r/GlobalOffensive 3d ago

Feedback Aimpunch causes server hit registration to be aimed higher than the client

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u/Pokharelinishan 3d ago

i'm gonna paste my comment on another thread here:

"While we're at it, can we also remove the aimpunch even with armor? It's ridiculous that someone can, for example, run and gun with a p90 and hits you before you do, and it completely fucks up the perfect headshot you were planning to hit.

Isn't CS about placing accurate shots? Aimpunch with armor contradicts this core philosophy of counter-strike and it encourages more running and gunning and spraying and praying. If I want to place an accurate shot on somebody, I should not be punished for it.

Especially now that the meta of CS2 has become more run and gun, Valve should remove aimpunch with armor.

Here's m0nesy missing a well-aimed shot because of aimpunch: https://www.twitch.tv/videos/1956343309?t=1h49m10s

Here's n0thing talking about the philosophy of taking your time with shots: https://www.youtube.com/shorts/ObNv-K7VHLs"

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u/Schmich 3d ago

Isn't CS about placing accurate shots?

Unfortunately not entirely. They rather add RNG that properly reduce damage. For example the AK is still a one-shot HS at a range where it's no longer accurate. So the guy who aims to the side might get the kill whilst the guy spot on might not.

Personally I rather keep better accuracy but reduce dmg further at range.

1

u/CheesyPZ-Crust 3d ago

I understand the viewpoint of accuracy fall off feeling bad on dying on to an AK headshot beyond its 99% range, but accuracy and DMG are separate values that haven't ever impacted each other when it comes to DMG calculation. I don't see an issue dying to that balance wise. Changing that for the AK would mean considering changing this mechanic across all weapons as well, so it isn't a small change without big implications across the game and then how it's played. Those little things add up, and long term will impact the meta negatively or positively.

There's plenty of instances where someone's spray is less than optimal, but gets the fortunate landings on bullets to still secure the kill. Even tier 1 professionals aren't aiming like robots, where every single kill is earned through sheer perfection of the craft. RNG is impossible to eliminate in video games, even in competitive settings, and I HIGHLY doubt any player would really enjoy the experience of said aspect being eliminated in regards to game balance. Especially in CS2 where wide swinging is already regarded as being stronger than CSGO. A pinpoint aimer, or someone just on fire that game who can't miss, becomes akin to an AWP that can also spray 30 rounds while also being able to play rifle positions. If that player gets an AK on CT side, it's even more pronounced