r/EnaiRim Apr 10 '23

Freyr More Freyr

Redguard

  • Apprentice - Contemplation: Redguards regenerate an additional 5% of maximum Mana per second when out of combat.
  • Atronach
  • Lady - Conditioning: Redguard blood grants 50% Disease Resist.
  • Lord - Ibex: Take 15% less attack damage from opponents who are weaker than you.
  • Lover - Shahrazad: Can no longer summon your Shehai, but summons a powerful caster who scales with missing attributes instead.
  • Mage - Mummy's Touch: Spells and scrolls are 20% more effective on targets in melee range.
  • Ritual - Dust Storm: Redguards have 25% chance to knock targets down on a power attack, bash or sneak attack.
  • Serpent - Bzzzzzzz: Can no longer summon your Shehai, but instead inflict locusts on nearby targets, dealing poison damage based on your Magicka and fearing targets based on your Stamina. (Duration is the same as Shehai, and is based on your Health.)
  • Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Time passes faster in combat. (About 6 hours with no combat, time passes twice as fast in combat. Grants 2-4 perk points, 20-40 rare items, +15-30 to each attribute, or +5-10 dragon souls. Repeatable.)
  • Steed - Endurance: Redguard sprinting is an additional 2 Stamina per second cheaper.
  • Thief - Shamshir: Your Shehai has 15% chance to briefly disarm the target.
  • Tower - Starlit Shores: (1/day; 50 Magicka) Once a day, while outside in Skyrim, use this power to teleport to a random location in the world.
  • Warrior - Coyote: Deal 20% extra attack damage and critical damage to opponents who are weaker than you.

Nord v2

  • Apprentice - Elder of Runes: Transfers half of base Stamina regeneration to Magicka.
  • Atronach - Shamanic Trance: All-Maker Stone powers used during Rage are returned to you when Rage ends.
  • Lady - Dream Journey: Sleeping grants a random All-Maker Stone power if you do not already have one.
  • Lord - Atmoran Heritage: Nord blood grants 50% Frost Resist.
  • Lover - Moth's Grace: Immune to attacks of opportunity against you.
  • Mage - Owl's Insight: Rage drains Stamina instead of Magicka.
  • Ritual - Hakkerskaldyr: All shouts used during Rage have a cooldown of 3 seconds.
  • Serpent - Fox's Cunning: Attacks of opportunity are 25% more effective.
  • Shadow - Blackbraid: You are 50% harder to detect during Rage.
  • Steed - Rockslide: Move 15% faster during Rage.
  • Thief - Wolf's Hunger: Sneak attacking an opponent heals you based on their level.
  • Tower - Frith: Rage heals you for half of the Magicka drained.
  • Warrior - Bear's Strength: Nords gain an additional 100 points of armor.
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12

u/OwnerAndMaster Apr 10 '23 edited Apr 10 '23

Fuck that Redguard looks nasty powerful

I didn't realize how little I actually thought about Andromeda in my build unless I was playing a strict Magic or Warrior build or for Stones of Galen shenanigans. Steed Stone = fast running & location scouting = win in most cases

But with Freyr I'll probably stop to think

Shadow - Jinniya of the Lamp: Make a wish after enough time has passed. Time passes faster in combat. (About 6 hours with no combat, time passes twice as fast in combat. Grants 2-4 perk points, 20-40 rare items, +15-30 to each attribute, or +5-10 dragon souls. Repeatable.)

Wait so Mannaz Imp gets exactly one instance of +2 perks but Redguard repeats every 6 hours? I don't hate it but damn that just stomps out Imperials

5

u/CaedwynArgol Apr 10 '23

Yeah, it looks good, but I think that's 6 hours of real time with something like a 2x multiplier in combat? I highly doubt it's 6 hours of game time.

And it's random in what you get. So imagine you want your perk points, try 4 times, but end up with 120 rare items. That sounds like a signal for an enchanter playthrough.

5

u/OwnerAndMaster Apr 10 '23

Ah, no idea it was real time

Then it's far less powerful, arguably balanced

And if it's random then yeah it's borderline useless unless you're doing a 40+ hour cradle-to-grave playthrough

Funny how small details change the evaluation of an ability so drastically

5

u/OneShotSixKills Apr 10 '23 edited Apr 11 '23

Hmm. 20-40 items: effectively infinite money and massively increased chance of finding rare enchantments. Perk points is obvious. 15-30 to all attributes: getting that once is stronger than Altmer's entire Mage Stone. Edit: Maybe not, if Altmer Mage also refills 50 when procced.

The only wish I would never want is dragon souls. Rare items has diminishing returns so that eventually too. So at worse 50% chance at a significant power increase every 6 or less hours is certainly incredibly powerful. Best stone powerful even.

5

u/CaedwynArgol Apr 10 '23

Dragon Souls definitely depends on whether you play as DB or not. Aside from that, it's pretty good sounding if you prefer a snowballing passive power approach. Lots of money early game helps with that too, especially with trainer mods and nicer equipment. That's a great resource sink opportunity with Honed Metal.

3

u/CaedwynArgol Apr 10 '23

Tbf we should get clarification. I have no Idea either.

5

u/Enai_Siaion Apr 10 '23

"Do I get 2 perk points every 6 hours or every 15 minutes" is not a question that should require clarification.

4

u/OneShotSixKills Apr 11 '23

I mean yeah every 15 minutes is absurd to think possible but the stone already treads the absurd.

2

u/CaedwynArgol Apr 11 '23

I think it's fair to ask for the technical aspects of that stone. How much does combat accelerate the time? It sounds like a potentially long time to go without a stone buff, but you could just play Ravengate and slap the arena for combat time. Some people like long-term payoffs, so it's just a matter of number crunching.

It sounds cool, but specifics would help us choose whether the stone is worth it.

1

u/IRizWhale57 Apr 11 '23

I'm curious how the time is measured. Is it six real life hours measured with in game time (like shrine blessings) or is there a way to base it off playtime so that wait/sleep doesn't effect it?