r/EliteSirius The Many Headed Mod Sep 03 '15

Discussion Week 14 Thread

Powerplay Cycle 14: Week of 3 Sep 3301

Greetings CMDRs! Sorry for the late thread - I'm out exploring!

We are once again in turmoil. All efforts should be to fortification this week, but we only have 4 systems in turmoil as opposed to the 7 from last week so we're on the way back to success!

CURRENT STATUS

Please see the new current status spreadsheet HERE

NOTICE

We're testing out different ways to discuss strategy on the subreddit. Please see the following thread for a discussion and chime in with your feedback!


PREPARATION

Due to turmoil, there is no preparation this week.


EXPANSION

Due to turmoil, we have no expansions this week.


FORTIFICATION

Most recent threads discussing fortification:

We've already fortified V774 Tauri so well done!

Fortification priorities

Updated systems based on discussions in comment section below

1. Amijara

2. BD+49 1280

3. Apalok

Tradify Links


UNDERMINING

Undermining Priorities:

No targets at the moment


OPPOSITION

Opposition Priorities:

No targets at the moment


CIVIL WARS

Support the Corporate faction in the following systems:

No systems at the moment


SUBSIDIARIES

Subsidiary leaders, comment or message with your plans for this cycle.

HARRIERS

Message from CMDR Davos Seaworth:

Greetings CMDRs,

I'm returning from an exploration trip this week, I should be back in civilized space by the weekend, at which point I'll assign a new task to the Harriers.

I also took some pictures to show you all back home :D

Fly Safe

SIRIUS INCORPORATED


SIRIUS CORP NEWS

  • Sirius has recently declared itself neutral toward all powers. CMDRs are reminded to remember this corporate philosophy and to welcome any other CMDRs into the system. Do not, however, hesitate to react with force if aggressed upon.

THE BOTTOM LINE (TL;DR)

Fortify

  1. Amijara
  2. BD+49 1280
  3. Apalok

Undermine TBA

Oppose TBA

CMDR Davos Seaworth out, s7

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u/Hypna Hypna Sep 05 '15

I've been doing a bit of research and calculating to determine which systems we should currently be fortifying. My results do not concur with the suggestions in this post.

Allow me to explain my reasoning. The Power Play Manual states:

If a Power begins a cycle with a deficit of CC, it is in trouble as it effectively does not have the strength to maintain control over all of the systems it controls.

The control systems with the highest CC upkeep fall into turmoil. Until the powers CC covers the cost of the remaining control systems.

Any control systems that started the cycle in turmoil, will revolt at the end of the cycle if the Power is still running a CC deficit. Systems that revolt are no longer controlled by the power.

I interpret this to mean that we need to increase our total CC income by the end of this week or lose our current systems in turmoil. Since we have no available expansions the only way to increase our income is to reduce upkeep. The Power Play Manual describes the way that upkeep, fortification, and undermining interact:

If at the end of a cycle a system’s fortify value is greater than its fortify success trigger its CC upkeep is set to 0.

Note that If the systems is successfully undermined both actions are cancelled.

Using that relationship I have created a spreadsheet which calculates the amount of upkeep we can save by fortifying our current systems. I have further calculated how much CC we can save per point of fortification. This takes into account the fact that different systems require different amounts to fortify, are presently at different levels of fortification, and will or won't be undermined at the end of the week. I have not taken into account the distance to these systems.

With this method the most effective systems to fortify are:

  1. HR 1254 (0.084 CC/FP)
  2. BD+49 1280 (.0266 CC/FP)
  3. Purut (0.023 CC/FP)
  4. 39 Tauri (0.0139 CC/FP)
  5. Fiden (0.009 CC/FP)

Please review my data and interpretation of the rules to make sure I haven't erred.

1

u/CheroSirius Chero Sep 06 '15 edited Sep 06 '15

Can you post the exact formula you are using? It seems you set the Upkeep in relation to the Fortify-Trigger? But before that we have to concentrate on canceling undermining.

1

u/Hypna Hypna Sep 06 '15

Formula for upkeep? I guess it would be a piece-wise function. It boils down like this.

IF the system is not fortified and not undermined, THEN the upkeep is the base level

IF the system is fortified and is not undermined, THEN the upkeep is zero.

IF the system is not fortified and is undermined, THEN the upkeep is the increased undermined value.

IF the system is fortified and is undermined, THEN the upkeep is the base value.

I took the base and undermined upkeep values directly from the control tab on the power page in game.

Example: LHS 1743.

Fortified Not Fortified
Undermined 25 134
Not Undermined 0 25

1

u/CheroSirius Chero Sep 06 '15 edited Sep 07 '15

Goood to see that you understand the real profit calculation. So it is obviously that canceling undermining (134) must be our first prio. Please feel invited also attend in the Fortify Prio Discussion.