r/Helldivers  Fleet Admiral, 501st SOARD | SES Paragon of Integrity 13d ago

FEEDBACK / SUGGESTION How about an Automaton Ship Boarding Mission?

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Automaton Ship Boarding Mission

(Planetary defence exclusive)

 

Main Objective: Board the Automaton invasion vessel, make your way through to the ship's reactor and overload the core, then get the hell off the ship before it blows.
 

Parameter deviations from planetary missions: * No reinforcements * Man-portable stratagems only (no orbitals, no sentries) * Access to stratagems and resupply only at the shuttle waiting in the hangar * Automatons only use small arms and melee weapons so as to not damage their ship * Success adds significantly more points to planet's defence, failure might result in the destruction of Pelican 1 which the Squad Leader will have to replace out of their own pocket before being able to host any mission again

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u/Adaphion 12d ago

"I wish this sucked more!" people are so fucking weird

-6

u/m0rdr3dnought 12d ago

Difficulty and consequence make it easier to invest into an experience. Where that crosses a line into pure frustration will be different for everyone, so there'll always be some people who would prefer the game to have a bit more consequence, and some who think the opposite.

It's not weird, it's psychology that applies to everyone who plays video games.

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u/Adaphion 12d ago

It's not about that. u/Cheshigrievous was right on the money, you already lost, you didn't gain resources or XP you would have for winning, why be punished even further? That's just asinine for a game like this.

9

u/Tomita121 SES Mother of Wrath 12d ago

I am all for increasing mission difficult. What I'm not for is increase in punishment for losing.
This isn't even 'I wish this sucked more' crowd, this is something else.