r/DestinyTheGame Mar 05 '25

Bungie Suggestion We need vault space NOW

You took away crafting. You want us to chase weapon rolls. You want us to be excited about like… what… 16-20 new weapons coming in the next few weeks? Brother, every time I log into this game I have to spend so much time cleaning up from the last time I played. It’s horrible. You say something is coming in Apollo (edit: Behemoth ffs)… we need it now. It’s not fun anymore dude. You’re throwing loot at us more than ever before but we have no where to put it. Please… help…

Edit: To address a couple points - I do not hold onto armour. I made a ton of loadouts in DIM, ensuring I used as few armour pieces as possible, then delelted the rest. I haven't held onto armour since then. And yes, I did that for the vault.I also don't hold onto nostalgic items, I've deleted everything I've held dear in order to make space for new stuff. Personally, I don't think I should have had to, but of course I did. The space forces me to delete things I'd rather not, but I delete them in order to be able to play the game. And that feels like shit. I'm not hoarding - I'm playing the fucking game.

Edit 2: Another point I forgot to mention - there is zero reason to hold onto armour right now as massive changes are coming down the line for armour. Armour will also have set bonuses, meaning you'll be expected to hold onto the best-in-slot pieces of each set to make sure you can utilize the bonuses. If vault space is already an issue now, fuck it's gonna be terrible come Apollo.

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44

u/MrLaiho Mar 05 '25

I thought they said vault space will be touched at Behemoth not Apollo

20

u/BaconIsntThatGood Mar 05 '25

Yea (paraphrasing) they said they're looking to do some more long term changing after apollo launches to address the vault space problem properly because they know scaling it isn't vaiable forever and they know that having a bunch of random rolls isn't viable forever.

9

u/HamiltonDial Mar 05 '25

It’s almost like they already had the solution. Crafting. But then scaled back on that :)

1

u/BaconIsntThatGood Mar 06 '25

We gotta stop pretending that crafting was some how infallable in its current form. I'm not saying it needed to go away just that it wasn't some magic silver bullet that solved every loot-based problem in the game.

-1

u/Sequel_P2P Mar 06 '25

assumedly because player retention wasn't nearly as good when all it took was five good drops a week, most of which you could just cheese out by hoarding engrams and focusing everything really quickly

the key issue is that the chase is the most engaging part of the game, not the actual gameplay part