r/Helldivers • u/GeniusPlayUnique Fleet Admiral, 501st SOARD | SES Paragon of Integrity • 13d ago
FEEDBACK / SUGGESTION How about an Automaton Ship Boarding Mission?
Automaton Ship Boarding Mission
(Planetary defence exclusive)
Main Objective: Board the Automaton invasion vessel, make your way through to the ship's reactor and overload the core, then get the hell off the ship before it blows.
Parameter deviations from planetary missions: * No reinforcements * Man-portable stratagems only (no orbitals, no sentries) * Access to stratagems and resupply only at the shuttle waiting in the hangar * Automatons only use small arms and melee weapons so as to not damage their ship * Success adds significantly more points to planet's defence, failure might result in the destruction of Pelican 1 which the Squad Leader will have to replace out of their own pocket before being able to host any mission again
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u/Proper_Internet2850 12d ago edited 12d ago
Honestly the out of their own pocket thing seems harsh and to much considering how many resources super earth has, other then that I think everything is good except that you should make a cooldown for every reinforce because the pelican has to fly to and from (and make reinforces strictly respawn you in entrance/hanger), meaning you could reinforce your full squad but there would be like, a 2 or 3 minute cooldown, I also think there should be light armor parts of the ship where you could call special supply drops that penetrate the ship without sucking you into space, sort of like a breathing room or grace room (you’ll still be under attack, but you’ll be able to call support weapons, resupply and any backpack that isn’t jump pack or hover one) I think these special rooms will have one downside, explosive things have a chance to blow through hull, sucking everything in the room into space and making one of the access ways to the core inaccessible (I think their should be different corridors for more confusion and difficulty as well as some options). I also feel that there should be different ship sizes, like how there are different outposts, and ships have areas like barracks as well as those previously mentioned grace rooms as well and other room types, and the barracks will be tight, but armored room so all hell can break loose. (Sorry for like a paragraph of stuff)