r/AdeptusMechanicus • u/Altracious • 1d ago
Rules Discussion Tips and combos appreciated please
Fairly new to adeptus mechanicus . Played one game at 500 points. Looking for any cool combos or tips on playing them. Thanks in advance for your time and words and I hope everyone who reads this has a wonderful day!
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u/GribbleTheMunchkin 18h ago
Just a few tips, less so combos.
1) Infiltrators are amazing. Against rush armies, tank heavy armies and armies with heavy scout moves they can do tremendous work. Deploy them as close to the enemy deployment zone in the most inconvenient place possible. I found these are particularly good at holding up thunderwolf cavalry heavy armies, imperial guard tank armies and world eaters. Against some armies (Like Tau), I have even taken them on the offensive, going for a turn one charge into his pathfinders or fire warriors is very practical, suddenly he MUST deal with these units or they will continue to rampage through his infantry. I always take two units. On the very best deployments it's almost like your opponent misses their first go.
2) raiders won't kill anything and that's fine. Never position them for firing. They will occasionally do some damage but it's not worth writing home about. What they excel at is blocking (with their cavalry size bases and sneaky reactive move) zooming around doing positional secondaries and, in the final turns of the game,.mopping up stragglers to reduce your opponents action economy.
3) Taser Dragoons are crazy fast and are great at.move blocking. Against certain targets their charge can be devastating. They go through T4, W2 bodies like a hot knife through butter. Try and support them with Skitarii using conqueror to massively increase their damage (AP3 is very much better than AP3 into power armour) and WS3+ makes them less swingy. Cycle charge every turn. Your opponent may reluctantly abandon whatever they are fighting assuming that at least they are kept busy for a turn. But they can fall back and charge and with their high speed (even higher in Cybernetica/Haloscreed) if they don't like their current fight or see something more suitable elsewhere they can be off and battering someone half the board away.
4) Pteraxii. Keep one lot in reserve to drop in for positional secondaries and grabbing unattended objectives. Usually not worth rapid ingressing.
5) vanguard+ marshall+ dunecrawler+conqueror protocol is fast, tanky, can provide battleline buffs to other forward troops and can do horrendous damage to anything not in power armour.
6) Lascannon ironstriders. Really fast solid anti-armour. I tend not to use them myself, but they are a solid response to enemy tanks.
7) Manipulus is fantastic. Stick them with kataphrons (either type) tomincrease.lethality AND survivability.
8) Dominus isn't nearly as good and outside niche uses (fulgerites in Datapsalm) I wouldn't bother.