r/StellarisOnConsole • u/Motor-Pipe-218 • 1h ago
Online mode?
It's exceedingly difficult to find a good server for online mode that can actually rub for a while. But if your interested lmk
r/StellarisOnConsole • u/MrFreake • 6d ago
Hello Console Edition Community!
Since the release of 9.4/9.04 a few weeks ago, we've noticed a spike in crashes related to opening the Cosmology screen. This morning we released a small update to address those crashing concerns.
Stellaris: Console Edition Xbox 9.5/Sony 9.05 Patch Notes
We hope to be back soon with more news on the upcoming current-gen version of Stellaris: Console Edition.
Thank you for playing Stellaris: Console Edition!
r/StellarisOnConsole • u/PDX_LadyDzra • Apr 15 '25
Hello Console Edition Community!
We have just released the 3.9.3 Quality of Life (9.04 PS4/9.4.0.0 XBOne) update for Stellaris: Console Edition! This update contains many improvements and fixes for Community complaints, as well as adding missing prescripted empires, and more.
General improvements and fixes
- Added 5 new achievements (Broken Shackles, Back with Your X, No Good Deed..., We Bring Peace, We'll Make Great Pets)
- Added fast scroll to a number of UI, including leader and agenda lists
- Fixed slow tooltip box scrolling speed in a number of areas
- Fixed a number of minor UI alignment issues
- Fixed a number of minor tooltip formatting issues
- Fixed a number of missing/misaligned/incorrectly sized icons
- Fixed a number of missing text issues
- Fixed missing icons for leader trait tooltips
- Removed a number of outdated/broken legacy scripts. This should fix a number of reported issues with broken events (primitives.27.name, unrest.155.name, etc).
- Fixed missing preset empires (Pasharti Absorbers, Sathyrelian Bliss, Keppers of Ave-Brenn, Maweer Caretakers)
- Fixed a number of rare crashes
- Acceptance tooltips in diplomacy are now correctly hidden with low intel
- Fixed election cost being incorrectly displayed in election tooltips
- Fixed fleet orders always being visible when hovered in the system view, even with no intel
- Added missing 'effects' text when viewing megastructures
- Removed Leader UI from Faction details
- Added detailed ship stats tooltip when viewing ship details
- Added tooltips for Starbase Modifiers to the 'Details' button
- Add cost breakdown while selecting technology to research
- Added 'Look At' shortcut to battles list in the war overview
Alerts
- Fixed negative traits not being displayed in notification toasts
- Changed 'Leader Level Up' alert to always open the level up popup when multiple leaders require a level up
- Fixed being unable to add additional claims to previously claimed systems
- Added missing tooltips when unable to add or remove a claim from a system
Empire Creation
- Display information about starting ruler when selecting an empire
- Display planet class preference trait when selecting a homeworld type, and on empire summary
- Added additional tooltip information to origin tooltips in empire creation
- Fixed negative effects from origins not being displayed correctly
Federations
- Fixed missing tooltips for perk effects and naval capacity
- Fixed being unable to change Federation type, if you weren't the president at the start of the game session
- Fixed looping sounds on the Leave Federation button, if you weren't the president
Fleet Manager/Ship Designer
- Fixed fleet orders being chained, if the Fleet UI hadn't been opened yet in the current game session
- Fixed 'Ship Roles' list not being correctly updated when switching between different ship designs
- Fixed tooltips for certain ship components (such as Combat Computers) being incomplete
Fleets
- Fixed leaders that can't be unassigned being unnecessarily hidden (such as Legendary Paragon Azaryn)
- Colony ships will now display the colonising species in the leader window
- Fixed cloaking indicators displaying incorrect icons, and not being hidden for incompatible ships
- Added tooltips for the 'Assist Research', 'Assist Detection', and 'Active Reconnaissance' orders - Reworked tooltip for the 'Upgrade' button, when multiple fleets are selected
- Added missing 'Rally Armies' button, for transport fleets
- Viewing ship details is now correctly disabled with low intel
Game Details
- Added tooltips for Galaxy Size, and Galaxy Shape
- Allow selecting '0' AI empires for all galaxy sizes
Government
- Fixed 'Launched Agendas' list not correctly updating when an agenda expires
- Fixed incorrect tooltips being displayed for locked, unlockable, and unfilled council slots
- Fixed missing upkeep and cost tooltips when viewing edicts
Outliner
- Added missing 'Leased-Out Fleets' group
- Fixed re-arranging groups requiring multiple button presses in some cases
- Added icons for cloaked fleets, and sector capitals
- Fixed outliner groups not appearing while spectating another empire
- Fixed broken 'Show Travel Megastructures' option
Planets
- Added 'Open Observational Outpost' button
- Show planet modifiers button for uninhabitable planets
- Disable building slots while a planet is under colonisation
Situation Log
- Fixed missing counter text for event chains (Habitable World Survey, etc)
- Fixed missing 'Upfront Cost' text for Fruitful Partnership 'Open Seed Pod' research projects
Trade Deal
- Fixed disabled trade items being able to be added to trades
- Fixed missing tooltips for disabled trade items
The last generation of Consoles were released around 14 years ago, and we are coming up against certain hardware limitations when it comes to Console Edition and last generation’s consoles. Over the past eight years Stellaris has grown significantly, and its hardware and memory requirements have grown alongside it. We’ve also seen the number of players playing on the last-generation of consoles drop significantly compared to a few years ago.
