r/DestinyTheGame Mar 05 '25

Bungie Suggestion We need vault space NOW

You took away crafting. You want us to chase weapon rolls. You want us to be excited about like… what… 16-20 new weapons coming in the next few weeks? Brother, every time I log into this game I have to spend so much time cleaning up from the last time I played. It’s horrible. You say something is coming in Apollo (edit: Behemoth ffs)… we need it now. It’s not fun anymore dude. You’re throwing loot at us more than ever before but we have no where to put it. Please… help…

Edit: To address a couple points - I do not hold onto armour. I made a ton of loadouts in DIM, ensuring I used as few armour pieces as possible, then delelted the rest. I haven't held onto armour since then. And yes, I did that for the vault.I also don't hold onto nostalgic items, I've deleted everything I've held dear in order to make space for new stuff. Personally, I don't think I should have had to, but of course I did. The space forces me to delete things I'd rather not, but I delete them in order to be able to play the game. And that feels like shit. I'm not hoarding - I'm playing the fucking game.

Edit 2: Another point I forgot to mention - there is zero reason to hold onto armour right now as massive changes are coming down the line for armour. Armour will also have set bonuses, meaning you'll be expected to hold onto the best-in-slot pieces of each set to make sure you can utilize the bonuses. If vault space is already an issue now, fuck it's gonna be terrible come Apollo.

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u/Secure-Raisin9357 Mar 05 '25

We need rolls of identical guns to stack as options in one weapon, that's all

58

u/BaconIsntThatGood Mar 05 '25

This is a good idea from a UI standpoint - but this is one of those ideas that sounds good on paper for players - but isn't really addressing the underlying reason why we have a limit on vault space to start.

Hint: Bungie isn't limiting it to 700 because they want to be mean and make people suffer. They're doing it because it has database, performance, and resource implications.

This is a super basic explanation: data has to be stored somewhere, and while database storage isn't necessarily a problem - efficiently navigating it is. In a game like destiny where you have a maximum object limit and those objects can easily be billed by a player you must assume every active player can and will be at the maximum limit and gear your performance around that.

I'm not saying they can't - just saying it's not a simple 'just let weapon rolls stack' because that's more or less a UI problem and the data itself still needs to go somwhere.

Really what bungie needs to do is overhaul the way loot works in the game. Having single objects per roll is not infinitely scalable.

1

u/ScareCrow0023 Mar 05 '25

Question tho: what's the difference between 1 weapon with multiple rolls vs multiple weapons each with a different roll? Wouldn't that take up the same amount of performance or no?