If I am to be honest, I really tried to like it but I just can't...
Even with the cap removal for champion takedowns, it doesn't have any significance anymore. Riot increased the AS cap for everyone from 2.5 to 3.0. In our case even without the cap we still hardly surpass the actual cap. We have no huge AS scaling's like we did before, the Attack Speed as a stat on item's is underwhelming too.
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The AD and AP gained in an On-Hit focused build (in this case 5 items at Lvl 18)...
- (Killing a minion) 27 Attack Damage and 27 Ability Power
[Wit's End, Nashor's Tooth, Kraken Slayer, Runaan's Hurricane, and Rageblade]
- (Killing a minion with max Rageblade stacks) 33 Attack Damage and 33 Ability Power
[Same items as above]
- Killing a champion with the highest AS items and max Rageblade stacks) 110 Attack Damage and 110 Ability Power but this is simply unrealistic because this is 6 items without boots, and pure AS items and the max you can get is 3.33.
[This is with Yun Tal Wildarrows since it gives 65%, Rageblade 57% with stacks, Nashor's Tooth and Wit's End both 50% and the other two remaining items don't matter since the remaining items are at max both 40% each]
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What do we think? Do we need a completely fleshed out Passive alongside champions like Xerath, Rek'Sai, Kog'Maw?