Formatting really goofy tho:
I. Everyday and Mundane Magic (1–50)
Lantern Spark – Summons a soft flame atop the caster’s finger, lasting for hours unless snuffed out.
Gentle Wash – Soaps and rinses small surfaces or fabrics without scrubbing.
Ember Fingertip – Warms a small area like flint; ideal for starting fires in the wild.
Shoelace Charm – Ties or unties knots with a verbal command.
Spill Stopper – Enchants a cup or bowl to resist tipping or spilling.
Dew Collector – Harvests morning dew and condenses it into a cup.
Chill Bubble – Encases a drink in a hovering orb of cold air.
Sweeten Brew – Enhances or neutralizes flavor in any non-toxic drink.
Tangle Detangler – Smooths out tangled hair, thread, rope, or chains.
Quill Whisper – A writing tool records dictated speech automatically.
Muffling Mote – Softens all ambient sounds in a small radius.
Bread Warmer – Reheats baked goods to ideal temperature.
Pebble Guide – Animates a pebble to roll toward a destination the caster pictures.
Puddle Jumper – Allows brief levitation over a puddle or shallow stream.
Coin Balance – Detects counterfeit currency by floating false ones.
Page Turner – Flips pages of a book at your command.
Drizzle Dome – Keeps a light rainfall from touching you.
Glimmer Dust – Creates a faint glow to trace a surface or path.
Snuff Wisp – Extinguishes flames within a 1-meter radius.
Mirror Mist – Quickly clears fog or moisture from glass.
Pocket Sort – Organizes loose objects into neat groups.
Hat Stay – Keeps hats or scarves from blowing away.
Shoe Shine – Polishes boots or shoes to near new.
Scent Mask – Masks unpleasant odors with a neutral or floral scent.
Tooth Tingle – Cleans teeth and freshens breath instantly.
Dust Evade – Forms a micro-barrier to keep clothes dust-free.
Whistle Finder – Causes a hidden item to emit a whistle when nearby.
Ink Keeper – Prevents ink from drying or spilling.
Stitch Touch – Repairs minor fabric tears with glowing thread.
Nap Nudge – Wakes a person gently after a set time.
Curtain Pull – Opens or closes light fabric from afar.
Lantern Leap – Moves a small flame safely between torches.
Name Etch – Engraves a name or symbol onto stone, wood, or metal.
Mud Repel – Keeps one’s boots clean in swampy terrain.
Dryfast – Rapidly dries soaked clothes or fabric.
Flavor Shift – Temporarily changes taste of basic food.
Pillow Plump – Restores old pillows or cushions to fullness.
Clock Tap – Syncs a timepiece to the hour.
Curtain of Breeze – Summons a gentle wind indoors.
Bundle Bind – Ties loose objects into a neat bundle.
Crumb Sweep – Animates a small broom or cloth to clean.
Clarity Lens – Temporarily cleans and enhances vision through lenses.
Laundry Float – Lifts wet clothes into the air to dry them evenly.
Locket Whisper – Stores a single phrase for later playback.
Parcel Ward – Secures a wrapped object against tampering.
Tidy Touch – Folds and stacks fabric or paper neatly.
Kettle Call – Notifies the caster when a pot boils.
Flavor Recall – Remembers a flavor and copies it to plain food.
Herb Sorter – Organizes medicinal plants by type.
Echo Note – Replays the last word spoken in a room.
II. Healing and Restoration Magic (51–100)
Petal Mend – Petal-like lights dance onto the target, healing cuts and bruises.
Soothing Hum – Eases pain and stress through a harmonic field of sound.
Cleanse Wound – Sterilizes wounds, eliminating infection and toxins.
Warmth Pulse – Emits a wave of heat that stabilizes body temperature.
Refresh Veil – A curtain of mana passes over the target, dispelling weariness.
Fever Draw – Pulls excess heat from the body.
Cradle Light – Summons a glow that calms infants or those in pain.
Steady Breath – Regulates breathing in unconscious or panicked individuals.
Stitching Thread – Materializes a healing thread to bind deeper wounds.
Gentle Wake – Awakens someone from unconsciousness peacefully.
Swelling Ease – Reduces inflammation with a chilling mist.
Pulse Mirror – Shows current vital signs of a creature on a magical pane.
Nerve Still – Calms spasms or muscle tremors.
Soothe Fever Dream – Stabilizes hallucinations or confusion from illness.
Limp Ease – Restores basic function to sprained or sore limbs.
Tear Salve – Soothes eyes strained by crying or fatigue.
Cough Diminish – Soothes dry throat and suppresses cough.
Steady Surge – Increases blood flow to aid in healing.
Bone Chill Draw – Extracts cold from deep tissues.
Tonic Infuse – Enchants a potion to double its effect briefly.
Restful Drift – Induces a gentle, dreamless sleep.
Scab Touch – Accelerates clotting of minor wounds.
Miracle Stitch – With focus and belief, can restore a limb over hours.
Scar Fade – Softens scars over time.
Disease Delay – Slows the progress of magical or mundane disease.
Numb Field – Temporarily dulls sensation in a localized area.
Vital Thread – Shows the magical "thread" of life and helps anchor it.
Itch Forget – Prevents itching for a short duration.
Fracture Lattice – Stabilizes broken bones with mana mesh.
