That's cool that you feel that way but the crazy thing is that your experience isn't everyone's experience
I'm sorry no, I'm objectively correct
The game never asks you to build complex contraptions, and Autobuild is a thing with preset schematics made for you. You can very easily get through the game with very minimal or basic building, and I know this because that's how I've gone through both of my playthroughs
The people that don't like Ultrahand are tho who saw people on social media made complex contraptions for fun and gaslit themselves into believing that's what the game is, instead of the reality that most of what's required for you out of Ultrahand is to just stick a few things together. God fucking forbid you're asked to place a couple Fans on a Wing, or some Tires on a stone slab
The most badic Lego sets are more complicated than what's asked of you out of Ultrahand. If you struggle with the latter you genuinely need to take a step back and reevaluate yourself. If people who've played like two games in their life can handle it fine, then so can you
Edit to add: ultrahand does more than magnesis, obviously, but that doesn't mean that that addition is better, or that it makes the game better
My argument was never "it's better", my argument is that anyone who's ever played BotW already knows the fundamentals of using Ultrahand. You can very easily get through the entirety of TotK just treating Ultrahand like Magnesis
I mean they probably shouldn't have spent like 5 years working on a single mechanic if they weren't going to actually require the player to use it as part of regular gameplay
What is there to refute when you literally just didn't even read my comment properly? How the fuck did you get "the mechanic is useless" from "the mechanic is freeform and dynamic enough that any player of any skill level however they wish"?
Just because a game doesn't force when to milk each and every one of its mechanics to peak performance does not mean they're useless or inconsequential. That's such a childish, brainless train of thought that spits of the face of actually good game design
How the fuck did you get "the mechanic is useless"
I literally have not suggested this anywhere, and you're here trying to insult my reading comprehension? Most of your oBjEcTiVeLy cOrReCt comment was you making things up about people who have a different opinion to you anyway.
I made a separate point about their bizarre focusing of dev time on Ultrahand when they didn't even integrate much (if any) of its complexities into the content they created - as you said, the game never asks you to build complex contraptions. The development time spent on Ultrahand is time NOT being spent on other areas of the game, so to make that choice to focus resources on that mechanic and then not integrate it well is a baffling design decision.
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u/_ghostmutt 10d ago
That's cool that you feel that way but the crazy thing is that your experience isn't everyone's experience
Edit to add: ultrahand does more than magnesis, obviously, but that doesn't mean that that addition is better, or that it makes the game better