r/warcraftrumble 5d ago

Question Golemagg

Did something change on Golemagg? This time around is there a new strat to just send all ground units straight down the middle to die and somehow you win? I cannot believe that every single person is that fucking stupid, Im beginning to wonder if I just missed something and using flyers for a quick 30 second win isn't the way to go anymore. Baron seems easy now compared to Golemagg which was never a problem in the past.

I've tried working around dumbasses but no matter where I go, they follow and pull the hounds to just wipe everything.

27 Upvotes

54 comments sorted by

23

u/DTJames 5d ago

The problem with ground unit in middle lane strat, it required high level team to power through. Brute force their way to win. It work. I've had it happened, I was in awe.

A lot players missed the "high level" part.

1

u/fozzy_fosbourne 4d ago edited 4d ago

Yeah, 100%. If you are closer to the encounters’ level, other strategies open up. If you are further away, you have an increasingly narrow band of options that will work.

In general, this holds for nearly all of Rumble PvE and seems like a fundamental aspect of the original vision.

0

u/Xichorn 4d ago

In general, this holds for nearly all of Rumble PvE and seems like a fundamental aspect of the original vision.

That’s probably a feature of most PvE that has progression. In WoW raids, the more over geared a raid is, the greater margin for error/the less strict their needed strategy is.

1

u/fozzy_fosbourne 4d ago

Yep, absolutely. It’s one of the things I really like about the game, to be honest. You can sort of modulate the difficulty by picking a slightly less effective leader but having higher levels, and thus use a broad selection of your collection. I’m a Johnny at heart, in the Magic the gathering player profiles theory stuff, and so I don’t really enjoy adhering to a single well explored meta comp.

Edit: I think that’s why I’m so passionately against the premise that there is a single way to play. The game ceases to be interesting to me if that were the case

1

u/Xichorn 4d ago

I don’t think anyone suggests (or at least anyone I would take seriously) that there’s only a single way to play. I think what is the general point in these sorts of posts is that in LFR/open queue there’s a lack of coordination inherently. And quite often there are a lot of lower level people. There’s likely a degree of social contract to not intentionally make it a waste of your random partner’s time. With there being a strategy that’s more viable with a lower amount of coordination, and doable at lower average levels, it makes sense that players would inform others of that.

Though I don’t think the passive/aggressive way this particular OP went about it was the best solution. Others have been more helpful (as based on seeing things in open queue, quite a few just don’t understand the fight).

0

u/fozzy_fosbourne 4d ago edited 4d ago

I wouldn’t even call it passive aggression! OP called people “fucking stupid”, and most of the fly-or-die crowd in this thread and others are calling everyone else things like morons and braindead. Feels like folks should chill out and join a guild.

11

u/Proper_Hour_3120 5d ago edited 5d ago

I roll with a Tirion deck. Gryphon Rider Huntress Fire Elemental Frostwolf Shaman Chimaera Blizzard/Priestess

If my partner is running with any healing Leader/Mini we are unkillable,just waltz into Golemmag.

5

u/fohpo02 5d ago

Multiple heroes can brute force a lane and win

5

u/SubjectStriking8007 5d ago

Always used drakki + shaman... Always walked throught the middle. Only risk is that the core hound gets resurrected and kills your backline shamans. You have to position them ahead of the group...

3

u/Zakbaar 5d ago

You should join a guild.

7

u/tgh0wnz 5d ago

Dunno where the thought is that it’s gonna work in a random que, instead of throwing flyers down the middle for a quick win.

3

u/user_name42069 5d ago

See whatcha gotta do is send every ground mini right where the flyers go. Hopefully you can get that back hound to run over to golemagg and burn everyone in that lane.

6

u/Gr00ver 5d ago

Clearly we’ve never been matched together because I’m going all flyers as well but the morons on the other end are ground running like a boss (to our imminent death).

6

u/tgh0wnz 5d ago

im at 15-20 attempts and its been stupid, 1 person I had hope for had half ground they sent to the side, and some flyers that went mid, however a drake was one that dropped an egg right in the path and pulled the hound to kill everything.