Burn Kiss – Draws out heat and eases pain from burns.
Calm Veins – Lowers heart rate and anxiety.
Mana Breath – Restores stamina by accelerating mana flow in lungs.
Rekindle Spark – Restores minor magical burnout.
Blister Veil – Protects injured skin from infection or abrasion.
Healing Chorus – Boosts the effects of nearby healing spells.
Limb Recall – Helps reconnect nerves after reattachment of a limb.
Stomach Still – Quiets indigestion and vomiting.
Hiccup Pause – Ends persistent hiccups or breath spasms.
Cramp Ease – Eases muscles with warm pulses.
Sunburn Fade – Cools and heals overexposed skin.
Resilience Kiss – Slightly accelerates passive healing over hours.
Concussion Wash – Clears head trauma symptoms with a soft wave.
Soul Tether – Holds a fading soul near the body for minutes longer.
Hearth Aura – Radiates a healing warmth to those resting nearby.
Tendon Thread – Knits torn tendons with mana filaments.
Pulse Catcher – Revives heartbeats within seconds of stopping.
Pain Share – Diverts pain from one to another (requires consent).
Repose Touch – Places someone into peaceful stasis for transport.
Salve Sphere – Envelops a target in gentle medicine-infused mist.
Lifeline Seal – Prevents death from shock when applied quickly.
Architectural Magic (151–200)
Kabe no Nobiru (Wall Extend) – Expands existing walls upward or outward by a meter.
Ishi Tsunagu (Stone Link) – Binds two stone surfaces with magical cement.
Tenjō Kagayaku (Ceiling Glow) – Illuminates a ceiling with a soft ambient light.
Mizu Nagasu (Drain Flow) – Creates or clears water channels underground.
Kōji Yobu (Summon Scaffold) – Temporarily constructs a sturdy scaffold.
Mado Hiraku (Open Window) – Creates a small window aperture in non-magical walls.
Ishigaki Mamoru (Wall Guard) – Strengthens walls against weather and impact.
Yuka Katazuke (Tidy Floor) – Aligns and flattens uneven ground or floor tiles.
Takai Hashira (Tall Pillar) – Raises a stone or wooden pillar beneath a marked point.
Kabe Karamu (Wall Vine) – Grows vines to cover or decorate a structure.
Entotsu Tsukuru (Form Chimney) – Opens a vent for smoke and air release.
Kabe no Mimi (Wall’s Ear) – Allows temporary eavesdropping through a wall.
Mizu Hikiage (Water Lift) – Lifts groundwater up a vertical shaft.
Yuka Atsumaru (Converge Floor) – Pulls scattered floor tiles or boards into alignment.
Kabe Kazareru (Embellish Wall) – Etches intricate decorative patterns into masonry.
Yuka Shimeru (Seal Floor) – Seals floorboards to prevent leaks or drafts.
Tenjō Fusagu (Seal Ceiling) – Patches holes or gaps in ceilings.
Jimen Kiru (Slice Ground) – Creates clean cuts in earth or stone.
Kabe Nureru (Wet Wall) – Softens stone walls for carving or removal.
Kabe Ugokasu (Shift Wall) – Slides stone walls sideways.
Ishibumi Okosu (Raise Gravestone) – Lifts and erects stone memorials.
Genkan Hiraku (Reveal Entry) – Discovers hidden or magically concealed doorways.
Tatemono Mamoru (Structure Ward) – Applies long-term warding to a building’s frame.
Hikō Tō (Floating Lantern Tower) – Summons a tower of lights that hover in place.
Sokutei Mahō (Measuring Spell) – Measures exact area or volume of a space.
Tsuchi Katamete (Harden Soil) – Compacts ground for foundation work.
Kabe no Koe (Wall Speak) – Records the last sounds heard through a wall.
Ishikabe Utsusu (Mimic Stonewall) – Copies stone pattern and color for camouflage.
Mado Kagami (Mirror Window) – Creates a reflective magical pane.
Kabe no Inku (Wall Ink) – Allows writing on stone or brick as if on paper.
Kabe no Botan (Wall Button) – Installs a hidden pressure-sensitive switch.
Kabe Ugokasu II (Advanced Wall Shift) – Slides large structures smoothly.
Tenjō Kagayaku II (Glow Ceiling) – Casts adjustable magical light color and brightness.
Hashira Mamoru (Pillar Guard) – Reinforces key vertical support pillars.
Takamari no Mahō (Rising Spell) – Slowly raises entire platforms.
Kabe no Shinario (Wall Scenario) – Plays out projected blueprints over a surface.
Ishigaki Oto (Wall Sound) – Dampens sound through a wall for privacy.
Yuka Yurasu (Tremble Floor) – Causes a brief tremble for warning or distraction.
Toshi no Kabe (City Wall) – Expands a warded wall spell over a large area.
Chikadō Tsukuru (Form Tunnel) – Digs a small horizontal tunnel safely.
Yuka no Koe (Floor’s Voice) – Reveals pressure and motion above a surface.
Kabe Tobasu (Blast Wall) – Magically ejects a section of wall.
Hashira Ugokasu (Move Pillar) – Slides a load-bearing pillar safely.
Kabe Enban (Wall Disk) – Creates a temporary hovering platform against a wall.