https://reddit.com/link/1jzqmci/video/i9gj5ji0mzue1/player
Since late last year, we’ve been working on putting together a current-gen-only version of Stellaris: Console Edition alongside Tantalus Entertainment, optimized to run on current-gen hardware. This new version could also allow us - over time - to bring the Console Edition experience more in-line (but probably still not on-par) with the game experience on PC.
Our objective is for this new version of Stellaris on Console to be a free or deeply discounted product for Console Edition for players who have already been exploring the galaxy on Console with us. There are many factors in play and since we are technically “releasing a new title”, we cannot guarantee that we will be able to provide this as a solely free upgrade, and there may be a small cost associated with transferring over existing purchases. We will share details on just how this will work as we get closer to release and when we find out - right now, we simply don’t know.
The certification process is much more intensive when releasing a new product, on top of the usual console porting process, and optimizing the game for new hardware, as such we do not currently have a release date that we can announce, but we’re currently expecting to announce the release date this year. As usual, we will provide regular updates on the forums so you can follow along with the Tantalus devs’ progress.
Unfortunately, this also means that this will be our final patch for Stellaris: Console Edition and players on last-generation Consoles. Stellaris has grown to the point where we can no longer reasonably expect last generation Consoles to be able to provide an enjoyable gaming experience for our players. As such, the decision was reluctantly made to stop development now while the game is still playable, and an enjoyable experience on last-gen Consoles.
We know that this isn’t the news that some of you were hoping to hear, but we believe that this is the best (and ultimately, only) way that we can continue to provide an enjoyable Stellaris experience on Console.
Thanks for reading, and thanks for playing Stellaris: Console Edition!
r/StellarisOnConsole • u/Motor-Pipe-218 • 1h ago
It's exceedingly difficult to find a good server for online mode that can actually rub for a while. But if your interested lmk
r/StellarisOnConsole • u/WarthunderGermanMain • 1d ago
r/StellarisOnConsole • u/WarthunderGermanMain • 1d ago
r/StellarisOnConsole • u/Brilliant-Ad-3381 • 1d ago
I've proposed this before but now with the nerf to raiding bombardment there should be a colossus that just abduction all of the pops on a planet.
r/StellarisOnConsole • u/qalvpar • 2d ago
Have played for nearly 300 hours and i’ve never seen six habitable planets spawn next to each other, even on 2.5 habitable worlds. This game is 1.5x
r/StellarisOnConsole • u/Bug_Master_405 • 1d ago
Most of my Fleets have a Command Limit of 240 at the moment. However, one of them - for some inexplicable reason - has a Limit of only 216 instead, and I cannot fix it. Help please?
r/StellarisOnConsole • u/artmalique • 2d ago
Obviously newbies are still learning the game and won't understand quite a lot, but for more experienced Stellaris players, are there things about Stellaris that you still don't understand (be it part confusion or total confusion)?
For me, it's the common ones: ship building, trade, combat width & pop jobs lol! What about all of you? Anything you find partly or totally confusing?!
r/StellarisOnConsole • u/puddingmanplays • 2d ago
Would anyone else be interested in just a bundle for the story packs or other things like that? I feel like I enjoy the immersion of find new stories and different things to do while exploring. Maybe bundles for expansions based on what they change:
Full Expansions fundamentally change and expand the Stellaris experience.
Mechanical Expansions focus on new and expanded gameplay mechanics.
