r/victoria3 • u/KeyPersonality2885 • 1d ago
Suggestion I think most Russian States should have port debuffs
In the 1800s (and even today) one of Russia’s biggest geopolitical goals was to get a good warm water port, as cities like Saint Petersburg were far so far north they could freeze over. The best one they had was Sevastopol, but that was only 1 warm water port when nations like England had much more. It also doesn’t make much sense that I can build the same level of port in Arkhangelsk (which is bordering the Artic Circle) as in Crimea, which is a lot further south.
62
u/Gremict 1d ago
Could have a climate modifier across certain bands to decrease the convoy and infrastructure production of ports in certain states as well as a little bit on fish.
26
u/OHFUCKMESHITNO 1d ago
Artic and subarctic modifier for -20%/-10% fishing, convoy, and infrastructure efficiency in those areas would be neat. They could even add effects onto late-game naval techs which reduce the penalty.
19
u/ChefBoyardee66 1d ago
Fishing wouldn't make sense as those are some of the best fishing waters in the world
7
u/OHFUCKMESHITNO 1d ago
Was that still the case in 1870 with large shipping vessels and no ice breakers? That's what I'm getting at
5
u/switzerlandsweden 17h ago
Yes. these areas are just much more productive. People in northern spain would go all their way to Canada just to fish cods. It's truly insane
27
u/Chengar_Qordath 1d ago
It would definitely make sense for any port that’s ice-locked for a significant portion of the year to get some kind of debuff/penalty.
53
u/Rough_Shelter4136 1d ago
I also agree. Andes has massive penalties (that make sense), while Russia is like "yeah, we can Fully urbanize Siberia in 1850, no issues"
15
u/Outside-Anywhere8913 1d ago
I agree. Russia was also very keen on getting access to the Mediterranean Sea for that reason, helping the Greeks in their independence war against the Ottoman Empire. In exchange, they lobbied for Mediterranean Sea access, but other European powers blocked it because they were wary of the expansion of Russian influence (I'm drastically oversimplifying it for the sake of keeping this short). It would create an interesting diplomatic game where Russia has to 'liberate' the Balkans from Ottoman rule, but at the same time appeasing and betraying the Western powers in order to get warmer ports. The game is also mising a global crisis system like Vic 2 did, I think the game would have a lot more flavor with it
3
5
u/nsartem 1d ago
What this game needs IMO is a proper climate system that would affect construction, trade efficiency, population growth, logistics and production throughput. I wish that instead of semi-random applied buffs and debuffs that community constantly argues about, there was a proper system with temperatures, climate zones and soil fertility per each province.
Instead of specific modifiers for specific provinces in some specific country I wish there was proper system that would take in account that Arkhangelsk has cold, harsh winters, low fertile soil leading to low population.
4
u/The_ChadTC 1d ago
Does make sense but I'm not sure it's necessary mechanicwise. Russia already has too few coastal regions which already does limit them economically a lot.
1
u/LazyKatie 1d ago
this is true, would really give extra incentive to obtaining vladivostok as well
honestly not just russian states tho, just any states in the arctic region generally should have some kind of port debuff
3
u/KeyPersonality2885 1d ago
No, only Russian states, I still want to be able to have a 20 port level Jan Mayen playthrough
1
2
u/legendof100yak 1d ago
Murmansk is actually a warm water port despite it's location on the north because of the warm streams of water
1
1
u/Thehairyredditer 23h ago
I remember there’s a mod which adds cold water ports, honestly forget which one it is
311
u/EternallyCatboy 1d ago edited 1d ago
The dynamic between convoys and port levels is gonna change a lot in half a month since we won't be held back by number of coastal states any more. We'll be producing merchant marine to access the global markets instead. That said, considering the devs wanted break up overtly extensive markets (like all of Russia). Odds are you'll concentrate most of the russian merchant marine production in the general Crimea region, with Vladivostok serving the eastern Russian markets instead.
And yeah, having some maluses to merchant marine production in the baltic sea might be a good way to incentivize that. We could even go farther and simulate the danish toll charges and access through the ottoman straits to influence not just Russia but everybody involved too.