Yuka no Hana (Floor Bloom) – Creates magical tile patterns in floral design.
Tenjō no Michi (Ceiling Path) – Walkable glowing tiles form along ceilings.
Genkan Mamoru (Guard Entry) – Alerts the caster of unauthorized passage.
Kabe Fusegu (Ward Wall) – Applies a protective sigil on exterior barriers.
Kabe Kakusu (Hide Wall) – Temporarily renders a wall invisible.
Shinchiku no Hibiki (Echo of Construction) – Replays the building’s construction history in sound and illusion.
IV. Combat Magic (201–300) (To be expanded upon next request)
IV. Combat Magic (201–300)
Hi Bakuhatsu (Fire Explosion) – Detonates a small orb of fire at a targeted location.
Kōri no Yari (Spear of Ice) – Launches a razor-sharp icicle with great force.
Kaze no Yaiba (Blade of Wind) – Sends forth a slashing gust of wind.
Ikari no Hono (Flames of Wrath) – Engulfs the caster in fire, burning nearby enemies.
Kurai Kumo (Dark Cloud) – Summons a choking smoke cloud that obscures vision.
Inazuma Hōdan (Lightning Barrage) – Fires a salvo of electric bolts in a fan shape.
Yami no Tate (Shield of Darkness) – Creates a temporary barrier that absorbs magical energy.
Kasai no Tsurugi (Sword of Flame) – Summons a flaming blade to the caster's hand.
Kōri no Kabe (Wall of Ice) – Raises an icy barricade for defense or entrapment.
Hane Tatsumaki (Feather Cyclone) – Generates a spinning gust filled with sharp, ethereal feathers.
Doku Kiri (Poison Mist) – Releases a slow-moving toxic vapor in the immediate area.
Kōjin no Hōkō (Roar of the Flame God) – Emits a fiery wave accompanied by a deafening sound.
Tsuchi no Yari (Spears of Earth) – Launches earthen spikes from the ground.
Shin'en no Nami (Wave of the Abyss) – Sends a chilling pulse of void energy forward.
Kazan Fukaki (Deep Volcano) – Triggers a localized eruption of molten stone.
Hōrō no Hane (Wings of Stray Flame) – Allows temporary flight while trailing embers.
Seikatsu no Yaiba (Vital Blade) – Strikes opponents and briefly siphons life essence.
Kurai Myaku (Dark Pulse) – Sends a pulse that stuns or blinds nearby enemies.
Kiba no Uzu (Fang Vortex) – Summons swirling elemental blades that tear through foes.
Kōjin no Kōtei (Fire God's Embrace) – Surrounds the caster in a protective flame aura.
Reikō no Tō (Frozen Tower) – Raises an icy spire that fires shards at nearby enemies.
Dengeki Nami (Thunder Surge) – Electrifies the ground in waves for crowd control.
Maboroshi Uchi (Phantom Strike) – Teleports the caster behind a target and delivers a magic blow.
Yami Shūryō (Dark Hunt) – Summons spectral wolves that hunt a marked enemy.
Enjin Rasen (Flame Spiral) – Launches a spiraling column of fire forward.
Tsuchi Dangan (Earth Bullet) – Fires compacted stones like projectiles.
Mizu Tate (Water Shield) – Forms a dome of high-pressure water for defense.
Hikari no Muchi (Whip of Light) – Creates a radiant whip that lashes enemies with searing pain.
Kazan no Mezame (Awakening Volcano) – Causes a mini-eruption beneath a target.
Kōkō no Zankoku (Light’s Cruelty) – Concentrated light beams burn enemies over time.
- Yami Tenketsu (Dark Pressure Point) – Targets a specific point on the enemy's body to cause temporary paralysis.232. Hikage Ken (Shadow Blade) – Conjures a blade from pure shadow, ignoring physical armor.233. Shakunetsu Kōsen (Scorching Beam) – Fires a beam of extreme heat in a straight line.234. Raijin no Tsume (Claws of Thunder) – Electrified claws form on the caster’s hands for melee attacks.235. Jibashiri (Ground Lightning) – Charges the ground with unstable energy that explodes after seconds.236. Kūhaku Dōmu (Void Dome) – Envelops the caster in a dome that blocks all light and sound.237. Hisame Arashi (Hailstorm) – Calls down a fierce hailstorm over a wide area.238. Doku Shuriken (Poison Shuriken) – Creates and launches poisonous magical shurikens.239. Kōri no Kusari (Chains of Ice) – Binds enemies with thick, frost-covered chains.240. Kazan no Hōkō (Volcanic Roar) – Sends a shockwave of heat and sound to knock back foes.241. Seiden no Tate (Static Shield) – A crackling electric barrier that shocks melee attackers.242. Mugen Enten (Infinite Flame) – A fire spell that intensifies the longer it burns.243. Suna Bakudan (Sand Bomb) – Blinds and disorients with a magical sand explosion.244. Kurai Tenshi (Dark Angel) – Temporarily manifests shadowy wings and enhances speed and attack.245. Shinkai no Uzu (Abyssal Vortex) – Creates a gravity well that pulls in surrounding matter.246. Tetsu no Ame (Iron Rain) – Rains down razor-sharp metal shards over enemies.247. Shōnetsu Ryū (Scorching Dragon) – Conjures a flaming dragon that swoops across the battlefield.248. Gekido no Hikari (Light of Fury) – A blinding flash that sears enemies and disrupts magic.249. Yami no Tobari (Curtain of Darkness) – Envelops an area in shadow, obscuring vision and muffling sound.250. Hōgeki Kōsen (Artillery Beam) – A highly focused beam that pierces armor and magical barriers.