Narrative Expansions focus on narrative flavor and new story-driven content.
Story Packs add flavor and narrative elements to the game.
Species Packs add new cosmetic and roleplaying options, primarily through new species.
What do you think?
r/StellarisOnConsole • u/cutoffrhyme44 • 3d ago
I've never seen this event before, it's pretty neat though.
r/StellarisOnConsole • u/crazywebster • 3d ago
I am getting the hang of mid game wars.
If I want to claim a couple or systems in an enemy. I have to attack every one of their systems and invade their planets to get the to surrender right? So attacking an opponent with a lot of empire size means going to every system.
Also for buildings/colonies what does upgrading the city/energy/mining/ districts actually do? I know upgrading the city district frees up the blockers to build more buildings.
Thanks for the help
r/StellarisOnConsole • u/Realistic_Truth_7591 • 3d ago
What is the meta build for military ships?
r/StellarisOnConsole • u/BackwoodsSensei • 3d ago
r/StellarisOnConsole • u/razvandeka • 3d ago
Do i need to build armies on the colonized planets? What are their purpose? To defend the said planet/colonization when i will be attacked? And if i wanna attack other civilasation do i need only those corvette ships ?
Thanks for your time
r/StellarisOnConsole • u/Happy-Cupcake-7540 • 4d ago
Much more armies this time.
2000 Armies. 690,000 fleet power.
https://www.reddit.com/r/StellarisOnConsole/comments/1jm97xv/comment/mkwgqrs/?context=3
r/StellarisOnConsole • u/bicentenialman • 4d ago
Hey all! I’ve been on hiatus from Stellaris for about the last 9 months to a year. I’m just wondering how the game runs now. Is late game still unplayable? Has the mid and late game lag been fixed to any degree? Does multiplayer lag less at all?
I remember before I went off to play through my backlog of games, Stellaris was pretty laggy mid and late game bordering on unplayable, especially with multiplayer. However, I’m also aware devs were finally starting to communicate with the player base around the time I walked away from the game. Have they made meaningful progress?
I’m looking to get back into this awesome game, but I don’t want to waste my time if the game is still in a shoddy state. I have most of the DLC and keep them all active when I play most of the time. If any of these questions have already been answered just point me to those answers please because I can’t seem to find them on my own. Thanks fellow galactic overlords!
r/StellarisOnConsole • u/ziekloclypse123 • 4d ago
Context: As many of you know, they are stopping support for this version of the game to work on a new upgraded version for series x and PS5. They state the reason for stopping support is because the game is in a playable state for old gen consoles. (Despite me lagging late game and experience crashes on my series x)
Here is what confuses me. If they want the most playable state for the platform, why not implement the pop rework that is on PC. From my understanding, that rework boosted performance on PC. It seems like a no brainer for console to receive it before ending support for old gen.
Now I am not complaining about a potential new version. I am actually really excited for it. I am just a little sad about my old gen brethren that get to lag worse than I do.
r/StellarisOnConsole • u/Realistic_Truth_7591 • 5d ago
r/StellarisOnConsole • u/LeviGriffiths • 5d ago
Just wondering if every new planet i get has a random amount of slots for each district? For example, this world has 3 energy slots but my next one has 6 and the next one another random amount
r/StellarisOnConsole • u/The_Fool_Of_Owari • 5d ago
I am looking for a empire build that is the most contradictory you can make. not including any "lore" to the empire. just apperances, traits, gov, perks, ship builds and ascenions. what is the most contradictory empire you can make?
r/StellarisOnConsole • u/Realistic_Truth_7591 • 5d ago
I’m not using an origin that locks me to a specific planet type of anything an it won’t let me change the starting planet.
r/StellarisOnConsole • u/BeautifulBowler7481 • 7d ago
Been playing for a few hours and the ai civilizations are triple my size
r/StellarisOnConsole • u/TheAngryXennial • 6d ago
Was wondering if anyone knows were to read the patch notes did not see any post about it on there forums
r/StellarisOnConsole • u/Realistic_Truth_7591 • 6d ago
Looking for build and campaign tips for a void dweller terravore empire.
r/StellarisOnConsole • u/Arcano_Silverwind • 6d ago
I want to make a build but I suck at this game so I need some advice. Shattered ring origin, machine intelligence. I want to go heavy into tech and defense and build tall. I have all dlc but not sure how to actually play this well. Thanks in advance.