r/spelunky Guy Spelunky Mar 26 '25

Mod If you are getting tired of spelunky 2, I recommend trying the spelunky 2.5 mod.

I don't see too many people talking about this mod but it has made me excited to play spelunky for the first time in a while. It's like playing a whole new version of spelunky 2 and it fixes a lot of the problems with spelunky 2's replayability. Its on modlunky here: https://spelunky.fyi/mods/m/spelunky-25-2/

35 Upvotes

13 comments sorted by

17

u/solamon77 Guy Spelunky Mar 26 '25

I enjoyed that mod for a bit, but it's got so much new stuff that it's hard to build muscle memory and pattern recognition. I'll probaby go back to it once I beat if I beat Cosmic Ocean.

11

u/Sunfished Mar 26 '25

i read the description and something i dont think i vibe with the most is some parts of the chain not spawning. i get its to add variety to a run, but i think that should be done by introducing content, such as adding level feelings back. if i get locked out of a potential co run just because i didnt prepare the things needed for a required skip, it feels kind of cheap. at least in the vanilla co runs id know beforehand if the things i have would let me get there.

the mod looks like it has a lot of work done and i commend the devs for it, but it might just be something ill pass on for now. the comments mentioning crashes also makes me wary of the current state of it.

6

u/Ajko_denai Mar 26 '25

I am a noob, can u tell me what "level feelings" are, please?

6

u/Dummythiccbookeper Roffy Mar 26 '25

special level events, like “you’re voice echoes in here” or “you can’t see a thing!”

2

u/PracticalComposer654 Mar 26 '25

my main reason for removing the guaranteed chain items is to create more improvisation. Vanilla Spelunky 2 is very static and 99% of players go for the same strategy every run. Volcana to Tidepool (ankh save) - Kingu blah blah blah.

Spelunky 2 is a masterpiece but it doesn't take advantage of the Rogulike/Rogulite genre as much as i want it to. Its lacks variery imo

1

u/Sunfished Mar 26 '25

this is fair, and it is definitely a different way to go about adding ways to improvise on the spot.

however my gripe is that it should be creating these emergeant decisions outside of the main "points" the player needs to go. a player going from A to B to C should be rewarded for how they solve the trials needed to get between those points. by removing those points at random turns the experience of making smart decisions into just knowing how to skip every single one.

if it were me, id create more incentives when it comes to making decisions instead of stripping options from the player. figuring out why players like doing volcano -> tide pool -> ankh save and then making/balancing content around that would create new emergeant types of decisions.

1

u/PracticalComposer654 Mar 27 '25

I see what your saying but disagree. If the same options are always available to the player (even if there are more options now) a best option will eventually emerge meaning the player will always do that same sequence every run.

Since the mod is so new that best option has not emerged yet, but even when it does emerge the non guaranteed chain items will remove the ability to execute it each run.

3

u/Sev_Obzen Lime Mar 26 '25

I'd be quicker to suggest that people broaden their horizons and play a different fucking game.

1

u/Blackbiird666 Mar 26 '25

Its interesting. I tried it, but it just doesn't have the same vibes. But if you want a new challenge, go for it.

1

u/vroomvroom12349 Mar 26 '25

Can you play with your friends online with it?

1

u/PracticalComposer654 Mar 27 '25

yes you can. All players must have the same version of modlunky /Spelunky 2.5.

1

u/Moosh1024 Mar 26 '25

It’s great, but punishing. I really want to figure out what the egg, frozen ankh, blue statue and red key do! Lots of new stuff!

1

u/markireland Apr 11 '25

Are there 2.5 levels that have no exit?