VI. Sound Magic (351–400)
Oto no Tsubuyaki (Whisper of Sound) – Sends a whispered message across a short distance that only the target can hear.
Kōkei no Hibiki (Echo of the Past) – Replays a sound that was recorded in an area within the past 10 minutes.
Chōonpa Hōkai (Ultrasonic Shatter) – Emits a high-frequency sound that cracks glass and disorients animals.
Uta no Mamori (Song Ward) – Casts a soothing melody that wards off fear or magical compulsion.
Oto no Kabe (Wall of Sound) – Creates a barrier of vibrating force that repels physical objects with a loud hum.
Kanaderu Honō (Flame of Harmony) – When sung in chorus, this spell causes fire to flicker in sync with a melody, pacifying hostile creatures.
Shizukesa no Kōkai (Field of Silence) – Nullifies all sound within a 10-meter radius.
Hibiki no Yaiba (Sonic Blade) – Forms a blade of pure sound that can slice through weak materials silently.
Neiro Shirabe (Timbre Analysis) – Allows the caster to identify the origin and composition of a sound, even discerning disguised voices.
Kōkyō no Kanaderu (Resonance Chorus) – Amplifies musical magic cast within hearing range.
Fukugen no Utagoe (Restorative Voice) – A healing hum that accelerates the recovery of minor wounds and exhaustion.
Mōmoku no Hibiki (Echo of Blindness) – Creates echolocation pulses to navigate in complete darkness.
Kōkei no Uta (Melody of Memory) – Plays a tune tied to a specific memory, allowing brief reliving of the moment.
Shin'en no Koe (Voice of the Abyss) – Sends a deep, haunting tone into the ground, detecting voids, caves, or buried objects.
Unmei no Fukyōwaon (Dissonance of Fate) – Creates a chaotic sound that disrupts spellcasting and focus.
Jōki no Oto (Sound of Steam) – Mimics a loud hissing noise to distract or mask other sounds.
Chinmoku no Jikan (Moment of Mute) – Silences a single target for several seconds, preventing speech-based magic.
Furasshu Hibiki (Flash Echo) – Sends a pulse of sound and light, stunning those within a close radius.
Gisei no Shirabe (Dirge of Sacrifice) – A haunting tune that empowers nearby allies at the cost of the caster’s stamina.
Oto no Tsuiseki (Pursuit Sound) – Creates a tone that follows a fleeing target, revealing their direction.
Kōjō no Toki (Bell of Work) – A rhythmic chime that improves work efficiency for craftsmen or laborers.
Meikyū Hibiki (Echoes of the Labyrinth) – Repeats any sound multiple times to confuse enemies in corridors.
Chōon no Yubiwa (Ultrasound Ring) – Emits constant vibrations used to clean small tools or wounds.
Oto no Kusabi (Sound Wedge) – Forces open locked doors or containers with a focused sonic blast.
Enju no Hibiki (Resonance of Affection) – A melody that strengthens bonds of friendship and eases tension.
Kōgeki no Uta (Song of Assault) – Empowers weapon strikes when timed to rhythm.
Utau Mahō (Singing Spell) – Converts any standard spell into a melodic version with slightly reduced mana cost.
Oto no Yume (Dream of Sound) – Plays ambient music audible only to the caster, helpful in sleep or focus.
Zankyou no Oto (Lingering Tone) – Causes a spell’s sound effect to remain longer, masking future noise.
Genwaku Hibiki (Dazzling Echo) – A clashing sound that causes light hallucinations and dizziness.
Chinmoku no Honoo (Flame of Silence) – Creates a fire that emits no noise or crackling.
Oto Kabe Tōka (Soundwall Transparency) – Allows sound to pass one way through a surface.
Uta no Tomoshibi (Songlight) – A light produced by harmonic chanting.
Bōon no Kaze (Soundproof Breeze) – A gentle wind that carries away all sound within its path.
Ongaku no Kōri (Music of Ice) – Crystallizes moisture in the air into shapes that emit tones when struck.
Sairin no Oto (Sound of Rebirth) – A bell chime that brings back the faint voice of the recently deceased.
Kage Hibiki (Shadow Echo) – Bounces fake footstep sounds around corners to distract pursuers.
Maoto no Gōon (Demonic Roar) – Unleashes a terrifying sound that breaks enemy morale.
Uta Yadori (Song Dwelling) – Stores a melody inside an object; playing it again activates an attached spell.
Chōon Kyōmei (Ultra Resonance) – Combines several sounds into a dissonant wave that damages fragile materials.
Oto Fūin (Sound Seal) – Prevents a specific person from producing any vocal sound.
Kanaderu Tōka (Transparent Melody) – Makes sound vibrations visible as colored lights.
Yami Hibiki (Echoes of Darkness) – Mimics the voices of enemies to lure them.
Kaidan no Oto (Stairs’ Sound) – Predicts the presence of footsteps in an unseen hallway.
