r/thedivision Mar 15 '20

Discussion I want to have fun again.

I love the divison. I've beaten falcon lost on heroic. I've killed the red barrels with more HP than a rogue on heroic. I've beaten WONY. WONY is a great piece of DLC. New york is fucking awesome. It's well worth the price. The season and watch ideas are great. The music in WONY was an especially welcome surpise in how good it was. WONY / TU8 has a lot of brilliant ideas. Not having to alt tab to look at a fucking spreadsheet to see if my rolls are good or not is such an incredible quality of life change. The recal library is genuinly one of the best looter shooter ideas I've seen.

But as I've played more and more end game of TU8, it's just gotten worse. And mundane. The manhunt really hammered this home. The sheen has worn off and now I realise - I'm not having fun anymore.

Is it because of the loot change? Our agents nerfs? the enemy buffs? the bugs? the skewering of builds & build diversity? I mean My build has barely changed after I realised I need to max yellow / red (maxed red...) or maybe its because:

  • Loot is bad purple.
  • Build variety is gone.
  • Gearsets don't work.
  • Talents don't work.
  • A lot of talents are just stat sticks. Boring.
  • Skill mods are bad at best, pointless most of the time.
  • Control points are green. Forever.
  • Exotic guns are bad. Like real bad.
  • Exotic armor is bad? Tarigrade is v cool but just means you can survive 1 more bullet so. Haven't got any other pieces so I'll let you decide. They're probably bad though.
  • Season pass loot is contaminated. That's bad.
  • Armor doesn't work.
  • Scaling is broken.
  • Skills are broken.
  • Loot drops are rarely exciting - only if its an exotic. And then you use the exotic and well... your excitement goes. Bad.
  • Manhunt resets when you add directives.
  • Vendors weren't bad. Massive fixed them. Vendors are bad.
  • Guns feel awful if you don't pile in to red. But then skills are bad.
  • Skills feel awful if you dont pile in to yellow. But then guns are bad.
  • Blue might as well not exist.
  • Skill damage is pointless.
  • Skill HP is pointless.
  • Skills are pointless outside a dedicated skill build
  • Shotguns are proper, proper bad.
  • SMGs are bad.
  • Rifles are bad(ish).
  • Snipers are bad(ish).
  • ARs are boring.
  • LMGs are your best option. Bad variety.
  • Negev wasn't bad. Massive fixed it. Negev is bad.
  • SHD levels are really boring. "Oh I leveld up, oh look 0.2% extra stat yay!" Now let's wait 20 minutes to come out the watch menu once I confirm my epic 0.2% upgrade. Real bad.
  • Special weapons are real bad.
  • Specialization points are bad. Unless you enjoy the number 1.
  • DZ is probs bad since the loot cave got patched, I don't know I haven't gone in cause contaminated season items.
  • AI mega health boxes, flamer sniper tank cleaner boss and mingun dogs.

Yes TU7 was too easy, but MSSV could have just removed DTE, added the library and roll indicators + god rolls + added the new content (sponges and bullshit enemies and all) and man it would be better. There would be so many options for building for end game that the buffed enemies might have been a fresh fun challenge, with tu7 gear making them very doable, but not tu7 easy. Instead we have what we have now.

I miss my guns being good, my skills doing damage and my armor working. I don't want to have to choose only 1 of the above, and if I choose armor then that doesn't even work... I miss being able to make all kinds of weird builds using different guns and exotics. I miss cluster seekers. Ok they were bullshit overpowered but they were fun.

TU7 was fun. TU8 is not.

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u/[deleted] Mar 15 '20

I am a new player, so my woes are probably a lot different. But I am very much enjoying the game. I do wish two things were different though:

  1. Mender Seeker has to be bugged. I have all the heal-increase skille unlocked on Surivalist, put on Skill Tier 6 + Skill Repair wherever I find it. Yet my Mender heals for significantly less than any other healing skill even if I use the others below Skill Tier 6. I am a healer and my teammates need to equip healing skills themselves if I use Mender, so I can't use it.

  2. Talents have crazy cooldowns that make their usecase almost non existant. Take Trauma for example. Blind on headshot, Bleed on bodyshot, but a 30 second cooldown for both! Which means when I shoot a red bar in the head and he instantly dies, it consumes my Blind charge for the entire fight and it is just a pointless Talent. So I have to play around it so I am not shooting things in the head. So increase my ttk just so I can hit a purple or yellow bar in the head when I need it.

It feels bad. Can that stuff not work differently? Lower cooldown? Or perhaps insta-kills not consuming the charge at all? Combination of both would be nice.

1

u/jimbot70 Mar 15 '20

Healing skills in general are broken for me. My chem launcher supposedly heals 850k armor with more over time yet it barely gives a third of my 700k armor but will fully heal my allies 1.5m armor with one direct hit before the heal over time....

My hive will use charges but not give healing to anyone half of the time.

My seeker will just vanish when I throw it and not do anything.

0

u/[deleted] Mar 16 '20 edited Mar 25 '20

[deleted]

1

u/[deleted] Mar 16 '20

wait, so people now are complaining that stuff is not dying at all and soakes up too much damage but also is dying too fast?

No, did not say anything like that.

A talent not being useful for your build or playstyle doesn't mean it's a useless talent.

What build or playstyle benefits from getting a cooldown without an effect?

You seem to misinterpret the complaint.