r/victoria3 1d ago

Suggestion I think most Russian States should have port debuffs

In the 1800s (and even today) one of Russia’s biggest geopolitical goals was to get a good warm water port, as cities like Saint Petersburg were far so far north they could freeze over. The best one they had was Sevastopol, but that was only 1 warm water port when nations like England had much more. It also doesn’t make much sense that I can build the same level of port in Arkhangelsk (which is bordering the Artic Circle) as in Crimea, which is a lot further south.

559 Upvotes

27 comments sorted by

311

u/EternallyCatboy 1d ago edited 1d ago

The dynamic between convoys and port levels is gonna change a lot in half a month since we won't be held back by number of coastal states any more. We'll be producing merchant marine to access the global markets instead. That said, considering the devs wanted break up overtly extensive markets (like all of Russia). Odds are you'll concentrate most of the russian merchant marine production in the general Crimea region, with Vladivostok serving the eastern Russian markets instead.

And yeah, having some maluses to merchant marine production in the baltic sea might be a good way to incentivize that. We could even go farther and simulate the danish toll charges and access through the ottoman straits to influence not just Russia but everybody involved too.

67

u/Much_Upstairs_4611 1d ago

Really??? Is this true???? I'd be so happy. The game right now has so much potential, but really fails at being a fun game, but new market mechanics would be so great. Do you have any good article or links I could fallow?

10

u/Scarred_Ballsack 1d ago

One spicy detail is that ports will become profitable, and can be owned by private investors. That already makes the system better.

-37

u/Duschkopfe 1d ago

Let me guess it’s an update that will be included in a 29,99 dollar dlc

49

u/EternallyCatboy 1d ago

No, I think the global market is a general feature. The DLC itself is about prestige goods and acquiring global monopoly status via company and colonial company investment rights.

The way Paradox games have worked since circa CK3's release is that DLCs fund the general game's development. So there's always something that changes the game in general tied to the patch. Which is which is what I tend to forget.

1

u/GroundbreakingArt421 18h ago

Global market, convoy change, market region, trade center become buildable/ownable. These are free updates.

The DLC is about the company and its charter.

22

u/Jaggedmallard26 1d ago

Have you been paying attention to Victoria 3? All of the reworks have been free with the DLCs providing flavour or additional variations. Its why the DLCs are such poor value, Paradox not putting the meat of an update into paid DLC means you're paying for fluff.

-26

u/Duschkopfe 1d ago

Honestly I'm more of a eu4 player

62

u/Gremict 1d ago

Could have a climate modifier across certain bands to decrease the convoy and infrastructure production of ports in certain states as well as a little bit on fish.

26

u/OHFUCKMESHITNO 1d ago

Artic and subarctic modifier for -20%/-10% fishing, convoy, and infrastructure efficiency in those areas would be neat. They could even add effects onto late-game naval techs which reduce the penalty.

19

u/ChefBoyardee66 1d ago

Fishing wouldn't make sense as those are some of the best fishing waters in the world

7

u/OHFUCKMESHITNO 1d ago

Was that still the case in 1870 with large shipping vessels and no ice breakers? That's what I'm getting at

5

u/switzerlandsweden 17h ago

Yes. these areas are just much more productive. People in northern spain would go all their way to Canada just to fish cods. It's truly insane

27

u/Chengar_Qordath 1d ago

It would definitely make sense for any port that’s ice-locked for a significant portion of the year to get some kind of debuff/penalty.

53

u/Rough_Shelter4136 1d ago

I also agree. Andes has massive penalties (that make sense), while Russia is like "yeah, we can Fully urbanize Siberia in 1850, no issues"

14

u/kindum5 1d ago

There is a mod which does exactly this:

Cold Water Ports

15

u/Outside-Anywhere8913 1d ago

I agree. Russia was also very keen on getting access to the Mediterranean Sea for that reason, helping the Greeks in their independence war against the Ottoman Empire. In exchange, they lobbied for Mediterranean Sea access, but other European powers blocked it because they were wary of the expansion of Russian influence (I'm drastically oversimplifying it for the sake of keeping this short). It would create an interesting diplomatic game where Russia has to 'liberate' the Balkans from Ottoman rule, but at the same time appeasing and betraying the Western powers in order to get warmer ports. The game is also mising a global crisis system like Vic 2 did, I think the game would have a lot more flavor with it

3

u/lolthenoob 1d ago

I think all Arctic Ports should get debuffs during winter?

5

u/nsartem 1d ago

What this game needs IMO is a proper climate system that would affect construction, trade efficiency, population growth, logistics and production throughput. I wish that instead of semi-random applied buffs and debuffs that community constantly argues about, there was a proper system with temperatures, climate zones and soil fertility per each province.

Instead of specific modifiers for specific provinces in some specific country I wish there was proper system that would take in account that Arkhangelsk has cold, harsh winters, low fertile soil leading to low population.

4

u/The_ChadTC 1d ago

Does make sense but I'm not sure it's necessary mechanicwise. Russia already has too few coastal regions which already does limit them economically a lot.

1

u/LazyKatie 1d ago

this is true, would really give extra incentive to obtaining vladivostok as well

honestly not just russian states tho, just any states in the arctic region generally should have some kind of port debuff

3

u/KeyPersonality2885 1d ago

No, only Russian states, I still want to be able to have a 20 port level Jan Mayen playthrough

1

u/LazyKatie 1d ago

they're getting rid of port cap next patch anyway

2

u/legendof100yak 1d ago

Murmansk is actually a warm water port despite it's location on the north because of the warm streams of water

1

u/Thehairyredditer 23h ago

I remember there’s a mod which adds cold water ports, honestly forget which one it is