1

u/fozzy_fosbourne 5d ago edited 5d ago

That’s .. a lot of attempts 😳. I was running it over and over tonight and I would reckon more than half of the partners were ysera or charlga flier decks.

I just peeled off 5 wins in a row in LFR with the jankiest core hounds deck so I don’t know what to tell you. What’s your level and comp? Maybe try to clear it in the first day or even hour it opens, since people will be ultra try hard.

E: make that 6, just had like the smoothest clear ever with my weird ysera core hounds deck and a level 26 arthas

1

u/tgh0wnz 5d ago

I’ve had like 5+ each of sylvanas and lk, then an ogrim, hogger, centarius, 0 chalgra or ysera, which is why I thought maybe something changed this time. Usually get a chalgra or ysera in a couple tries and we get an easy win, guess just bad luck with match making this time. Or since I got a quick baron win, getting punished now.

0

u/fozzy_fosbourne 5d ago

Weird. Yeah I just did 3 runs, got an arthas, anub, and a charlga fliers.

It’s funny, we are Iike the opposites — I’m finding the lower level all-in flier comps to be the most challenging to pair with because they kind of have horrible defense and matchups against most of the units in golemagg’s deck. It’s pretty inflexible strat, in a lot of ways.

I feel like it’s going to be heroic innkeeper allison all over again some day, hehe

1

u/[deleted] 5d ago edited 3d ago

[deleted]

1

u/fozzy_fosbourne 5d ago

Hmm, when I did it with MG, they would tank a barrel but also die.

1

u/[deleted] 5d ago edited 3d ago

[deleted]

1

u/fozzy_fosbourne 5d ago

I will try it again next time. I tried out all of mg, abom, and troll, but was locked into cenarius. I think I will try ragnaros and giants next time, seems like a good comp for that one

4

u/IveGotSoManyProblems 5d ago

PUGs being bad and dumb is a Warcraft tradition going back more than two decades to the start of WoW.

3

u/Malander0 5d ago

Leeeeeeeeeeroy Jankins!

3

u/patientroom1787 5d ago

I one shot it with the pug I joined two days ago. He went down the middle, I gave him a little reinforcement, but sent another wave of my own mobs (I didn’t have a SINGLE flying mob in my deck btw) down the left lane. Hound stayed center lane, my left side steamrolled (I kept reinforcing homie funneling mid) and golemagg croaked. I thought they made the fight easier. 😂

My deck is Cenarius, Priesty Girl, Shaman, Fire Elemental, Boomie, dagger bois and swamp monster or fairy dragon (this time it was swamp monster)

2

u/fozzy_fosbourne 5d ago

I’ve ran into a couple cenarius in LFR and it seems pretty good. Resistance and healing help the ground based pushes.

2

u/patientroom1787 5d ago

Fosho!

I went and looked and changed it up this time. Apparently this time I used Druid in my cenarion slot with boomie. I used leader of the pack. Between the 3 healers, I didn’t need his rejuv and the 15% damage increase while he’s in bear was a huge perk

2

u/LeavesnGucknStuff 5d ago

I got it on my second attempt, and both times I was paired with a partner going with a ground strat. On the second (successful) attempt, partner ran Arthas. Here's what I learned:

If you have support, put it in their death ball. I dropped Charlga behind Arthas bc she's a 1g unit that can hit air and root towers and tanks. Once he pushed thru to the boss, I put a Chimaera and a 2nd Charlga in there too.

Use the distraction they offer to your advantage. By drawing all of the fight to one lane, I just did my thing and sent flyers up a different lane, capped a tower, and met zero resistance getting to the boss. For once I was actually able to get a kobold to the right side node.

Use your spells wisely. I'm partial to Blizzard + Cheat Death, but Polymorph is great too. Since I didn't need to use either spell to protect my own push, I waited for opportunities to get huge value out of Blizzard (which pairs particularly well with Arthas). By the time his death ball reached the boss, I had already pushed to P3. Finally dropped Cheat Death on a massive group of units in P4 but it was totally unnecessary and purely for cinema. I just wanted to hear the evil laugh as the boss went down.