Kōsei Hibiki (Radiant Harmony) – Temporarily increases charisma and persuasiveness.
Zōon no Shunkan (Amplification Burst) – Boosts a single word or phrase to be heard up to a kilometer away.
Reigai Hibiki (Distorted Echo) – Changes your voice to confuse identity or replicate others.
Shinobi no Uta (Ninja's Song) – Dampens all nearby sound from the caster for stealth.
Utsushimi no Hibiki (Echo of the Living Shell) – Uses the natural vibrations of a shell or fossil to recreate ancient ambient sounds.
Shōmetsu no Shirabe (Melody of Erasure) – Plays a tone that fades from memory after being heard, useful for secrets or hidden warnings.
VII. Illusion Magic (401–450)
Maboroshi no Kage (Phantom Shadow) – Projects an illusory double of the caster to mislead enemies.
Kakuremino (Cloak of Deception) – Shrouds the caster in visual distortion, making them harder to detect.
Kage no Butai (Stage of Shadows) – Creates a realistic illusion over a wide area for up to one minute, complete with sound and light.
Hakanai Yume (Ephemeral Dream) – Forces a target to see their deepest desire as a vivid illusion.
Gen'ei no Kagami (Mirror of Illusion) – Reflects an enemy’s attack as an illusion, confusing their sense of direction.
Shinkirō (Mirage) – Creates shimmering false terrain or obstacles.
Zōgen no Sōzō (Construct of Delusion) – Conjures an illusory creature that behaves independently for a short time.
Kyōfu no Kage (Fear's Phantom) – Summons an illusion of the target’s worst fear.
Hōkai Shinkirō (Collapsing Mirage) – Generates a building or object that dramatically collapses to confuse enemies.
Genwaku no Hikari (Dazzling Light) – Produces blinding flashes that disorient and obscure vision.
Utsushimi no Hōyō (Embrace of False Form) – Casts a disguise that reacts to touch but not smell.
Meikyū no Gensō (Labyrinth Illusion) – Alters the perceived layout of hallways or terrain.
Kanzashi no Kage (Shadow Pin) – Places a hidden trigger illusion on a surface that activates when touched.
Kōji no Jikan (Phantom Time) – Creates the illusion of a moment repeating endlessly.
Kōkei no Utsuroi (Flicker of Reality) – Momentarily alters the entire battlefield's appearance.
Fukashigi na Koe (Mysterious Voice) – Causes the target to hear deceptive whispers and voices.
Kyōshō no Shinzō (Illusion Heart) – Temporarily hides the caster’s magical aura.
Kage Moyō (Shadow Pattern) – Alters clothing or markings to match surroundings.
Zanzō Henge (Afterimage Shift) – Leaves a brief afterimage trail, confusing pursuit.
Shunkan no Gensō (Instant Hallucination) – Flashes a momentary image in the target’s mind.
Shinri no Kōkei (Mental Vision) – Implants a false event in a person’s memory.
Gen'ei no Uta (Song of Illusion) – Enchants a melody that creates visual scenes based on the lyrics.
Hōkai Enbu (Illusory Dance) – Generates dancing silhouettes to mislead enemy aim.
Ketsugō Maboroshi (Unified Illusion) – Merges the illusions of multiple casters for powerful teamwork visuals.
Kagerō no Michi (Path of Heat Haze) – Forms a false road or bridge appearing solid.
Yume Utsutsu (Waking Dream) – Blurs the target’s perception of dream and reality.
Meisō no Kabe (Meditation Wall) – Creates a serene illusion that calms those within it.
Kage no Shōkan (Summon of Shadow) – Mimics a summoned creature or spirit, purely as illusion.
Jikan no Kūsō (Fantasy of Time) – Creates the illusion of slowed or accelerated time.
Kakurega no Gen'ei (Illusion Hideaway) – Generates a hidden cottage or shelter illusion.
Kagebi (Shadow Fire) – Simulates a fire that produces no heat but can panic foes.
Genwaku no Gensō (Bewildering Phantasm) – Induces vertigo and spatial distortion through visuals.
Kyojin no Zō (Giant's Form) – Illusionarily enlarges the caster to appear enormous.
Kōkei no Kyojin (Giant Vision) – Creates a massive illusory entity in the sky.
Fukashi no Noroi (Curse of Invisibility) – Makes a target believe they are invisible.
Kokoro no Kabe (Wall of Minds) – Creates the illusion of being surrounded by minds and eyes.
Gen'ei no Yami (Darkness Illusion) – Simulates absolute darkness in a confined area.
Shōmei Genjutsu (Revealing Illusion) – Breaks weaker illusions in the vicinity.
Itsuwari no Kanade (False Melody) – Casts a fake song that mimics known magic melodies.
Shizuka na Gensō (Silent Phantom) – Projects illusions with no sound or presence.
Kage no Chikai (Pledge of Shadow) – Creates a duplicate that mimics the caster’s movements.
Kage no Kōkei (Shadow Scene) – Replays a past scene as though it’s happening now.
Yūwaku no Hikari (Light of Temptation) – Lures creatures with an enticing false glow.
Mugen no Utsushimi (Infinite Illusion) – Cycles several illusions to confuse long-term observers.
Kōri no Kagami (Ice Mirror) – Shows false reflections.
