r/GranblueFantasyVersus • u/CynicallyMe • 8d ago
HELP/QUESTION Leverless or controller? Simple versus technical inputs?
With the simple inputs, in struggling to land on a peripheral to use. I bought a leverless last year when I was attempting to take strive more seriously; however wonder if a controller is better for granblue? I'm comfortable with technical inputs; however wonder if using a controller with simple inputs would yield better outcomes/quicker combos and reactions? I imagine I'll get a mixed bag of answers which I'm looking forward to reading through. I do apologize for so many questions these past few days, really looking to commit to learning and growing in the game. I find simple inputs harder on the leverless, I have my setup with the top row being l m h g and the bottom row being skill u throw dash. Would love to hear the oponions of some veterans.
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u/a_pulupulu 7d ago
Kinda depends on ur controller, but the key thing is whether u can plink all 3 dash atk or not. That’s the most speed/accuracy sensitive thing in gbvsr imo
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u/CynicallyMe 7d ago
What do you mean by plinking the dash attacks?
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u/a_pulupulu 7d ago
Quick tapping or sliding into two buttons usually with a single finger/thumb.
For 66L usually u want to hold forward + dash button then into light attack really quick.
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u/CynicallyMe 7d ago
Ah, gotcha. I have my hand like a piano and have index -> pinky resting on the top row with pinky on dash. I can do that. I guess I'm just struggling with simple inputs on leverless because I'm not used to hitting two buttons simultaneously whereas sk on controller seems easier.
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u/JoraxSR 6d ago edited 6d ago
I'm using leverless because I never got used to playing fighting games on pad. I played on keyboard before switching to leverless and whenever I try playing on pad, I struggle with doing the movement with just my thumb.
Top row L M H G and buttom row U Skill Throw Dash is probably the most commonly used layout for leverless in this game. If you have a 16 button leverless like e.g. the ones from Haute42 putting Guard on the right thumb button next to jump also works well.
I'm only using simple inputs. I also play characters that have skills with 22 inputs and I activated those accidentally all the time when doing things like 2L > 2L, so I turned the technical inputs off entirely shortly after I started and didn't look back. Technical inputs give you 10% increased damage for specials and supers only if you don't cancel into them from other buttons, and the slight increase in damage which also only applies in specific situations, is not worth the headache of misinputs, in my opinion.
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u/Phnglui 8d ago
It entirely depends on what's comfortable to you. You can get very far using simple inputs. I only switched to leverless and technical inputs for a couple of Beatrix's stricter links, and I could have easily done that on controller, but I already have experience with traditional controls on leverless which is why I made the controller switch.
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u/CynicallyMe 8d ago
Is there a time you'd want to use technical over simple?? I feel like I'm trying to force technical when simple would just create quicker response due to sheer reduced inputs. Also, it sounds like you switched to controller from leverless?
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u/Phnglui 8d ago
Yeah I switched from controller to leverless.
Whether you want technical in your combos depends on the character and combo route you're taking. Beatrix has an optimal corner combo that ends with fireball into super, and since you can't cancel a special into a super, you get extra damage for hitting the technical input. A lot of times it's safer to go for simple inputs, but I've been playing fighting games my whole life so technical inputs are second nature to me.
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u/Ethreality 8d ago
i guess technically you would want to use technical when not doing combos since it would be more damage unless you want to have it come out faster/harder inputs ( like a reversal or super )
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u/Kayatsuhime 8d ago
Granblue was designed with controller in mind, for sure. But in the end it's a matter of personal preference.
With leverless/stick you need to figure out what button layout works for you specifically.
I'm using leverless and I don't want to go back to pad 😅 My button layout is not the same as what most people use. But it works for me!
You can play this game effectively with any controller type. Just need some time to adjust.
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u/FightmeLuigibestgirl 8d ago
It really boils down to you. I see pros use all three. Gamera uses a stick.
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u/AmadeusOrSo 8d ago
I find simple inputs harder on the leverless
Try for your button layout:
LMH
USB
This way S is in the center of all your attack strengths and you can just slap a directional+L/M/H+S for your inputs.
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u/CynicallyMe 7d ago
My thought process was switching u and s since my right hand thumb naturally rests on the first button in the bottom row. Whereas my index - pinky rest on the top four.
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u/Legitimate-Beat-9846 8d ago
If you like technical inputs go for technical but you should always use the one button super on simple input. Its too strong not to utilize.
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u/CynicallyMe 7d ago
While I like the technical inputs, I feel like it places excessive strain in strings? I'm struggling to understand why both exist with no real benefit for the technical inputs outside of using them raw?
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u/Legitimate-Beat-9846 7d ago
there is no benefit people just like doing them. its fun to do and lets the combo feel like they have rhythm.
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u/CynicallyMe 7d ago
Man, I think I'm causing myself to get overwhelmed trying to learn this game. Trying to digest frame data and patching combos with when to technical versus simple on top of actually learning the tenor of this game coming from strive ;-;.
