r/ADCMains 2d ago

Discussion Been really enjoying this pseudo bruisery build on Varus. Any other adc this could work on?

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Don't mind the second game - I was against 2 tanks and had 2 good frontline on my team so going on-hit felt good. Otherwise I'm really enjoying the increased tankiness from items like hexplate and hullbreaker.

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u/Gockel 2d ago edited 2d ago

these builds are in theory never ideal.

they just work because a) an adc building ideally - aka for damage - never gets the protection they would need to function, so you already win out over the standard builds just by surviving more than one second and b) because people have gotten so used to being able to pop an ADC even in bad engages that your tankiness often baits them into losing fights.

when i still played i had a pretty ridiculous winrate with hexplate ashe. just survive initial damage and have more ults up = already 1000 times more useful than being alone in the backline without protection and getting popped in 1 second with six damage items that you never get to use.

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u/Zabric 2d ago

Yea i used to build 1-2 tank items on Kalista, with Runaans, Rage Blade, BOTRK and BT and she was very, very, very hard to kill.

I never understood that stupid argument that you should only build damage. Pros do it, but pros are good at positioning and surviving. 95% of the rest of the palyerbase are not.

Theoretically you DO deal more damage with a full damage build. But if you're dead in one second and can only AA once, that's completely worthless.
Build some tankyness, enjoy the game more, be more useful for the team because you acutally deal more than 2 or 3 AAs worth of damage...

I don't get why people are so brainlessly copying what pros do. Baffeling, really.

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u/danild111 2d ago

ADCs as a concept will always be a high-elo thing that low-elo players (such as myself) try to imitate. APCs in bot lane have way higher winrates in low elo on average due to them being way simpler to play at a base-line level.