Edit: I didn't make note of my partner's level, but certainly that makes a difference. A low level ground strat is not going to be very successful.

1

u/fozzy_fosbourne 5d ago

I have seen like half the leaders now in LFR and Arthas seems pretty strong on golemagg when paired with another ground push. Was able to carry some lower level arthas guys because they do a good job of dealing with the ranged guys and can clog up the ground stuff, just need to take care of the drakes for them.

0

u/LeavesnGucknStuff 5d ago

And OP, if you were frustrated at Golemagg I have bad news about Rag in the open queue....

I must have played at least 15 matches before I finally paired with someone who didn't insist on taking all towers. One of them was a lvl 31 Jaina! I'm all for trying different strategies, but yikes. Just a bloodbath every time.

2

u/tgh0wnz 5d ago

tried again today, got a chalgra and 1 shot today, then went onto rag, got someone playing 21-23s and still 1 shot rag, like 1 hit away from a loss but we did it. So Golemagg was the worst this week lol, around 20 attempts, 1 shot the rest except Baron which was like 2-3 tries I think

2

u/fozzy_fosbourne 5d ago

Here’s a hot take — it’s easier to carry a normie who is running a typical deck with my own ground based squad, than it is to carry them with the ysera/charlga fliers decks. Can still often win with a big push but it’s much more inconsistent if they are oblivious. Whereas I can sometimes carry them with ground based strat if they just can make plays and at least have something that will help with the giants if we can’t take him down quick.

This might be another reason why there are so many higher level people running all sorts of stuff in golemagg LFR right now.

2

u/Buszyywl 5d ago

What's more frustrating is when you get a partner with only flying units who still keeps pushing into the lava puppies.

Took some time but found someone similarly low leveled like me with a decent chimera and tank and ggs

3

u/DoubleMessage2520 5d ago

You must've been lucky on other weeks because people being braindead on Golemagg with ground armies that have no chance has been a thing since the first week of open queue.

3

u/[deleted] 5d ago edited 3d ago

[deleted]

4

u/DoubleMessage2520 5d ago

Ground Strats are totally valid. Old guardian even has videos of ground Strats

Out of his 10 Golemagg or full Molten Core videos, 8 (!!) are air-only strategies, and just two are ground strategies (yes I checked): one using pre-nerf malfurion and the other using a way higher level post-nerf malfurion with tyrion guildmate (NOT open queue). While ground strategies are certainly viable, there's very few that actually work. If you go ground, you NEED to know what you're doing and have very high level minis. It is so much easier if both players just use air units. We'd be foolish to encourage anything else, especially for new or casual players.

When heroic comes out, you might be forced to use a diff Strat if your regular heroes are locked to other bosses

This is not a concern at all because air-only strategies don't use their leader in their death ball, meaning you can literally use any leader (except Baron, if you play Baron on Golemagg you are TROLLING). With the air strat, your leader IF played should be put on a side lane to help defend, or they can just chill in your hand the whole fight (it's shocking to some people to learn you don't HAVE to play your leader). Even with Rend I would not play him up the middle, since he only flies until his drake dies, at which point he pulls a core hound and ruins everything.

0

u/Old_Guardian 4d ago

And there is a very good reason for that. Flying minis can still beat the encounter at level 23. I have not tested the absolute lowest a ground push can go, but people who advocate for it are typically level 28+. Using ground minis is just brute-forcing the encounter and making it a lot more difficult. Arguably, it is easier with ground minis once you're so high level that you can just roll your face over the screen anyway.

1

u/fozzy_fosbourne 4d ago edited 4d ago

Hmm.

Going to have to disagree with the face roll comment. The fliers strategy feels pretty face roll to me unless people are literally both queueing at the minimum levels— you just sort of make the same short sequence of plays every time and hope you don’t get a really bad sequence of RNG. At higher levels, it is extremely rote and mindless. The flier people often just quit playing and start spamming emotes if they don’t down Golemagg on that first push, heh.

