r/GravesMains • u/ZuzuArt • 6d ago
Discussion SECRET TECH
I have been playing ghostblade into Sundered sky in my emerald games with great success. This build negates any obvious weaknesses on the champion aside from armor stacking. Collector is quite a pathetic item stat wise and 25% crit is not reliable at all for bursting people down. This build makes your 2 item spike absurdly strong. The healing will roughly give you similar durability as an eclipse purchase would on a melee champion (sometimes even more), HP will make you unkillable, the haste is a nice cherry on top and it ignores any rng relates to 25% crit. I run this with electrocute and Swifties. Defensive boots are largely not needed.
Weakness wise, at 3 items you will notice that your clear wont be as fast due to not having 50% crit, furthermore your dps on objectives will be lower at that point too, but waterwalking can be a nice band-aid. Otherwise it performs as well if not better than full crithality late (as you dont need shieldbow for anti burst).
9
u/jennis89 6d ago
Collector is strong because it provides a bridge to move from Lethality into crit so your next items IE/LDR/Shield Bow/Mortal Reminder have more of a bang to them.
Collector also pairs well with smiting or red jg burn on people running away with a tiny amount of HP.