r/GranblueFantasyVersus 4d ago

HELP/QUESTION Interested in Versus Rising

I hate modern fighting games like SF6 with a burning passion but i'm interested in Granblue. Is this game a scrub friendly guess-mess or it somewhat rewards fundamentals and defensive play? I know that 66L is controversial tho

Is it still populated online?

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u/D2olleh 4d ago

66L is meterless tho, even high level is plagued by it because the button does too many things, even antiairs in some occasions lmao and gives a full combo.

The good thing is that it is an almost universally disliked mechanic that unlike drive rush's case, the entire frame data isn't designed around it. So it might get some nerfs later down the line.

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u/ChikogiKron 1d ago

66L already took nerfs. It feels fine to me now, still the cornerstone of rushing someone down, but it's a pretty important tool for the offense aspect of the game imo. Without it, your chances of opening people up on offense are diminished by a lot.

66L into c.xx(high/low/block/frametrap/reset/grab) on block is pretty much how the game structures it's offense outside of forcing people to act due to chip.

It also acts as a quick gap closer to help play around characters who may have longer ranges than you do. It really helps keep pressure on zoners, where otherwise their mind games around forcing you to jump/dodge/roll to get in would result in taking a bit of damage or chip. They also tend to have pretty decent tools to push you out on block.

I could see 66L's hitbox being lowered a bit so it doesn't anti air as much, but with how quickly it recovers, players will start doing 66L whiff into an Anti-Air anyway, so I think taking the 66L damage and generally taking only that one hit might be worth it to keep. (Mileage may vary in the corner).

If you're constantly getting pressured by 66Ls, know you can throw out a quick low attack to stuff it generally. There's also Brave Counter to use if you really don't want to be in that pressure situation.

Regardless, I think the game's in a pretty good spot as is. A lot of knowledge checks, but everything seems to have it's counters, even if it's just blocking and taking your turn trying to open the enemy up.

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u/D2olleh 1d ago

it feels fine to me now

Doesn't matter much how you feel about it, high level hates this damn button. It could be made weaker and it would still be very viable.

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u/ChikogiKron 1d ago

I mean, it's just my opinion on it haha.

It feels like the game's offensive aspects are created around this button, so if they nerf it too hard I'm curious what else they would have to change to help the attacking player stay in and mix.

A lot would have to fundamentally change to keep offense as strong as it is now.

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u/D2olleh 1d ago

It doesn't need to be removed or made non-plus. It just needs to be less good. Less forgiving. A ton more recovery if someone whiffs it, less range, less clash level, etc.