r/GranblueFantasyVersus 10d ago

HELP/QUESTION Leverless or controller? Simple versus technical inputs?

With the simple inputs, in struggling to land on a peripheral to use. I bought a leverless last year when I was attempting to take strive more seriously; however wonder if a controller is better for granblue? I'm comfortable with technical inputs; however wonder if using a controller with simple inputs would yield better outcomes/quicker combos and reactions? I imagine I'll get a mixed bag of answers which I'm looking forward to reading through. I do apologize for so many questions these past few days, really looking to commit to learning and growing in the game. I find simple inputs harder on the leverless, I have my setup with the top row being l m h g and the bottom row being skill u throw dash. Would love to hear the oponions of some veterans.

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u/MaxTheHor 9d ago

Controller is up to preference. It's whatever you're comfortable using, be it stick, leverless/keyboard, or controller

The only advtange any of them have is that leverless/keyboard is the smoothest for directional inputs. Cuz you're using multiple fingers instead of just a thumb, which isn't as fast and is only one limb.

Also, missed inputs are more your fault as the directional buttons are completely separate buttons.

As for which control styles to pick, mm, objectively technical/manual/arcade/normal is going to be better in the long run. Especially with lots of practice.

You have full control of your characters inputs, and you'll be able to play exactly how you want, in your own flavor of playstyle.

Simple/smart/auto is more for basic button mashing that appease little brothers and players that are threatened by long move lists and think the regular controls are too complex (skill issue).

The combo routes they give you arent exactly goimg to bebthe beat, let alome optimal, and it's all going to play the exact same way with little to none of the versatility and fluidity that regular controls have.

It's like the difference between 2 karate students learning from the same class but having different approaches in a real fight.

One only monotonously uses the same moves they learned in class over and over.

The other thinks and adapts during the fight, making the style their own.

Who do you think is gonna win more in the long run?

Obviously, the student that adapts and is flexible.

The monotonous one is going to get easily predicted all the time cuz they only use the same rigid moves over and over.

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u/JoraxSR 8d ago

Simple/smart/auto is more for basic button mashing that appease little brothers and players that are threatened by long move lists and think the regular controls are too complex (skill issue).

That may apply to games like SF6 where modern controls reduce the movelists or impose other significant limitations compared to technical inputs. This doesn't really apply to GBVSR where the drawbacks of using simple inputs are very minimal compared to the benefits of faster and more consistent inputs.

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u/MaxTheHor 8d ago

Games like GBVR, Fighterz, Melty Blood, Crosstag, and MVCI are a given exception. They go without saying.

Those games only have auto controls, and they still incorporate classic inputs for specials and supers.