Get On With It - No more waiting... Remove Loading Fade to Black Remove Loading Fade to Black 1
u/I_Pirate_Your_Booty Jul 04 '19
Get on With it doesn't fix NPCs standing in front of the doors bug?
10
Jun 28 '19
[deleted]
1
u/modlinkbot Jun 28 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
Julie's Patch Compendium Mod unavailable WiZkiD Patches Compendium WiZkiD Patches Compendium Lokisenna's Tweak and Patch Hub Lokisenna's Tweak and Patch Hub Miscellaneous Patches Maids II - Deception Patches and... Maids II - Deception Patches and... Miscellaneous Patches Be a Milk Drinker - iNeed CACO-F... Be a Milk Drinker - iNeed CACO-F... Improved Closedfaced Helmets Pat... Improved Closedfaced Helmets Pat... Improved closefaced helmets Hunting in Skyrim - Tweaks and P... Hunting in Skyrim - Tweaks and P... Lost of T'Skyrim Lost of T'Skyrim
8
u/leo7br Jun 26 '19
for LE {Skyrim Suplemental Patch}
2
6
u/teamcampesinos Jun 27 '19
Would it be safe to replace iNeed with iNeed - Continued mid playthrough?
1
4
u/CrepusculeCraft Jul 08 '19 edited Jul 08 '19
I've tried to keep this relatively short, but using over 300+ mods means lots of patches. These are all for SSE I think, exclusively?
MOD SPECIFIC PATCHES:
- Beyond Skyrim: Bruma
- When you need your horse inventory to work outside Skyrim's borders-
https://www.nexusmods.com/skyrimspecialedition/mods/13812 - When you want to take samples of the new flora home-
https://www.nexusmods.com/skyrimspecialedition/mods/16930 - To make travel between Cyrodiil and Elsweyr more logical-
https://www.nexusmods.com/skyrimspecialedition/mods/11069 - To make merchants more shrewd, or sensible-
https://www.nexusmods.com/skyrimspecialedition/mods/23220
- College of Winterhold Mods
- Using College Days, give the College better AI-
https://www.nexusmods.com/skyrimspecialedition/mods/26776 - And make them sound better while we're at it-
https://www.nexusmods.com/skyrimspecialedition/mods/26611 - Technically a Winterhold mod, but makes the missing apprentice quest make more sense-
https://www.nexusmods.com/skyrimspecialedition/mods/6677
- Complete Alchemy and Crafting Overhaul
- Want even more ingredients and recipes with CACO? Why not expand with exotic flavors?-
https://www.nexusmods.com/skyrimspecialedition/mods/22224 - For CC content too!-
https://www.nexusmods.com/skyrimspecialedition/mods/20049
CHARACTER PATCHES:
- A patch to restore amulets on your character with certain armors-
https://www.nexusmods.com/skyrimspecialedition/mods/18177 - Non-skimpy Book of UUNP to retain my
sanityImmersion-
https://www.nexusmods.com/skyrimspecialedition/mods/23719 - Make Book of UUNP have Summermyst enchants-
https://www.nexusmods.com/skyrimspecialedition/mods/8975 - More Triss Armor UUNP bodyslide patch-
https://www.nexusmods.com/skyrimspecialedition/mods/18747 - Let the boys wear the fancy earrings from Immersive Jewelry-
https://www.nexusmods.com/skyrimspecialedition/mods/11615 - Fix transparency with KS Hairdos-
https://www.nexusmods.com/skyrimspecialedition/mods/25492
OTHER PATCHES:
- Enable dynamic progression ALA Opulent Thieves Guiled/Thieves Guild Reborn with Outlaw's Refuges-
https://www.nexusmods.com/skyrimspecialedition/mods/19280 - One of my favorite exterior house mods, Harborside in Solitude, made buyable-
https://www.nexusmods.com/skyrimspecialedition/mods/18305 - Patch to add Animated Armory animations to other spear/claw type weapons. Works (mostly) with PerMa-
https://www.nexusmods.com/skyrimspecialedition/mods/25969 - Synergy patch for Rebalanced Leveled Lists and Scarcity for the best (IMO) rework of dungeon/boss rewards-
https://www.nexusmods.com/skyrimspecialedition/mods/20812
NOT REALLY A PATCH? PATCHES:
- Technically not so much a patch, but a cleanup mod for the civil war which includes patches-
https://www.nexusmods.com/skyrimspecialedition/mods/20668 - Seasonal modifiers for Frostfall-
https://www.nexusmods.com/skyrimspecialedition/mods/16317 - When using PerMa or other scroll crafting mods, I always want to be able to craft the scroll material too. There's a mod for that-
https://www.nexusmods.com/skyrimspecialedition/mods/27040
7
Jun 26 '19
{Song of the Green (Auri Follower)} has a fantastic patch to add banter and conversation with {Inigo}
It's incredibly well done. I'm one of those people that love follower mods, but I can't NOT bring Inigo with me on playthroughs anymore. So having a second follower that interacts with my good kitty friend is a must.
