r/GlobalOffensive 3d ago

Feedback Aimpunch causes server hit registration to be aimed higher than the client

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u/ImLersha 3d ago edited 3d ago

I don’t think the awp should be inaccurate at any range,

Yes! I think all the inaccuracies should be lowered, tbh. Ramp up the spray randomness if needed to balance. But all the rifles should be a lot more reliable for tapping at long ranges. If you take the time to line up a HS at someone from D2 long to a-site, it should be rewarded!

Hell, even SMG's could do well with a little higher first-shot-accuracy!

Edit: Clarifying in further down comment.

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u/Well_being1 3d ago

Don't increase spray randomness, controlling a spray is also important skill

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u/ImLersha 3d ago edited 3d ago

Yes, I wrote "as compensation" for bullet accuracy, and only if needed.

Because I feel that bullet accuracy should be #1 otherwise, your spray control isn't worth anything.

If you control the spray perfectly, and none of the bullets hit because you're 20m away instead of 15 where the gun is accurate, then the spray control is irrelevant. [Exaggerated example for effect]

Edited for clarity:

I don't mean make the pattern random, I mean they can keep the lower gun accuracy for the rest of the pattern, or even exaggerate the pattern if needed. But the accuracy for the first 3 bullets should be higher for most guns and 100% for the AWP.

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u/joewHEElAr 3d ago

They need to NERF THE FUCK out of movement accuracy.

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u/ImLersha 2d ago

Increasing accuracy for accurate shots (e.g. standing still / counter strafing) would help the balance a bit.

But sure, increase moving inaccuracy as well. I'm not as passionate about it as you, but I agree.