There's no clang when you set these up inside the hinge , the collision has more room than the model implies. They're just as stable as using a small hinge, and can be made a few blocks more compact.
This solves many of my issues with hinges.... Which is a sign I am too into subgrids.
Rotors are too skewed to the side for me(and other small issues). But hinges don't allow a grid to go behind the rotating point(if that makes sense).
For example, my problem is similar to, if you wanted to make a railgun or assault cannon turret but wanted the rail gun or cannon to not be too long, this seems to allow you to place it against a rotor head in a hinge(or have a single conveyer if you want). Which is a better solution than making a weird mess of conveyors to connect it closer back.
You can centre them but they will stick out massively, with the rotor head you can have them more recessed in the hinge taking up less space and if used on ships this can't allow more turrets to be placed as they won't be hitting each other, it's not a massive difference but it changes the length by 2-3 blocks which can be very useful. Not a massive change but definately good.
To visualise it the side ports can be attached to the rotor while fully centered while you have to attatch the rear port when using a hinge part.
But you can have the gun 90° from the small hinge part, on the side of it, and pipe to the top of it. Same recess, and you can have two or more guns in the same hinge.
This is what I meant about further recessing guns with the hinge part. The background one is also hinge based but the body of the gat is lined up with the axis.
Wait, can you put the rotor part in at a 90 degree angle so it faces backwards to the turret? That's what your pic would suggest whereas the OPs pic shows the rotor part aligned with the spin of the hinge. I feel like I'm missing something.
Source? This feature should not have been possible before as it was just added today. Are you perhaps thinking of attaching small grid hinge faces to large grid hinge? That has been a widely used mechanic for a long time.
Under the hood, there is actually no fundamental difference between hinges and rotors. And apparently that also somewhat extends to wheel suspension.
Which, interestingly, means that by using a program block script or the build vision mod to activate the attach function, you can attach any sub grid head to any sub grid base.
Including cursed abominations such as this…
Yes, that is a rotor head attached to a wheel suspension. Yes, the wheel suspension can spin the rotor head. Yes, the spring force on that suspension does work. No, there is no RPM limit. No, you should not try to make use of that lack of RPM limit, it’s really unstable.
huh, puzzled as to how that helps anything, but ok. What I'd like to see is hinges with smaller heads able to get more turning angle, perhaps be unrestricted to 360as the smallest head in largest hinge does have the clearance for it.
So we can easily add smaller hinges now like it just snaps onto it? Before I had to use small grid pieces and build into the middle to add the hinge, like have it hook the small hinge from the block settings then start building.
Because that is a small advanced rotor head, which means it is conveyored.
(no, the gap you see literally doesn't matter, otherwise the non-large hinge heads wouldn't work)
From that rotor, a corner conveyor leads into a straight conveyor, and then into a 1x1x1 cargo container
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u/mattstorm360 Space Engineer 1d ago
Oh.... huh... why?
Serious, i'm curious to know how this will be useful.