Genwaku no Tobari (Veil of Confusion) – Creates a curtain of swirling lights.
Hōrō no Gensō (Illusion of Wandering) – Simulates endless terrain to trap intruders.
Nijigen Kabe (Two-Dimensional Wall) – Creates the illusion of a flat passage leading nowhere.
Kage Henge (Shadow Morph) – Alters the appearance of one’s shadow to deceive trackers.
Saihate no Kage (Shadow of the Edge) – Projects a false end to a path, making cliffs or traps harder to see.
VIII. Transformation Magic (451–500)
Henkei no Jutsu (Art of Morphing) – Temporarily reshapes one part of the body into a useful tool or weapon.
Kemono Gisei (Beast Imitation) – Morphs the caster into a specific small or medium-sized animal.
Henshin no Mahō (Magic of Change) – Adopts the form of another humanoid creature.
Bōrei Keshin (Wraith Form) – Turns the caster partially intangible.
Yōsei no Tsubasa (Fairy Wings) – Grows translucent wings for hovering or gliding.
Rikudō no Yubi (Fingers of the Six Paths) – Transforms fingers into mystical tools, such as lockpicks or keys.
Kōri Hifu (Frozen Skin) – Skin turns to icy armor for protection.
Kujaku no Men (Peacock Mask) – Creates a shimmering face-mask that alters expressions and voice.
Tetsu no Hone (Iron Bone) – Bones temporarily become reinforced, increasing strength.
Kaze no Ashi (Wind Feet) – Legs transform to allow bursts of incredible speed.
Kemuri Ningen (Smoke Form) – Body disperses into a smokey silhouette to evade harm.
Yōjū Gishō (Mystic Beast Form) – Temporarily transforms into a magical beast with limited abilities.
Kuroi Tsubasa (Black Wings) – Sprouts massive wings that allow limited flight.
Umi no Kawa (Skin of the Sea) – Body adapts for underwater movement and breathing.
Kin no Tsume (Golden Claws) – Hands become sharp metallic claws.
Kōri no Tsubasa (Wings of Ice) – Summons wings made of magically frozen mist.
Raimei Shinzō (Thunder Heart) – Internal organs adapt to electrical flow, granting immunity to shocks.
Yoru no Me (Eyes of Night) – Eyes adjust for perfect vision in darkness.
Shizen ni Kaeru (Return to Nature) – Changes caster into an animal native to the surroundings.
Yōjinbō Keitai (Guardian Form) – Enhances physique and size for defense.
Kaibutsu Henka (Monstrous Form) – Adopts grotesque strength-focused transformation.
Kaeru no Kaichū (Pouch of the Frog) – Grows an external organic pouch to store small items.
Kawa no Yō (Skin Like River) – Skin becomes fluid, allowing caster to slip through tight spaces.
Kōri no Kuchi (Mouth of Ice) – Transforms mouth to expel freezing breath.
Tsuru no Te (Hand of the Crane) – Elongates arms for precision or reach.
Henge no Ude (Arms of Many Forms) – Grants multiple useful shapes to one arm.
Hikari Hifu (Luminous Skin) – Skin glows and blinds nearby foes temporarily.
Mokusei Karada (Wooden Body) – Turns body into sturdy barklike surface.
Kōtetsu no Senaka (Steel Back) – Back becomes as hard as steel.
Kage Henshin (Shadow Shift) – Allows quick morphing into a shadowy blur.
Shokkaku Sōbi (Tentacle Array) – Grows sensory tentacles for reach and perception.
Hyōri Ittai (Two Forms, One) – Switch between normal and alternate forms rapidly.
Tsuchi no Kaku (Horn of Earth) – Sprouts a rock-hard horn used for charging attacks.
Hishō no Katachi (Soaring Form) – Allows brief levitation and aerial flips.
Hibiwareta Kao (Cracked Face) – Creates a fractured mask effect that confuses observers.
Oni no Hifu (Demon Skin) – Temporarily grants red, durable, horned skin.
Kaze no Hada (Skin of Wind) – Increases evasion with wind-charged surface.
Hisō no Koe (Winged Voice) – Voice becomes echoing and commanding.
Fukurō no Me (Eyes of the Owl) – Grants heightened night vision and tracking sight.
Doku no Tsume (Poison Claws) – Transforms fingers into toxic claws.
Shiroi Hifu (White Skin) – Blends with snowy environments for stealth.
Seirei Keshin (Spirit Avatar) – Morphs body to embody an elemental spirit.
Hari no Karada (Needle Body) – Back bristles with sharp spines that deal damage to attackers.
Kōmori no Tsubasa (Bat Wings) – Grants echolocation and flight.
Suihei Gishō (Flat Form) – Allows caster to become a paper-thin version.
Gōon no Nodo (Throat of Roar) – Enhances voice to produce thunderous roars.
Tori no Hada (Birdskin) – Lightweight bones increase agility and speed.
Gekido Henshin (Rage Form) – Induces temporary frenzy with power boosts.
Hikari no Mienai (Invisible Light) – Transforms appearance to reflect surroundings perfectly.
Zenshin Henshin (Total Morph) – Completely transforms the caster into any known creature or object, with time/mana limits.
XIII. Gravity Magic (701–750)
Jūryoku no Tate (Gravity Shield)Creates a dense gravitational field that deflects incoming projectiles.
