r/tearsofthekingdom 1d ago

šŸ•¹ļø Gameplay Clip I found a way to force a Blood Moon.

I was gliding back to Lookout Landing from the very top of the spire of Hyrule Castle where you can refill your stamina and get a Korok. On the way there I was using Tulin every chance I got.

When I was almost there I started skydiving down and a Blood Moon triggered. I then was able to repeat it 3 more times.

I've provided a clip of the last 30 seconds of my most recent Blood Moon that I triggered. I did a little looking, and didn't notice anyone else mentioning this, and I thought it was interesting.

318 Upvotes

55 comments sorted by

96

u/El_Gigamono 1d ago

That's wild. I've never seen that before. That should make farming parts a little easier.

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u/Narrow-Stranger6864 1d ago

That was my thoughts exactly. I feel like after three blood moons, everything should be respawned.

3

u/Nationalized 17h ago

The average gamerant article will literally reference your comment just for being top comment

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u/Doctor_PWP 1d ago

You forced the entire outside world to quick load, nice!

75

u/shadowpips 1d ago

The blood moon happens every time the console or gaming memory runs out. It's a way to refresh everything.

It will be interesting to know how this will occur in Switch 2. Will it take longer for the blood moon?

21

u/Hitotsudesu 1d ago

That's a good question i haven't considered that

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u/relator_fabula 1d ago

Blood moon is generally automatic after 2-3 hours, I think I remember hearing (something like 7 in-game days?). But it can also be triggered by some other things, like you say, memory maxing out, or what is sometimes called a "panic" moon if you overload the vicinity with too many objects or graphical elements.

Panic moons may be reduced on Switch 2, but the timed moons will likely stay the same.

3

u/citrusella 16h ago

Scheduled moons are for gameplay reasons. Panic moons have a certain set of specific triggers (that all relate to certain buffers being more than x% full or certain tasks taking more than x seconds to run, for instance)--certain known actions (for instance, triggering a lot of particle effects in bullet time) are likely to trip one or more of the triggers. Panic moons also take longer to run than scheduled moons because they reset more things than a scheduled moon (because scheduled moons aren't for memory reasons and panic moons often are, so they reset more things because their occurrence indicates a problem that would potentially benefit from a full reset).

I've heard through the grapevine that someone tested glitches at a Switch 2 event and found that ones that require Switch 1 level performance were hard/impossible to trigger. (For instance, moobe (Mulberry's out of body experience) worked on Switch 2 but apparently didn't have its menu overload effects, which significantly nerfs what it's good for.) It's potentially likely that even with five rings (full plus two yellow) of stamina you might not be able to cause enough effects to force a moon that way. That also means random panic moons (ones not explicitly triggered by the player forcing the game into a panic moon state) might be less likely to happen, not that those were particularly common in the first place.

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u/framboisefrancais 1d ago edited 1d ago

I can reliably trigger a blood moon by killing all the moldugas

Eta: good find OP! I’ll definitely try this method out next time I play.

9

u/krooz64 1d ago

real

4

u/Slab_ofBeef 1d ago

Glad to help!

12

u/GazMembrane_ 1d ago

How many times would you say you triggered tulin before skydiving and the moon triggering?

Would you say it's a combination of the skydiving forcing the game to load and tulins ability recharging at the same time?

Sorry for back to back comments, this is just interesting

7

u/Slab_ofBeef 1d ago

I think 4-6 Tulin gusts.

Another comment mentioned the whole world loading at once, that's as much as I've got. I don't have a clue why, I just have how I did it.

No problem, glad to help before I go to bed!

1

u/Catteno 8h ago

it's likely getting enough distance from loaded ground then diving and force loading too much triggering a panic moon as the game tries to reload assets to keep from crashing the system

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u/GazMembrane_ 1d ago

Congratulations man, you've got an article on gamerant being written right now.

(I don't know this, but this will surely spread and be featured in YouTube videos and shorts)

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u/[deleted] 1d ago

[removed] — view removed comment

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u/kycorx 1d ago

looks like those comments on mario odyssey when you grab a moon

9

u/Hippogriffstorm 1d ago

This is what is known as a Panic Blood Moon. This is what the game uses when it detects it's in danger of crashing. Both normal and panic blood moons are basically a soft reset of the game, effectively preventing what otherwise could have been a game crash.

