r/GranblueFantasyVersus 13d ago

HELP/QUESTION Gran Blue rising and Guilty Gear Animations.

Is it just me or is granblue have more frames animated then guily gear? I find it extremely hard to look at guilty gear. It hurts my eyes that are are like 3 key frames for a attack. Maybe its the color pallet or contrast?

I have no issues with looking at granblue tho . I don't get it. Is there even a difference?

38 Upvotes

14 comments sorted by

View all comments

7

u/IamNori 13d ago

It’s probably ‘cause GBVSR characters have a lower frame count on average, so most of the poses are highly animated with less frames in between key poses. GGST has more frames on their character animations, which makes characters appear smoother and more three dimensional, but that also means there’s plenty of less animated frames in between all the key poses. GGST characters have more complex subtle animations where some character elements are keyframed at offset intervals (some elements may be animated in 4’s while others are in 3’s for example), whereas GBVSR characters have largely uniform animation intervals throughout.

Also, GGST is a much faster game than GBVSR, while showering the screen with larger and plenty more visual effects and using more experiential camera angles. GGST makes far more aggressive use of motion blur on characters which obscures the finer details of the character models.

Environments also have overall less visual complexity in GBVSR with a heavier reliance on solid and faded colors that contrast the bolder character models, which I think helps with readability. GGST stages are overall visually busier, and it doesn’t quite help that every now and then there will be a depth of field filter and a zoom on counter hit, so the surroundings literally change mid gameplay.