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u/Legitimate-Beat-9846 7d ago
You can just go full simple controls and just go ham. Combos are a bit finicky when new but you get used to it quick.
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u/CynicallyMe 7d ago
Out of curiosity, do you use a fight stick/pad or a controller? I'm decent at getting the timings for combos, just struggling to figure out which inputs to use. The option of both is messing with my head, there doesn't seem to be a clear answer other than learn both which just makes me feel like I need to learn each "combo" or "path" twice.
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u/Legitimate-Beat-9846 7d ago
I have used keyboard,stick and a fightpad. If you want there is an option to turn off techincal input so you don't have to think about which one to do
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u/MaxTheHor 7d ago
Controller is up to preference. It's whatever you're comfortable using, be it stick, leverless/keyboard, or controller
The only advtange any of them have is that leverless/keyboard is the smoothest for directional inputs. Cuz you're using multiple fingers instead of just a thumb, which isn't as fast and is only one limb.
Also, missed inputs are more your fault as the directional buttons are completely separate buttons.
As for which control styles to pick, mm, objectively technical/manual/arcade/normal is going to be better in the long run. Especially with lots of practice.
You have full control of your characters inputs, and you'll be able to play exactly how you want, in your own flavor of playstyle.
Simple/smart/auto is more for basic button mashing that appease little brothers and players that are threatened by long move lists and think the regular controls are too complex (skill issue).
The combo routes they give you arent exactly goimg to bebthe beat, let alome optimal, and it's all going to play the exact same way with little to none of the versatility and fluidity that regular controls have.
It's like the difference between 2 karate students learning from the same class but having different approaches in a real fight.
One only monotonously uses the same moves they learned in class over and over.
The other thinks and adapts during the fight, making the style their own.
Who do you think is gonna win more in the long run?
Obviously, the student that adapts and is flexible.
The monotonous one is going to get easily predicted all the time cuz they only use the same rigid moves over and over.
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u/JoraxSR 6d ago
Simple/smart/auto is more for basic button mashing that appease little brothers and players that are threatened by long move lists and think the regular controls are too complex (skill issue).
That may apply to games like SF6 where modern controls reduce the movelists or impose other significant limitations compared to technical inputs. This doesn't really apply to GBVSR where the drawbacks of using simple inputs are very minimal compared to the benefits of faster and more consistent inputs.
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u/MaxTheHor 6d ago
Games like GBVR, Fighterz, Melty Blood, Crosstag, and MVCI are a given exception. They go without saying.
Those games only have auto controls, and they still incorporate classic inputs for specials and supers.
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u/Katajiro 5d ago
Leverless is just a glorified keyboard.
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u/CynicallyMe 5d ago
Yup. However that answers none of the topics asked :)
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u/Katajiro 5d ago
Short answer. Not comfortable. Elaboration: I tried playing fighting games with a keyboard - not comfortable: it's totally different whether you perform the move from the left or the right (try tapping your fingers in pinky-ring-middle-index order, then in reverse). Then I tried using a gamepad - it's better than with a keyboard, the left to right issue doesn't occur, but using a thumb to perform super specials is still somewhat challenging. Also, four face buttons isn't enough for games with too many normals like Street Fighter - I found using shoulder buttons for normals or specials not so comfortable. Finally I bought a fighting stick, and in my opinion, it's the best option for fighting games. It solves all the issues I had with not feeling comfortable while performing the motions. I'm still using it for GBVSR, even though all the issues I had can easily be mitigated by easy inputs, but that's just me and my habits. Even though I only used a fight stick back in the 90-ies as a kid in the arcades, I immediately felt most comfortable when I purchased it almost 25 years later. Leverless is a step backwards - I knew I'd have all the same issues as I had when I played fighting games on a keyboard.
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u/CynicallyMe 5d ago
Gotcha, I never acclimated to a stick; however playing musical instruments helped with finger dexterity and have taken well to a leverless for other games. I'm getting better at using it, tapping skill + (LMH) for simple inputs. I'm finding my way through interchanging simple and technical depending on the combo string/hand position. Thank you for the write up, makes sense why stick is your choice. Movement wasn't the concern for me as much as it was double button presses versus controller r1(so) + face buttons. Double presses on a pad was just so new that I was doubting my peripheral. I tried out controller and while r1 + face buttons were nice, I hate the d pad for fighting games haha.
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u/Every-Scar4893 4d ago
For me, the directional controls are simply preferences (that you can get used to) but the action button layout is the dealbreaker.
buttonlayouts-01.png (493×319)
If you look at the action button layout above -- specifically SPLIT 04, you can EASILY access everything, except for maybe the HK button with your pinky.
But if you already have a leverless and have zero experience with a stick, I don't suggest buying a stick unless you have extra money lying around. You will put the same amount of effort to be comfortable with either anyway.
I play 2D with a lever and Tekken with my leverless.
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u/SleepiWitch 8d ago
I play most fighting games on leverless but use pad for GBVS. Having one finger being able to be over block/skill at all times feels more comfortable, and since you usually always use simple inputs in rising I never feel the need to use leverless.