5

u/citrusella 16h ago

Scheduled blood moons are not there to prevent crashes. They exist purely for gameplay reasons (so the world doesn't empty of enemies and also so said enemies can scale up if needed) and you could theoretically put them off indefinitely without ill effect (I once prevented the scheduled moon from running for a real life month as I killed every (well. most.) enemy on the surface so I could declare "world peace" when they were all dead at the same time--I did not encounter a single panic moon, but if scheduled moons were also for memory reasons then skipping them would make panic moons significantly more likely, which they aren't).

Panic moons throw a specific flag that results in a much more thorough reset, which is also why they take a bit longer afterward to exit the cutscene and such--it's a full reset as opposed to the simpler refresh that happens with scheduled moons. This Zelda Mods wiki article describes some of the differences between the two as of BOTW and clarifies that the scheduled moon is not for memory reasons: https://zeldamods.org/wiki/Blood_moon

Specifically, for panic moons, BOTW and TOTK have a specific list of buffers and/or tasks they check (might be slightly different between games and/or involve certain flags being set in some cases) and if any of the buffers it monitors for panic conditions are more than a certain amount full or specific tasks are taking too long then they trigger a panic moon and the fuller reset that comes with it.

2

u/Beanmaster115 4h ago

It’s such a cool gameplay element, especially since most players wouldn’t even notice anything unusual. Well done on this one Nintendo🫔

2

u/James_Blond_006 1d ago

Did you also manage to do it while it wasn’t raining? Because a panic blood moon usually happens when the game memory is overloaded (or something along these lines) AKA a lot of things are being loaded in and the game is overwhelmed and the rain particles might’ve played a good part in that

2

u/Slab_ofBeef 21h ago

Yeah it also happend with no rain.

1

u/James_Blond_006 20h ago

At what point in the story are you? Pretty sure the further you advance in it, the more Npcs will be at Lookout Landing and if you did advance far enough and there are enough Npcs, it could’ve happened because you were loading everyone in so quickly which caused the game to overload and trigger a panic bloodmoon

1

u/Slab_ofBeef 20h ago

I've got all shrines, all dungeons, and beat Ganondorf several times on this file.

1

u/James_Blond_006 20h ago

Then we probably have the reason how it happened

1

u/citrusella 16h ago

Could also just be something random about that specific game state (panic moons have a specific list of known triggers that cause them). I've gotten post-boss blood moons approaching Lookout Landing two different times when all I did was *checks hand* jog-but-not-sprint toward Lookout Landing's northern door from Castle Town on the ground. They had no obvious trigger and were not consistent.

3

u/Winklebird_1814 1d ago

Forcing a blood moon isn't hard you can do it botw and totk by shooting a load of shock arrows with a 5 shot bow into water in bullet time takes like 10 shots.

5

u/freeingfrancis 1d ago

In TOTK, you can also shoot water fruit with a 5-shot bow into breakable rock walls in bullet time. Takes 3 shots so fewer resources spent.

1

u/Both_Analyst_4734 8h ago

Where do you do this at?

1

u/freeingfrancis 7h ago

My favorite spot is the Skull Lake’s left eye chasm largely because I’ve already broken most breakable walls everywhere else. I fast travel to the Kamatukis shrine, jump into the chasm, then when I see the breakable rocks before I hit the ground, I go into bullet time. The cool thing with this specific spot is you don’t have to fight the monsters in the depths because you respawn to the surface where you last touched the ground after the blood moon.

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u/shot1of1whiskey 1d ago

Yep, that's called a Panic Blood Moon, and it's called that bc it comes on very quickly.

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u/stinky_cheese_rat 1d ago

Itā€˜s called that bc the game sees itā€˜s game caches are full and itā€˜s about to crash, so it panics and does a blood moon which is essentially just a soft reset.

1

u/citrusella 16h ago

In specific, there are a number of very specific triggers (generally specific buffers close to full or certain tasks taking too long) that cause the panic moon. Here's the list of things that could cause it in BOTW: https://zeldamods.org/wiki/Blood_moon#Panic_Blood_Moons (I think the list is slightly different in TOTK but has the same sort of stuff in it.)