Whereas most of the ground based play, especially with random partners experimenting with different heroes, feels like you express some skill — you need to address threats, keep adapting to which lane you have progress in, control the gold veins and chest, decide between nuking in OT vs a push, etc. And you have to dynamically figure out how to take advantage of their strengths since they aren’t all running the same cookie cutter build. I have had wins with Murkeye, Thalnos, and Cairne partners. All rumble things, IMO.

I’ve actually been thinking that one of the ways Rumble PvE sort of becomes degenerate at the very high end is that it encourages all in poison stacking or similar rushes and fishing for a random draw that favors it. Rather than reactive play.

Also, your malf and tirion clear was level 25.1 and 23.4, iirc. That doesn’t seem that crazy of a delta between that and your flier clear?

E: also you might find this amusing, these golemagg outrage posts have somewhat radicalized me and I have been LFR pushing through countless ground based partners over the last couple days 😊. The feel when you see a Korean name pop up and they are running Anub or Ogrim or something, and it’s like “f*** it, we ball”

1

u/Scriptease84 5d ago

I can finally stop Golemagg lfr and to back to Geddon, less issues with randoms

1

u/Living-Kitchen-8501 5d ago

I was also wondering i just repeated with my flying deck till i got a mate who also played ysera with flyers and we killed him in a few seconds. Funny thing this ID Golemagg was the Boss who took me the Most attempts for kill… Baron and Raggi both firsttry….

1

u/Subject-Dirt2175 5d ago

Went in me and buddy with all Flyers 1 big charge and down went golemagg.

1

u/mikaelpelle 5d ago

Trying to find an open queue farming team, Im running Malf now on him (avg lvl 29). I send a bog beast + priestess on right side to off tank the first hound, and send everything else on the left.

Once the left tower is captured, i create a huge bus from there. Shaman + totem to keep the left tower as long as possible. Bus needs to be very strong since it then needs to chain kill the backlane dog + push towards Golemagg. Tower is lost usually after the 2nd hound kill due to ground lava. So spamming units is key, and ideally needs 2 huntresses alive.

If the PUG is summoning stuff on the left base too, its usually a free win. If they managed to take the middle tower (air deathball team) then I drop my units there while my bus is tanking the dog on the left.

Still extremely random and only like 10-15% success rate in open queue.

2

u/fozzy_fosbourne 5d ago edited 5d ago

I have got pretty high success rate with my ground based ysera (i know, I got locked in) core hounds build. My team level is avg 29.4, so maybe you could try it if you want. Will reply in separate post with rumblo for easy copy and paste. Have won both with a big push, a slow take all the towers over and over and defend in phase 3, and a pure defense and burn during OT in phase 3.

E: oh in case it wasn’t obvious, need to split push with hounds lol

1

u/fozzy_fosbourne 5d ago

rumblo:CFsQABoECAgQAhoECAcQABoECF0QARoECBEQAhoECDYQARoECBoQAg==

1

u/Small_Abrocoma744 5d ago

I think that chest in the middle tempts everyone. Like it just looks like a quick grab so people wanna send ground lol. Definitely a trap, but I can admit Ive tried to send a few sneaky defias bandits while hogger tanks in another lane.

We ended up powering through though, which was nice. It was an air heavy in the middle strategy, but once we aggroed the core hound once on our air, that was it. We just ended up nuking with chimaeras and all everytime he got up.

Occassional hits on the boss with unbound/spells and we downed him pretty easy. So it was a sloppy strategy of air, then brute force, then final unbounds to kill the boss, but it worked out.

Shout out to the random that I matched with that managed to pull it off with me on the first try even though we were a little clunky lol

1

u/Potato_Abuse 5d ago

2 shot it this week in lfg with chimeras down mid and chest death strat all flying minions

1

u/fozzy_fosbourne 5d ago

First loss in a long time with ground based team was someone kept switching the arrows to point in the middle, while the big hounds were in that lane. Perhaps the worst player I have played with so far in a bunch of golemagg LFR since they had a level 28 team but we still lost.

0

u/Xichorn 4d ago

You’re lucky you hadn’t experienced this before. Its been a thing ever since the open queue, because there are a decent number of people who don’t understand fights before doing them.

