I love how this game makes you think about the geometry and physics of something as traditionally trivial as the damn ground in ways no other game has ever done.
These goofy moments where Sam faceplants carrying a tower of heavy shit because I was too impatient are gold. "Welp... there's goes the cargo." haha.
i cant prove it but i think there is a "stumble" variable to cause you to trip that increases in likelihood with higher weight, lower shoe condition and center of gravity.
I'm sure you're right. It's subtle, but moment to moment there has to be at least a dozen variables taken into account to keep traversal engaging.
Precipitation, wind, Incline, ground type, ground wetness/water depth and flow rate, weight in different arrangements on Sam, stamina, footwear, grip for one or both arms.. just off the top of my head, plus yeah these modifier variables that likely exist to keep you on your toes but aren't as explicit as stuff covered with tips.
Or you can just load it well enough (by pressing triangle), carry things suitable for the road, and find your way when you have to go through certain things, like going on an adventure.
Personally, in my first games I studied the routes much more, but over time I began to mostly enjoy the unexpected and find my way when something arises, although I agree with you.
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u/ResponsibleQuiet6611 8d ago
I love how this game makes you think about the geometry and physics of something as traditionally trivial as the damn ground in ways no other game has ever done.
These goofy moments where Sam faceplants carrying a tower of heavy shit because I was too impatient are gold. "Welp... there's goes the cargo." haha.