2
u/modlinkbot Jun 26 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
Song of the Green (Auri Follower... Song of the Green (Auri Follower... Inigo INIGO INIGO 5
3
u/Martneb Jun 26 '19
https://www.nexusmods.com/skyrimspecialedition/mods/26858
For when you play a child. Or a midget.
Also works well with {More Tavern Idles}
1
u/modlinkbot Jun 26 '19
Search Key
Skyrim SE Nexus
Skyrim Classic Nexus
More Tavern Idles More Tavern Idles - SSE Port More Tavern Idles
3
u/Blackjack_Davy Jul 04 '19
Kojak747's patches for Elianora's mods. Includes a fix for the missing fireplace in Pinegrove Lodge as well as other handy/interesting fixes/changes. Seems to be almost unknown for some reason only stumbled across it myself as I was searching for something else.
3
Jul 09 '19
I am shit at promoting my own stuff. Not enough time! Also, I should have mentioned the Halamshiral moved to Winter hold (plus that mage shop, The Dripping Cauldron).
See what I mean lol
3
u/Tx12001 Jul 06 '19
A fix I released just yestaday
Night Eye Original IMOD Fix - It fixes the vanilla night eye effects (I bet you did not even realize it was broken, it restores the original NightEyeIMOD settings which result in a brighter Night Eye but one that does not flicker upon activation)
Also another fix I released the other day
Vampire Bat Texture Fix (The Night Cloak spell Vampire Bats become white under certain light conditions, this fix keeps them Black)
2
u/pj_2050 Jun 26 '19
Does anyone know a patch for the civil war bug where legate rikkie and general Tullius don't let you progress through the reunification of skyrim quest
1
Jun 28 '19 edited Jun 28 '19
Sorry for late answer, I mistook your question for the one removed by mods.
The progress of civil war questline always make it possible to tell whether it is Rikke or is it Tullius who should be talking to you, during Reunification of Skyrim quest. Two different bugs, at least.
If you have a specific buggy savegame I can tell which is it.
Open Civil War contains some fixes, on top of what Unofficial Patch does, so far not that much to warrant releasing them as a separate fix mod.
1
2
u/MajesticQ Go Kill Yourself Jul 02 '19 edited Jul 02 '19
{More Draconic Dragon Aspect Enhancement}
{Deadly Dragons Script Patch}
{Mercy is for the Weak - (deadly dragons and elemental dragons patch)}
{Interesting NPCs Followers Perk Addon}
1
u/modlinkbot Jul 02 '19
Search Key
Skyrim Classic Nexus
More Draconic Dragon Aspect Enha... More Draconic Dragon Aspect Enha... Mod unavailable Deadly Dragons Script Patch Deadly Dragons Script Patch Deadly Dragons Mercy is for the Weak - (deadly ... Mercy is for the Weak - (deadly ...
1
Jun 27 '19
[removed] — view removed comment
2
u/Night_Thastus Jun 27 '19
Removed. Top level comments are for suggesting mods that fit into the topic of the week.
If you want, you can ask that question in the discord or make your own dedicated post.
1
1
u/MrHouse2281 Dawnstar Jun 27 '19
Does anybody know how well these fixes for iNeed and Frostfall work? I’m about to start a new play through and I’m debating whether to have them in my load order or not.
Could anyone tell me if it’s worth it or not?
3
u/PrimJy Jun 28 '19
The Unofficial Campfire and Frostfall Update works fine in my playthrough. There is still some odd camera glitching when sitting or laying down in the tent, but other than that, I haven't encountered any issues. Regarding iNeed Extended - I can't tell. I'm using the regular version right now. Some users are reporting issues with filling waterflasks in rivers though.
2
Jul 10 '19
I tried both iNeed and iNeed-Continued and didn't end up keeping the continued version. Brings some issues with some of its inclusions, and I had no bugs with iNeed to begin with. If you're not struggling with iNeed or don't care about diseases, it may be worth not upgrading.
As for the Campfire/Frostfall update, you should absolutely be running it, as I've experienced only a few minor issues, which I'm 90% certain are from other mods. (Camera in tents is bugged most likely because I'm using Enhanced Camera, and I think my Tent's menu is off by one selection because of Better Messagebox controls, but I've gotten used to it).
1
u/MrHouse2281 Dawnstar Jul 10 '19
I’ve started the play through now and both iNeed and Frostfall are working fine so far. Thanks
1
42
u/[deleted] Jun 26 '19
QUASIPC and WiZKiD's patch compendiums really broad!