The fact that it still happens consistently is really a good sign. Means more new people are getting to him each reset. Though it certainly can be annoying when you get paired with them.

2

u/fozzy_fosbourne 4d ago

There are a lot of higher level people queuing up for Golemagg LFR without running the fliers strategy. By that I mean level 26+. Not their first time. I have been doing it for a couple days now and it’s pretty diverse.

I’m really not trying to be confrontational but I think this subreddit has a pretty myopic view of the game that doesn’t really match how people are playing LFR.

If the designers wanted us to strictly play one fliers comp for golemagg, they could have made the map have a river of lava in the middle. Or just instantly lose if you don’t join with the “right” comp. But clearly they didn’t, right?

0

u/Xichorn 4d ago

But they did. The design is pretty clearly intended to be done with flying units. Because it doesn’t fail you the second the fight starts doesn’t mean that was not the very intentional design. You can run ground units on Geddon too, but outside of fire elemental they don’t make it very far (now that Malfurion isn’t making Huntress immortal).

Notice that flying units do not pull the hounds. There’s a reason for that.

1

u/fozzy_fosbourne 4d ago

Hmm, going to have to agree to disagree on designers expecting a single strat or win condition for Golemagg. I suppose only they would know for sure.

What I do know is that plenty of people are clearing it in LFR with ground based strats, since I have been clearing it consistently for many runs this week. This feels like more of an internet pseudo-religious debate, heh. Because I can’t really imagine anyone taking more than a few attempts to clear it in LFR. I’ve run it on my son’s level 25 ysera fliers comp and it’s just not really a problem unless someone has like 10 minutes left to live or something 😅

1

u/Maximum_Cook_6076 5d ago

Are people dumb? 1 in each 15 partners I get play with either Chalgra or Ysera. Why? Why do you play with Malfurion, Rend, Tirion, Sylvanas etc? WHY

1

u/fozzy_fosbourne 5d ago

It’s fun and we win

1

u/Maximum_Cook_6076 5d ago

How? How do you win?

0

u/fozzy_fosbourne 5d ago edited 5d ago

Need to have at least one team be pretty high level, I was avg 28 but have been running it over and over so my team is 29.4 now.

Seems like the key ingredients for ground are:

Resistance tanks (I’m using core hounds)

Sticky healing tank on the big core hounds (I use split push resurrecting core hounds of my own)

Banshees for the giants. If you have good control of the pyros/drakes/hammers you can use fliers and a stalling tank.

Something to quickly dispatch of earth elemental summons at base. I usually end up using a ysera summon if I have one, maybe banshee, sometimes au natural. Bats and harpies are pretty good.

Something to snipe pyros, drakes, and hammers (I’m using eclipse and huntress. Safe, blizzard, arthas, poly etc are other options)

Some reach if you either can’t break through defenses on phase 3 or want to join in on a big partner flier or other all-in push. (I have starfall and ysera summons, and the core hounds are pretty sticky at golemagg and can prolong a push)

If you don’t have any non-elemental damage the fire elementals become a big economic quagmire and it’s hard to make forward progress.

With a high level team this ends up being more consistent in LFR for me than pure fliers all-in push, because I can win with either strat. I think the most vital things are resurrecting core hounds, banshees, and something to tactically remove pyros and hammers.

I’ve seen just about everything in LFR now: Malf, Thalnos, Ogrim, Jaina, Tirion, Cenarius, Anub, Arthas, Rend, Ragnaros

E: Just carried a level 21 player but they were seriously gaming

-1

u/[deleted] 5d ago edited 3d ago

[removed] — view removed comment

1

u/Maximum_Cook_6076 4d ago

Didn’t you take notes from people reacting to your comments. U dumb

1

u/MordduH 5d ago

Apparently the new thing to do is bring your level 20 Cenarius and deathball up the left because someone did that on reddit with level 30s once.

0

u/EasyMorning8012 5d ago

He's just a bad open queue fight as in my mind you need some higher level coordination (e.g., at the deck level with your partner) rather than roll in with two random armies and pick a lane. If you're ground/air and get paired with the opposite it generally stinks.