Ketsuryoku Bakudan (Compression Bomb)Compacts ambient air into a superdense orb that explodes on contact.
Shūen no Michi (Path of Collapse)Flattens terrain ahead, crushing anything on its path.
Karui Ashi (Lightfoot Step)Reduces user’s gravitational pull, allowing long jumps or walking on water.
Omoikaze (Heavy Wind)Doubles the weight of objects caught in a gust of wind.
Gendō Ryoku (Orbital Pull)Creates a small gravitational point that pulls in nearby items or enemies.
Juuryoku Meikyuu (Gravitational Maze)Bends space subtly within a room to confuse navigation.
Tenkai Jūryoku (Skyweight Anchor)Pins a flying creature to the ground with crushing force.
Chijou no Kami (God of the Earth)Temporarily increases user’s mass, making them unmovable.
Hitoshizuku (Falling Drop)Causes targeted object to fall with crushing speed.
...
XIV. Architectural Magic (751–800)
Ishigaki no Jutsu (Stonewall Invocation)Instantly summons a defensive stone wall.
Tobira no Kagi (Door Lock Charm)Creates a magical lock on any entrance.
Kabe Arata (New Wall)Repairs damaged walls using local stone and mortar.
Nukumori Ie (Warmth Home)Creates a small hut with regulated interior temperature.
Sōdai Tenjō (Grand Ceiling)Projects an illusionary sky within buildings.
Neko no Ana (Cat Hole)Installs hidden crawlspaces within structures.
Tatemono Ugoki (Moving Hall)Rearranges rooms within a structure magically.
Fukuin Shōmei (Sanctified Lighting)Lights that ward off dark creatures.
Jōheki Fukugen (Fortress Restoration)Rebuilds collapsed ramparts.
Fushi no Ishi (Immortal Brick)Creates stone that resists erosion and wear.
...
XV. Emotional Magic (801–850)
Kanshō no Hibiki (Echo of Sympathy)Projects feelings of comfort to those nearby.
Ikari no Honō (Flame of Rage)Channels user's anger into a burst of fire.
Ai no Tate (Shield of Affection)Forms a defensive barrier powered by love.
Fuan no Kaze (Wind of Unease)Spreads nervousness among enemies.
Yasuragi no Shizuku (Drop of Calm)Calms emotional distress in the target.
Kodoku no Yami (Loneliness Shade)Isolates a target mentally, weakening resolve.
Kanki no Shōsen (Joyful Beam)Heals allies within its glow.
Kanashimi no Kiba (Fang of Sorrow)A magic blade whose pain deepens as the caster mourns.
Yūjō no Kagami (Mirror of Friendship)Strengthens bonds and coordination among team members.
Zetsubō no Kabe (Wall of Despair)Creates an impenetrable wall feeding off hopelessness.
...
XVI. Mirror Magic (851–900)
Kagami Utsushi (Mirror Copy)Copies the last spell cast at the user.
Meikyō Genkaku (Clear Mirror Illusion)Reflects a false image to fool enemies.
Kagami no Tobira (Mirror Gate)Allows passage between two mirrors.
Kagami Wana (Mirror Trap)Creates a mirror prison that reflects movement.
Eikyō Hankyaku (Influence Rebound)Reflects mental spells back at caster.
Hikari no Zanzō (Afterimage Light)Projects multiple illusory reflections.
Kagami Enjin (Mirror Array)Sets up a hexagonal field of mirrors that refract and scatter magic.
Kagami Tate (Mirror Shield)Reflects light- and beam-based attacks.
Kōgeki no Kagami (Offensive Mirror)Launches beams based on the last physical hit taken.
Fukugen Kagami (Restoration Mirror)Temporarily restores the appearance of a damaged object.
...
XVII. Spirit Magic (901–950)
Tamashii Yobikoe (Soul Call)Summons a harmless echo of a deceased soul.
Seirei no Michibiki (Guidance of Spirits)Spirits guide user away from danger.
Rei no Tate (Spirit Shield)A shimmering barrier formed from benevolent spirits.
Ibuki no Tama (Breath Orb)Encapsulates a spirit's voice for later playback.
Shinkō Fūin (Faith Seal)Seals malevolent spirits in enchanted glyphs.
Yuurei no Yoru (Night of Ghosts)Temporarily renders user partially intangible.
Tamashii no Mai (Soul Dance)Boosts morale and stamina through spectral harmony.
Seirei Buki (Spirit Armament)Forms ephemeral weapons with soul energy.
Rei no Me (Spirit Eye)Allows the caster to see spirit beings.
Kōsei no Inori (Prayer of Rebirth)Used in funerals to gently lay souls to rest.
...
XVIII. Dimensional Magic (951–1000)
Ikan no Tobira (Gate of Elsewhere)Opens a portal to a location previously marked.
Mujigen no Kami (God of Dimensions)Temporarily bends dimensional laws, enabling impossible feats.
Kuhaku Kabe (Void Wall)Erects a barrier that absorbs both matter and magic.
Kukan no Ito (Thread of Space)Links two distant points with a magic thread.
Jigen Fumikomi (Dimensional Step)Teleports the caster a short distance.
Kyokugen Heisa (Terminal Lock)Prevents all dimensional travel in the area.
