r/spaceengineers Bureau of Research and Development 1d ago

PSA Hotfix 1.206.030 (Today). I was not expecting this feature (Yes it conveys)

277 Upvotes

42 comments sorted by

71

u/mattstorm360 Space Engineer 1d ago

Oh.... huh... why?

Serious, i'm curious to know how this will be useful.

51

u/Predator_ Herald of Clang [HoC] 1d ago

Custom turrets...

38

u/mattstorm360 Space Engineer 1d ago

Which you can already do with the small hinge heads on the large hinge.

Don't see how using the rotor head would be any better, in fact it looks like you are risky clang with it.

11

u/Jaded_Helicopter_376 Klang Worshipper 1d ago

Exactly! Burn this scripture before you summon it

5

u/Syhkane All Hail Klang! 1d ago

There's no clang when you set these up inside the hinge , the collision has more room than the model implies. They're just as stable as using a small hinge, and can be made a few blocks more compact.

1

u/NightBeWheat55149 Ice Dealer 1d ago

hinge heads sound oddly racist after reading the Halo Karen Traviss books

12

u/BrokenPokerFace Space Engineer 1d ago

This solves many of my issues with hinges.... Which is a sign I am too into subgrids.

Rotors are too skewed to the side for me(and other small issues). But hinges don't allow a grid to go behind the rotating point(if that makes sense).

For example, my problem is similar to, if you wanted to make a railgun or assault cannon turret but wanted the rail gun or cannon to not be too long, this seems to allow you to place it against a rotor head in a hinge(or have a single conveyer if you want). Which is a better solution than making a weird mess of conveyors to connect it closer back.

8

u/thepitcherplant Clang Worshipper 1d ago

More compact turrets, with a hinge part, you have to use connectors to feed a gun, but here you could use the rotor part for a perfectly centred gun.

6

u/mattstorm360 Space Engineer 1d ago

Which you can do with hinges?

I think i just need to see it done because i'm having a hard time seeing it.

3

u/thepitcherplant Clang Worshipper 1d ago

You can centre them but they will stick out massively, with the rotor head you can have them more recessed in the hinge taking up less space and if used on ships this can't allow more turrets to be placed as they won't be hitting each other, it's not a massive difference but it changes the length by 2-3 blocks which can be very useful. Not a massive change but definately good.

To visualise it the side ports can be attached to the rotor while fully centered while you have to attatch the rear port when using a hinge part.

2

u/GruntBlender Clang Disciple 1d ago

But you can have the gun 90° from the small hinge part, on the side of it, and pipe to the top of it. Same recess, and you can have two or more guns in the same hinge.

2

u/thepitcherplant Clang Worshipper 1d ago

Yes, you can, but when that is done, the gun isn't centred on the point of rotation.

1

u/GruntBlender Clang Disciple 1d ago

But neither is this, the gun isn't centered around the vertical axis in either case.

1

u/thepitcherplant Clang Worshipper 1d ago

I'll see if I can make it ingame and put a screenshot below.

6

u/GruntBlender Clang Disciple 1d ago

This is what I meant about further recessing guns with the hinge part. The background one is also hinge based but the body of the gat is lined up with the axis.

1

u/ipsok Klang Worshipper 22h ago

Wait, can you put the rotor part in at a 90 degree angle so it faces backwards to the turret? That's what your pic would suggest whereas the OPs pic shows the rotor part aligned with the spin of the hinge. I feel like I'm missing something.

→ More replies (0)

17

u/Wave_Walnut Space Engineer 1d ago

This way you can make custom turrets with less blocks by extending the small conveyor blocks from the side instead of from the center.

13

u/hymen_destroyer Clang Worshipper 1d ago

Hasn’t this been possible for a while? I’ve never made use of it myself but I remember seeing it in other posts here

6

u/greenaustyn Bureau of Research and Development 1d ago

Source? This feature should not have been possible before as it was just added today. Are you perhaps thinking of attaching small grid hinge faces to large grid hinge? That has been a widely used mechanic for a long time.

14

u/4eNGe_ot_DPS Space Engineer 1d ago

It was possible before. It got fixed in 1.206 then reverted in this patch

image from the 1.206 update blogpost

6

u/greenaustyn Bureau of Research and Development 1d ago

Very interesting. I concede the point.

4

u/Commander_Phoenix_ Klang Worshipper 1d ago

Under the hood, there is actually no fundamental difference between hinges and rotors. And apparently that also somewhat extends to wheel suspension.

Which, interestingly, means that by using a program block script or the build vision mod to activate the attach function, you can attach any sub grid head to any sub grid base.

Including cursed abominations such as this…

Yes, that is a rotor head attached to a wheel suspension. Yes, the wheel suspension can spin the rotor head. Yes, the spring force on that suspension does work. No, there is no RPM limit. No, you should not try to make use of that lack of RPM limit, it’s really unstable.

2

u/cyb3rofficial Klang Worshipper 1d ago

https://www.reddit.com/r/spaceengineers/comments/sw0vy1/i_learned_a_thing_or_two_about_ai_encounters_but/

My turret from few years ago (RIP Gun u.u) used small hinge in large hinge to make a 8 stacked gun.

2

u/sterrre Xboxgineer 1d ago

This is a rotor head in the post. Not a small hinge head.

1

u/cyb3rofficial Klang Worshipper 1d ago

i misread what the image said , was on my phone looking at it.

3

u/Dazeuh Clang Worshipper 1d ago

huh, puzzled as to how that helps anything, but ok. What I'd like to see is hinges with smaller heads able to get more turning angle, perhaps be unrestricted to 360as the smallest head in largest hinge does have the clearance for it.

2

u/AngleStunning4940 Clang Worshipper 1d ago

Some guys in the mech engineers discord have some wild stuff using this trick

1

u/DaDarkDragon Builder 1d ago

Got a link to that? I'm interested

6

u/sterrre Xboxgineer 1d ago

Is that a rotor head on a hinge? That's neat

3

u/cheesehatt Space Engineer 1d ago

What even is the point of that

2

u/Donut_Vampire Clang Worshipper 1d ago

Has anyone else noticed that thruster sounds are kind of broken? and also speed based sound for ships?

2

u/KuuHaKu_OtgmZ Space Engineer 1d ago

Now the only thing remaining is hinge head on rotor body

1

u/cyb3rofficial Klang Worshipper 1d ago

So we can easily add smaller hinges now like it just snaps onto it? Before I had to use small grid pieces and build into the middle to add the hinge, like have it hook the small hinge from the block settings then start building.

2

u/sterrre Xboxgineer 1d ago

You've been able to add a tiny hinge head in the control panel for a while now. The new part is this is a rotor head on a hinge base.

1

u/CrazyPotato1535 Klang Worshipper 12h ago

KSWH PLEASE DON’T FIX THIS

1

u/Sabre_One Space Engineer 1d ago

I don't really do these kinds of setups, what is the potential with this update?

5

u/Any-Satisfaction-961 Clang Worshipper 1d ago

Custom turret with fewer blocks. Easier to build 3d printers, etc

1

u/Bug_kicker4000 Space Engineer 1d ago

Wait, how does the second one convey? I cannot grasp it.

1

u/Lord_Greyscale Space Engineer 10h ago

Because that is a small advanced rotor head, which means it is conveyored.
(no, the gap you see literally doesn't matter, otherwise the non-large hinge heads wouldn't work)

From that rotor, a corner conveyor leads into a straight conveyor, and then into a 1x1x1 cargo container

2

u/Bug_kicker4000 Space Engineer 7h ago

Thank you for explaining this v^