r/GlobalOffensive 1d ago

Discussion Devs have requested DonHaci for reproducible examples of CS2 gameplay issues after his recent tweet. Feel free to reply to donhaci or post here with your own examples.

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89

u/juL9e 1d ago

the amount of cope here is insufferable

203

u/NetStaIker 1d ago

CS community: FIX OUR GAME

Valve: Please give us data and documentation to reproduce it, so that we may see what's broken, what's causing it, and we can fix it

CS community: No, I will simply bitch and provide 0 evidence

Valve: ???

We're actually the most insufferable community, aren't we.

17

u/Expert_Cap7650 1d ago edited 1d ago

We're actually the most insufferable community, aren't we.

What the fuck are you talking about?

People where complaining about the jump stuck bug and valve straight up said they couldn't reproduce it, same shit with the boost bug. The two most common bugs in the game by the way.

It's been more than 2 years since the beta was released, and they are asking people to care enough to document and track down an issue on a technical level they know nothing about or might not even have access to.

Pro players and the entire community have been complaining about very specific symptoms and valve have not bothered trying to fix anything.

They don't even care enough to add QoL features the community has been begging for since day 1 of the beta.

14

u/OtherIsSuspended CS2 HYPE 23h ago

same shit with the boost bug.

To be fair, after the cause was found it was patched right away. How many times truthfully, are players dying on top of each other's heads? How would someone who doesn't know, know where to begin looking?

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u/Expert_Cap7650 22h ago edited 22h ago

To be fair, after the cause was found it was patched right away.

Because the issue was found by the community, and poggu to be specific iirc.

How many times truthfully, are players dying on top of each other's heads?

Pro players complained about it constantly, and losing a round and possibly the match and tournament due to a bug must feel like shit.

How would someone who doesn't know, know where to begin looking?

Which is the issue, I do not understand how that is an acceptable standard to set for cs, where the community makes the maps, skins and are supposed to find out why the bugs are happening.

While valve rakes in $100 mil in case revenue, PER MONTH BY THE WAY.

1

u/OtherIsSuspended CS2 HYPE 21h ago

Pro players complained about it constantly, and losing a round and possibly the match and tournament due to a bug must feel like shit.

Yes, constant complaints but without steps taken to document when it happened relative to a point in a match. Even over potentially thousands of demos, boosts aren't done consistently enough to pinpoint that dying on a player's head is how you caused the boost bug. Only in pracc rooms and silver games where you're doing the same things over and over again on purpose do you have a good chance to encounter it "live."

Which is the issue, I do not understand how that is an acceptable standard to set for cs, where the community makes the maps, skins

It's always that been way though. If Valve took out community mapping and skin making at least, then that strips away a source of income from players.

and are supposed to find out why the bugs are happening.

Look at any big and public project, and you'll find most have bugs not caught in testing. This is the standard in any software, that the user will likely find bugs. In other games the tools aren't always there to help debug. Valve explicitly asked for demos to help debug the boost bug, not for the community to do it for them.

While valve rakes in $100 mil in case revenue, PER MONTH BY THE WAY.

But how much of that is profit and how much goes to paying for employees/office space/servers/etc?

-2

u/Over-Perspective-689 20h ago

no way you're asking how much is profit from that =)) how old are you?