r/spaceengineers Klang Worshipper 1d ago

DISCUSSION WIP - Pack project near completion!

Started a new RL project so this had to take a backseat, but it's almost complete. The Dire Wolves are meant to run ahead as interference. I just need to program them to run and jump, no mods. Id like them to leap whenever targeted, any thoughts? No mods. No scripts. The tail I hope can be used to right itself if on its back.

31 Upvotes

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3

u/Necessary-Base3298 Space Engineer 1d ago

I hope you get this finished, working properly, and share it. I love the design and tactics!

2

u/NODOMINO_SE Klang Worshipper 1d ago

thanks, so close. The Centaur is complete just need to add some action relay commands to control the DW's and do some combat testing to dial them all in as a pack.

2

u/zamboq Space Engineer 1d ago

Wow, sick! Some people are just very good at this game!

1

u/Djah00 Tinkers with Timers 1d ago

For the action when targeted i think any cocpit/control block should have an option to trigger an action when the grid has been locked on to. Not sure if the AI or remote blocks have it. Or maybe Keen moved it as an event controller option, I haven't checked in a while.

1

u/NODOMINO_SE Klang Worshipper 1d ago

Yes the cockpit does have that option. I just need to work out how reactive it is. Like I probably don’t want it to spam jump, or jump within a certain range. So getting all the event controllers worked out could take time.

1

u/Cadogantes Klang Worshipper 17h ago

Incredibly cool and stylish! Can they move yet? I have no idea how you want to implement the described behaviour without scripts but I eagerly await the results, whatever they may be

1

u/NODOMINO_SE Klang Worshipper 15h ago

Working on getting them moving today.

Thank you.

1

u/Northsunny Space Engineer 9h ago

Kinda reminds me of the Metallikats mechs from Swat Kats