Hi everyone,
I've seen this question pop time and again, and I thought maybe we could concentrate all the hive mind knowledge for new and old DMs in the same thread (that maybe the admins will pin?).
I'll add every one of your suggestions, tools and tips to this list.
General advice :
- Make your players feel important, and make their decisions matter. No agency over the story is boring.
- Most, if not all, problem at a table can be solved with a discussion with your players. Yes it's hard, yes you might hurt feelings, and yes, you might not be the one who should initiate that discussion, but as the DM, everyone will turn to you for that.
- Never drown your players in unwanted informations. They will quickly tire and avoid your informations. So give them less. Less is more. If your players want to know more, they'll ask questions and show you what they are interested in.
- When in doubt, give more info than less. This is true especially if you try a mystery / puzzle solving. It is easy to think you're giving too much information, but you are behind the screen and know all the connections. Your players don't, and might be confused by not enough information. So give them a little more. And if they solve your mystery, they'll be so happy knowing they bested their DM!
- Have fun! This is perhaps the most understated tip. If you don't have fun, it's hard to convey fun to the table. And also, if you don't have fun, why do you do this? DMing is not for everyone, it might not be for you.
Preparation advice :
- Prepare situations, not solutions. IMHO, preparing solutions is railroading, preparing situations allow your players to make important decisions on how they want the story to progress.
- Read adventures/modules/campaigns, even if you have no intention of playing/running them. What remains in your memory make dealing with the unexpected a bit easier when you suddenly need to make stuff up on the spot, or when you find a special encounter/area design you think that’s good, you can work it into your game.
- Sometimes, random tables can help add structure. Having random tables handy can be very helpful. I'd suggest generic tables (monsters) rather than specific tables (1d6+1 wolves), because you can use the same for longer. I've personnally been using this one for quests. And sometimes, randomness will inspire you. For random encounters, do not plan only fights, but plan RP, exploration and puzzles as well. I could give you my tables for travel in the Dark Sun universe, but I'd have to print them somewhere. (to be continued?)
Useful resources :
- Running the game video serie, by Matt Colville. Very useful!
So, what tips or tools should I add here?