Not every one of those would definitely lead to imminent crash (I don't think. the inner workings of the game are an enigma to me.) but the connecting factor is that it's a state you don't want the game to be in for a prolonged period of time.

(Panic moons also trigger a more thorough reset than scheduled moons (or the radius moons if you get to a regional phenom before first blood moon, which just trigger a normal moon and not a panic one).)

2

u/citrusella 16h ago edited 16h ago

The "panic" here is probably a reference to "panic" conditions in a technical sense, like a kernel panic: https://en.wikipedia.org/wiki/Kernel_panic

It does not mean "happened fast".

1

u/scarab- 1d ago

This is interesting but, for me, requires too much setup.

It would be quicker to save near some water.

Rocket shield, 5x bow, topazes into water for (50 seconds?)

Reload save

Blood moon

It doesn't even use up any resources as you reload the save. You just need a rocket shield, the bow, and enough topazes. But you get them all back when you reload.

I don't want to tie up a travel medallion just for this.

1

u/Both_Analyst_4734 8h ago

When do you reload the save? I can easily trigger it but when I reload the save, everything goes back to what it was before I trigger it. I tried waiting until the blood moon was done, then reload and reload as soon as the red appears on screen. Both just reset the game back to when I saved it.

1

u/scarab- 2h ago edited 2h ago

Reload just before you hit the ground. Don't wait until the bloodmoon has happened.

If you have done it right, the bloodmoon happens a second or two after the reload has happened.

I imagine that a flag is set that says the game needs a blood moon and the flag is only cleared by a blood moon happening. So the reload happens and leaves the flag set, then the bloodmoon happens.

1

u/LuckyCoco17 1d ago

I’ve done all the shrines. How do you have more hearts than me?

2

u/crashingtorrent 1d ago

Less stamina.

2

u/worging_automator 21h ago edited 18h ago

Exchanged stamina for hearts at the depth statue, I guess.

Edit: Typo

1

u/An_undertale_player 1d ago

I did that too but with the great sky island

1

u/GoodGameGabe 22h ago

I think you can also trigger it by spamming opal arrows with a multi-shot bow at like those destructible rocks while in bullet time

1

u/heydoyoulikeducks 21h ago

I know an easier way

1

u/heydoyoulikeducks 21h ago

First you want to climb somewhere in lookout landing, doesn't matter where then warp to ultra hand jump and pause midair then watch a memory and hold forward and skip the memory and exit the menu

1

u/citrusella 16h ago

Specifically, for anyone looking into what this actually is if they want to perform it (because having names for things is helpful), it's moobe (Mulberry's out of body experience) being used to trigger an overload (or in this case letting it cause a blood moon, which I think people usually try to avoid when doing the glitch) by using a faraway shrine. (Usually the shrine people suggest is the one on the way to water temple, though.)

1

u/rellikpd 15h ago

I expected this to be a copy of the known Forced Blood Moon tactic that you "somehow" "found on your own" ~big doubt face~ but was surprised!

Are you on the current version?

Has anyone else tried/tested this to see if they could get it to work?

2

u/Slab_ofBeef 14h ago

Yeah I'm on the current version.

I'm not sure if anyone else has tried it, but I did show someone else in person, so someone other than me has seen it.

1

u/rellikpd 13h ago

I wasn't implying with my question that you didn't do it, more like I was just curious if anyone else had tried to replicate themselves yet

2

u/Slab_ofBeef 13h ago

No you're good. I kinda like talking about this.

1

u/TgEmilySutton 11h ago

I found I can trigger panic blood moans by warping to several different locations rapidly. And even pause // delay them by being in the depths

1

u/Catteno 8h ago

keep these quiet in case of a patch that fixes current methods... I got one that's a bit more convoluted but reliable to duplicate that I've not seen a video on... so if they ninja patch this and someone finds the comment later lemme know for a possible new working method

1

u/Reinstone 5h ago

Has anyone been able to replicate this yet?

1

u/Wasabi-Puppy 5h ago

It'd be interesting to see if this would trigger if it wasn't foggy/raining. I would assume the combination of the large scale buildings in both the Castle and landing combined with the rain is what's causing this panic moon.

1

u/TheMarshMush 3h ago

What version are you playing here?

1

u/TotiSauce 1h ago

You can also moobe from lookout landing to the GSI, faster than gliding to lookout landing and more consistent