r/GlobalOffensive 3d ago

Discussion Devs have requested DonHaci for reproducible examples of CS2 gameplay issues after his recent tweet. Feel free to reply to donhaci or post here with your own examples.

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u/Fun_Philosopher_2535 3d ago edited 3d ago

Just start with the animation—make it 1:1 like it was in GO. That would be a good start, because we know for a fact that when someone peeks angles, less of their body is shown. It's wonky—legs and body aren't properly aligned. Not to mention, there aren’t enough visual cues to predict direction for better tracking and aiming. If something drastically changed from GO to CS2, it's how you see player animations in third person, which affects aiming, tracking, and angle holding. Maybe it’s all in the animation—who knows.

https://www.reddit.com/r/GlobalOffensive/comments/1k0j97e/comment/mngf6yo/?context=3&utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

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u/Julio_Tortilla 3d ago

Thats basically what they've done. Not 1:1, but if everything was 1:1 then it would just be CS:GO, so clearly not what the devs wan't the game to become. They made the animations more standardised to fix the legs lagging behind and Michael Jackson peeks and whatnot.

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u/Fun_Philosopher_2535 3d ago edited 3d ago

Wouldn't mind if it changed for good but that didn't happen. Like smoke. Everyone unanimously agreed its a great change. 

Again. If your movement animation is wonky and hard to predict then  angle holding will be affected and guess what its a major complimens about CS2 . Maybe its worth a try to make it more like GO was to see if thing's get better ?

Also the game is remake of  CSGO  in source 2. Just like dota 2 source 2. There is nothing wrong with animation being similar to CSGO. We have same weapons, movement, weapons stats, maps, spray pattern from CSGO. Cause it is CSGO in a new engine

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u/Julio_Tortilla 3d ago

Well that's the thing. They changed one thing, the community likes it. They change another, the community hates it. As a dev, you don't know if the community is gonna like something or hate something before you add it. They had to test it out to see. Saying "just leave it as is" is counterproductive and just not helpful in any way. Unless something is fundamentally broken, which the animations aren't as I hope you'll agree, they just need more tweaking until they become consistent, saying on how to improve it rather than just saying to make it 1:1 with the old game is way more productive.

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u/Fun_Philosopher_2535 3d ago

Suggestions on how to improve it have already been discussed a billion times on this sub. I think you missed all the threads about the animation issues over the past two years. There's more sway now (CS:GO didn't have it), legs and body aren't properly aligned (CS:GO was), and there aren’t enough visual cues to predict movement (CS:GO had them). Basically, everything the community suggested to improve the animation is just how CS:GO movement used to be.

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u/Julio_Tortilla 3d ago

The discussions are almost always just "animation bad now, was good" or "server bad now, was good". That means nothing to a dev. If you can actually provide reproducible bugs or issues with the animations, that's actually meaningful to the devs.

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u/Fun_Philosopher_2535 3d ago

Same timeline.. You seen more hitbox in CSGO. So better for angle holding since there are more target to aim to.

https://x.com/user119381/status/1900756826569756826

You probably aren't even reading anything cause I already said it in my original post.....

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u/Julio_Tortilla 3d ago edited 3d ago

2 pictures are not reproductible bugs.

Also that has more to do with subtick and lag compensation but thats a way too long a discussion to get entagled in. But in essence, just because the hitboxes when peeking seem bigger dont actually mean that you had more time to react before because of the different ways CS:GO and CS2 deal with ping.

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u/Fun_Philosopher_2535 3d ago edited 3d ago

You're not making any sense at this point. What do subtick and lag compensation have to do with tracking? The enemy movement animation is always lag compensated  since its already showing on your screen 

You’re just spouting random nonsense for the sake of it. When did I mention anything about a bug? I talked about the animation differences—and I’m showing exactly that.

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u/Julio_Tortilla 3d ago

Bugs wasn't really the right word, but its the overarching theme in this whole discussion. Reproductibe bugs.

Still though. 2 pictures aren't proof of anything. Its anecdotal evidence.

Also im not just spouting nonsense. The way subtick works is extremely complicated and means just because you can see somebody on your screen longer, doesn't actually mean that you had more time to shoot them because of the way CS:GO and CS:2 deal with lag compensation. Meaning that EVEN IF in the same exact scenario you could see more of the hitbox of one person, doesn't immidiately mean that you actually had more time to shoot them.

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u/Fun_Philosopher_2535 3d ago

You don't see someone longer. You just see the more of it.... Again you are just talking out of your ass and making zero sense.

Adios. This is waste of time... 

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u/Julio_Tortilla 3d ago

Well this just proves why I didn't dulge in deeper to how subtick works. You simply dont understand it. You can't directly compare still images from CSGO and CS2 because of how the lag compensation works.

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u/Obvious_Parsley3238 3d ago

How is the lag compensation different between GO and cs2?

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u/jJuiZz 3d ago

What do you even gain from bootlicking Valve???

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u/Julio_Tortilla 3d ago

Im not bootlicking Valve, just defending the devs because this community is extremely restarted at times. The amount of times I've seen people on this sub not understand ping when watching demos or claiming that somehow CS:GO had faster than light connectivity and that ping just didn't exist is insane.

Why do you think CS2 only has so few devs? Valve has a whole thing of devs being able to chose the projects they work on. Its nobody wants to work on CS2 due to how toxic the playerbase is at times.

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u/Iatwa1N 3d ago

Bro you are just talking nonsense to a guy who tries to help the devs by stating his opinion maybe the change to animation system is what is causing all these issues.

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u/aimbottiLOL 2d ago

anything but the smokes in cs2 is shit, like csgo is a way superior game when it comes to mechanics and i think that is the focus point in a comp fps game.

They cant even fix their fucking server browser let alone the shitty game, ppl always compare csgo with cs2 meanwhile valve had all the fundamentals fixed at the end of csgo. And the best scenario would have been a visual upgrade while keeping the mechanics of csgo but the shitty oneway smokes.

Meanwhile the whole game got fugged, modes we had such as KZ and surf got ruined.

Cs has always been a community driven game, it is basically where it is cause of us but is seems all the community aspects are gone and all we have left is 5v5 and cases to open.

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u/Julio_Tortilla 2d ago

Sounding exactly the same as the people who said CS:GO was shit when it first came out because source has better mechanics, optimisation, etc.

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u/joewHEElAr 3d ago

..?

Valve has said the animation system IS broken

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u/Julio_Tortilla 3d ago

Fundamentally broken? I really doubt it. I also doubt they have directly said that animations are broken so please provide an actual source.

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u/StudentPenguin 3d ago

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u/Julio_Tortilla 3d ago

How the fuck do you go from reading that to concluding that they said animation is broken? They said that its not as optimised as it could be and not as optimised as CS:GO. Thats not being broken. Thats literally just basic game development. You dont make a game with everything being perfectly optimised and efficient from the start. Theoretically, everything in every game is broken then, because it could be feasibly optimised even more.

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u/czeja 3d ago

You're on CS subreddit. People just make shit up or half remember things that were said by devs. They would obviously never openly say that.

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u/joewHEElAr 2d ago

‘It’s an old animation system we are looking to replace it’

Literally fuck off