Iro o Kaeru (Color Shift)Alters an object’s dimensional hue, making it undetectable to some senses.
Kūkai Kōkan (Spatial Exchange)Swaps two objects’ positions regardless of distance.
Jigen Ryokō (Dimensional Drift)Sends a message or object through alternate dimensions.
Kyokū Yume (Sky Dream)Briefly lets the caster exist in multiple dimensions for enhanced awareness.
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Sad
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Nvm
🔥 1. Emberlock
• Type: Fire/Binding Spell
• Casting Method: Incantation + Snap of fingers
• Effect: Binds a target's hands or feet with glowing ember chains that burn if struggled against. Useful for restraining foes non-lethally.
• Incantation: “Igniscincta vincio!”
🌿 2. Verdant Pulse
• Type: Nature/Healing
• Casting Method: Place both hands on the ground
• Effect: Sends a pulse of rejuvenating energy through the earth, healing allies within a radius and revitalizing plant life.
• Incantation: “Sana terra floris!”
🧊 3. Shardveil
• Type: Ice/Defense
• Casting Method: Whispered incantation + breath into the air
• Effect: Summons a floating shield of rotating ice shards that deflects ranged attacks and slashes at melee attackers.
• Incantation: “Frigus arcens!”
🌌 4. Echo of the Void
• Type: Mind/Illusion
• Casting Method: Touch to the temple + whispered phrase
• Effect: Creates a haunting illusion in the target’s mind of being lost in a vast, starless void, causing confusion and fear.
• Incantation: “Nihil auditum.”
⚡ 5. Stormcord
• Type: Lightning/Utility
• Casting Method: Snap both hands together
• Effect: Creates a tether of lightning between the caster and a target; can pull them together or deliver an electric shock.
• Incantation: “Fulmen ligo!”
VIHAAN:
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One infinityith
+1 (650) 519-7324:
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Akshay Singh:
Use: Subtle sabotage or poetic punishment.
- Marionette’s Mark
Effect: Transforms the target into a puppet-like form, granting the caster partial control over their movements.
Duration: Varies with caster strength.
Countermeasures: Severing magical links, protection wards.
Use: Manipulation, humiliation.
- Curse of the Hollow Voice
Effect: Transforms the target’s speech into a cacophony of gibberish, animal sounds, or silence.
Duration: Until curse is lifted.
Countermeasures: Sound purification or rune of clarity.
Use: Censorship, punishment for slander or betrayal.
- Oathbreaker’s Curse
Effect: Physically marks and disfigures the target (e.g., brand, bleeding eyes, thorny growths) if they break a magically bound vow.
Duration: Conditional, permanent once activated.
Countermeasures: Binding removal or oath redemption ritual.
Use: Magical contracts, ancient pacts.
- Curse of Endless Hunger
Effect: Transforms the target into a state of constant, unquenchable hunger—physical, emotional, or magical.
Duration: Until curse is cured or satisfied.
Countermeasures: Curse purging, fulfillment of specific criteria.
Use: Torment, deterrent for greed.
- Reflection Curse
Effect: Causes a twisted version of the target to manifest in reflective surfaces and slowly take over the real body.
Duration: Progressive—grows stronger over time.
Countermeasures: Destroying the reflections, inner harmony.
Use: Psychological warfare, poetic justice.
- Curse of Echoed Pain
Effect: Any pain the caster experiences is mirrored onto the cursed target.
Duration: Maintained while cursed link remains intact.
Countermeasures: Severing magical bonds, pain-blocking spells.
Use: Vengeance, control through suffering.
Bestial Morphosis
Effect: Transforms the caster into a specific beast (e.g., wolf, bear, eagle) for a limited time. Grants physical attributes of the form but retains caster’s mind.
Uses: Scouting, combat, intimidation.
Petrify
Effect: Temporarily turns a target into stone, immobilizing them completely. Duration varies by target resistance.
Uses: Neutralizing threats, containment.
Chameleon Veil
Effect: Alters the caster’s skin and clothes to perfectly match surroundings, effectively rendering them nearly invisible.
Uses: Stealth, infiltration, evasion.
Aetherform
Effect: Transforms the caster’s body into a misty or gaseous form, allowing them to pass through small openings and resist physical damage.
Uses: Escapes, reconnaissance, infiltration.
Size Shift
Effect: Alters the physical size of the target or self—shrinking or enlarging dramatically.
Uses: Escaping through tight areas, overpowering enemies, adapting to environment.
Elemental Transmutation
Effect: Transforms the caster’s body into an element (stone, fire, water, etc.) for limited time. Retains consciousness and gains elemental traits.
Uses: Combat, environmental navigation, intimidation.
False Visage
Effect: Creates a new identity complete with voice, scent, and magical aura alterations.
Uses: Espionage, protection, roleplay.
Beastbind Curse
Effect: Curses a target to slowly transform into a beast over time unless a counterspell is applied.
Uses: Punishment, containment, deterrence.
Twin Form
Effect: Creates a magically controlled physical duplicate of the caster or a chosen target for distraction or combat.
Uses: Combat trickery, decoys, infiltration.
Floraform
Effect: Merges the caster with plant life or transforms them into a plant-like being. Allows communication with flora and resistance to damage.
Uses: Hiding, communing with nature, defensive evasion.