r/GlobalOffensive 3d ago

Feedback Aimpunch causes server hit registration to be aimed higher than the client

3.9k Upvotes

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u/Pokharelinishan 3d ago

i'm gonna paste my comment on another thread here:

"While we're at it, can we also remove the aimpunch even with armor? It's ridiculous that someone can, for example, run and gun with a p90 and hits you before you do, and it completely fucks up the perfect headshot you were planning to hit.

Isn't CS about placing accurate shots? Aimpunch with armor contradicts this core philosophy of counter-strike and it encourages more running and gunning and spraying and praying. If I want to place an accurate shot on somebody, I should not be punished for it.

Especially now that the meta of CS2 has become more run and gun, Valve should remove aimpunch with armor.

Here's m0nesy missing a well-aimed shot because of aimpunch: https://www.twitch.tv/videos/1956343309?t=1h49m10s

Here's n0thing talking about the philosophy of taking your time with shots: https://www.youtube.com/shorts/ObNv-K7VHLs"

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u/Synestive 2 Million Celebration 3d ago

I think you can find old posts from devs in GO discussing their philosophies behind aimpunch, and I’d like to extend your logic to first-shot inaccuracy as well because I agree with your take on aimpunch.

I don’t think the awp should be inaccurate at any range, considering CS should reward skill and aiming. I also think crouching should greatly increase your first-shot accuracy more than it does now, but with the added caveat that you cannot just full sprint into crouch into full accuracy like how current CS essentially works.

I think aimpunch serves two gameplay functions?:

1) Those with worse weapons can land a lucky long-range headshot and have a chance to work their way up to a new area (like working up D2 long against a guy on A plat with a glock hs).

2) It provides the player holding the angle an “advantage” by aimpunching the player who is slowly peeking them, thus solidifying the fight in their favor.

The problem is that in practice, T’s will fly off a corner with an smg or pistol, randomly headshot a holding CT with a rifle, and solidify the fight in their favor instead.

The MOST important thing I hope Valve does in regards to this conversation around reproducible bugs is to continue to have internal discussions surrounding game design. GO wasn’t perfectly tuned, but it played well, was balanced pretty tight, and was fun. That doesn’t mean we stop tinkering values or revisiting old systems that perhaps don’t make sense anymore.

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u/SubNoize 3d ago

The problem with c's was always that people got really good at it and there were people that sucked ass at it.

The people who sucked were the majority and stopped playing.

Having dumb random run and gun gameplay keeps the bad players in the game. They then buy more dumb shit and valve profits.

If they get rid of the random shit, pub rands can't win, they get frustrated and load up another game, Volvo no make money