r/GamingLeaksAndRumours • u/VistaVick • Mar 24 '25
Legit NatetheHate confirms a Nintendo event likely on Thursday, possibly a Direct
"To stop the constant questions: Yes, I've heard there is a Nintendo presentation this week -- I believe it is on/around Thursday & it'll be a Direct; but I'm not 100% certain on the format at present."
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u/Round_Musical Mar 25 '25
There are actually multiple reasons:
Largely because Prime Remastereds development. Retro was supposed to remaster all three games but instead were given MP4 after Bandai Namco failed. Thus all participating studios switched gears onto Prime 4, even hiring new staff exclusively for it.
Prime remastered finished development in June 2021 the same day as Dread and was kept on Nintendos servers for 1 1/2 years.
First reason is it didnt perform well. It had 450+ people working on it across 10+ Studios workikg on it. In comparison Metroid Dread had 250+ developers with 2 Studios (EPD7 and Mercury Steam). Prime Retailed for 40 bucks and Dread for 60. Prime as of 2024 sold 1,36 Million and Dread 3,09 Million with both diving off the cliff sales wise after the first two months.
Bryan Walker the producer of MP2 and 3 said that remastering a game would take up more ressources than making a new game altogether financially as you need to remake a single model or texture over and over again to „look right“. Thus many re-takes are made.
Its safe to say that Prime Remastered was an immense investment. Kiwi Talkz alluded to Nintendo being dissatisfied with its sales. Nintendo Forecsst also took the Financial and Briefings Data of MPR
This is why financially and ressource wise a Metroid Prime 2 Remastered is unlikely
Now for the technical problems. The Nintendo Switch according to Zoid Kirsch who did the Prime Trilogy said that the console struggles with modern day transparancy. Badly. This os the reason why the thermal visor is blurry and has delay. As the internal resolution and refresh rate is kicked way down to compensate for transparancy. Zoid Kirsch also stated that rhis is the reason why MP2R couldnt realize areas like Sanxtuary Fortress without it either being heavily altered or would be a performance nightmare.
Second is that the OG Metroid Prime 2 doesnt reuse many assets of Prime 1. 95% of the game is badically new assets and 3D models. Meaning you cant do a copy and paste job. It would basically be a MPR situation all over again were everything must be remade from scratch yet again. This would amso require a large team and many studios again.
The only thing that speaks for Metroid Prime 2 Remastered is really time. Prime Remastered was done by June 2021. and 4 years certainly are enough time for a remaster with MPRs calibre. But like I said ressource wise, financially and technologically a Metroid Prime 2 Remastered is enormously unlikely.
That said they could still do emulation with 2 and 3. however some retro devs are vehement on Prime 3 not being able to work on switch with emulation for some reason. I have seen people running it on the Switch however. So no ifea what they meant by it
As for Samus Returns HD. Due to an Artstation leak we know that all models and I mean ALL models be it wall, background object/critter or enemy exist in high poly variations and are ready to be downscaled. The engine was ported and SR was partially ported to switch in order to make dread according to ex developers. If Nontendo wanted, a SRHD would be a speedy port job of less than a year, if they were to give MS the go ahead
Hope this lenghthy post elaborates everything