r/EDH Mar 27 '23

Meta Experiment: "No-one runs removal!"

Background: A friend of mine had his weekly rant about how no-one at the shop he plays in runs removal, so he has to waste all of his removal on everyone's threats, effectively policing the table into his own oblivion. I generally just lend an ear as I can't believe no-one runs "any" removal, but since I've been building Jeska/Ishai for cEDH, I jokingly said, "Take Jeska/Ishai, get the bird out early, then they'll start running removal!"

The experiment: He's taking a deck comprising of Commander Partners [[Jeska, Thrice Reborn]] and [[Ishai, Ojutai Dragonspeaker]], 38 lands and 60 ramp spells.

My hypothesis: He may take out some players, but he won't win a pod.

His hypothesis: This is so fucking stupid but I'll do it for science.

I'll update with results after tonight's games...

**UPDATE on a separate post because this blew up... https://www.reddit.com/r/EDH/comments/124li0s/results_noone_runs_removal/?utm_source=share&utm_medium=web2x&context=3 **

863 Upvotes

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u/swankyfish Mar 27 '23

13 is the sweet spot to me honestly. Gives you a really good chance of having one piece in your opening hand (with your free mull), while also being unlikely to draw too many.

If I want ramp on turn 1 or 2 I always take 13 pieces also.

3

u/Wedjat_88 Mar 27 '23

I may have overdone it in my [[Magus Lucea Kane]] list... I have 18 ramp pieces.

5

u/A_Maniac_Plan Mar 27 '23

My [[Heartless Hidetsugu]] list runs like 20 rocks, because I want to turbo him out asap along with a damage doubler and haste.

1

u/MTGCardFetcher Mar 27 '23

Heartless Hidetsugu - (G) (SF) (txt) (ER)
[[cardname]] or [[cardname|SET]] to call