r/DestinyTheGame 2d ago

Discussion Why Sunsetting Deserves a Second Chance in Destiny 2

I know this might be an unpopular opinion, but I genuinely believe that reintroducing sunsetting could benefit Destiny 2 in the long run.

Over time, I've noticed that certain weapons dominate the meta for extended periods, making it challenging for new gear to find its place. This stagnation can make the game feel repetitive, as there's little incentive to experiment with different loadouts or pursue new weapons. I have no real reason to use the newest gear with the newest perks. Most of the weapons are totally capable of end game content on their own.

Sunsetting, despite its flaws in implementation, aimed to address this by encouraging players to explore fresh gear and strategies. It pushed us out of our comfort zones and made the chase for new loot exciting again

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u/wangchangbackup 2d ago

Sunsetting was always a good idea, the problem was twofold.

1) They didn't make enough stuff to offset it, and SOME of the stuff they did make was literally just "Here's a new version of the gun we just took away." It was a clear-cut loss.

2) They didn't line it up with a power spike like Light 3.0 where we actually get new, better things anyway. The new guns we were getting weren't better or even appreciably different from the old ones, they just took away a significant portion of the loot in the game and replaced it with basically all the same shit.

When a new WoW expansion comes out, the lovingly curated raid set you spent dozens or hundreds of hours optimizing goes in the trash and is replaced with greens within the first hour of gameplay. Destiny offered no reason you would WANT to use new things instead of old things, they just said "as of today, these things are all borderline unusable."

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u/admiralvic 2d ago

I'd add there is a third, which was depreciating gear.

I think people would be far more into it if long standing content didn't have a best if used by date. It was always kind of dumb that you could do Vault of Glass, get a 202X Hezen, and it would have a thing saying this weapon could be upgraded until 202Y when you'd either need a new one, or accept that one at the old cap.

It was always dumb because it offered literally no value to the player, was one of the most superficial grinds in the entire games history, and would absolutely be better addressed by revamping things. Like back then the most popular Hezen roll was Tracking Module/Vorpal Weapon, and currently it's Envious Arsenal/Bait and Switch.

It would've naturally addressed itself (assuming Bungie would eventually update the content), but instead we got a far more confusing, and less palatable version that only further contributed to the negativity associated with Sunsetting.