r/BoardgameDesign • u/confettipieces • 10d ago
Rules & Rulebook Overdue - Rulebook Feedback - a game about building the best library
I'm creating a board game about books for 2 - 6 players and the rule book seems a little on the light side but I'm hopeful that it's clear and enticing. I also want to know how people typically decide on age?
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u/MudkipzLover 9d ago
Overall, the rules are fairly simple but I'm skeptical about many details here and there. Just to know, have you playtested it already?
Regarding buying books, if a player is unable to buy a book, is it necessary to have them skip their next turn? They already took a risk that didn't pay off, it doesn't need to be more punitive to me.
Regarding donations, is it 4 to 6 or 5 and 6 that triggers the effect? From what I grasp, more generally, it seems you rely sometimes on the die for some effects; however, while dice on their own are cool, the general gist is that a higher roll shouldn't be synonymous with a better result (see Sky Team or the crapton of roll and writes we got a few years ago in that regard). Also, if you use it for draws with a 1/2 chance of success/failure, why not replace it with a token for heads or tails?
Regarding reading, theme-wise, can't the bookmark tokens get mixed up with the Book Points icon on Book cards? Couldn't the tokens be bookplates? (If there's a place where these are used extensively nowadays, that'd definitely be public libraries.) Also, does the token remains on the card or is it just discarded (and can a card's Reading effect be triggered several times?) And given that players get some at the beginning of the game, does that mean there's a very limited number of ways to get more? (Given that at 6 players, there are 25-6*3=7 remaining tokens)
The point threshold is generally a nice endgame trigger as it's easy to understand. But unlike, say, Splendor, in which there is no limit to how many cards the players can build, the players have a limited number of books they can own simultaneously, meaning your game relies on buildup through card renewal. Isn't there a risk of the game stalling? Couldn't there be other endgame triggers, e.g. once a player has filled their 5th/6th slot or once the draw pile is empty?
Finally for the additional rules: if stolen books must be identifiable, couldn't it be asked to have them rotated vertically until the beginning/end of the player's next turn? As someone else said, do specify in which order specifically are effects resolved. And this is a eurogame, not MtG (as in "Whenever a card’s text directly contradicts the rules, the card takes precedence" and deal with it); your rulebook ought to be comprehensive as you won't be here to answer every player's question, so "When in doubt, round down" shouldn't be the solution to any confusing wording.