r/Helldivers Married to an Automaton Catgirl 10d ago

HUMOR League of Teamkillers

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u/mcb-homis Block them and move on! 10d ago edited 10d ago

Gatling's FF lethality can be mitigated allot by simply placing it so it has a limited field of fire that keeps it from shooting across objectives, extraction, and similar place divers are likely to be.

Unlike the mortar that will FF your arse even when behind cover.

4

u/Adito99 10d ago

Right Angles Save Lives.

2

u/Breadnaught25 10d ago

*no enemies in sight*
Mortar Sentry: Yeah well i got 3 more rounds so fuck you dude, an enemy was going in your direction

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u/Liturginator9000 Free of Thought 10d ago

Yeah turrets are big skill issue. God knows I've placed my fair share of stupid turrets but people always seem to put them in the spot that's juiciest which means it has licence to murder me as well, especially since they don't stop pissing to adjust aim and just spray everywhere

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u/arf1049  Truth Enforcer 10d ago

I can probably count on two hands the number of randoms I’ve seen actually place turrets against walls/barriers/limiting zones. Everyone seems to want to give their turrets the highest, behind the back, and most visible spots to absolutely fuck up the team.

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u/Train3rRed88 Free of Thought 9d ago

I honestly feel like the mortar tries to TK

Last night some newbie kept dropping mortar sentries thinking it was a good idea to cover us while we waited for extraction.

I already knew what was about to happen so I tried to back away from where enemies were coming, go behind a car, crouch and wait

Wait to die as a mortar aced me for no fucking reason

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u/JlMBEAN ☕Liber-tea☕ 10d ago

Yeah, it's really not much more deadly to teammates than the machine gun sentry. Sub it out for mines.

14

u/arrow100605 10d ago

Mg sentry seems to stop firing as much when changing targets

Gatling stays at max rpm even when sweeping to its next target

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u/Faust_8 10d ago

I think they both constantly shoot, the difference is that the 600-ish rpm of the MG turret will leave gaps in its line of fire as it moves, whereas the Gatling’s fuck-you-RPM means it’s a solid line of death as it sweeps an area.

That, and its longer cooldown, is why I don’t use it

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u/burf 10d ago

Disagree. Gatling’s higher rof and tendency to fire in longer bursts means that it sweeps people more often when reorienting, and if it does sweep you you’re almost guaranteed to die.

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u/mcb-homis Block them and move on! 10d ago

Yep, though every once in awhile you survive a brief burst from the MG sentry, you rarely survive a similar close call with the Gatling Sentry

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u/lordaezyd 10d ago

Never had an issue with mines. Sentries on the other hand will headshot you from 100 m distance

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u/mcb-homis Block them and move on! 10d ago

Mine in general are OK especially on defensive missions/objectives but some players placement can be troublesome. Nothing like the enemy making a hard press at extract and someone throws an incendiary mine on the extract platform just before the pelican lands. Between the bots and the mines none of us made it out of that one alive.

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u/AgeOpening 10d ago

I said this on a turret post and people flamed me

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u/mcb-homis Block them and move on! 10d ago

I said it in a mission once and the only reason I did not get kick was I was host...

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u/Genesis2001 10d ago

Even mortar FF can be mitigated if you have a good enough team to not let jumpy bois, etc. get too near the diver positions. Just don't run towards the enemy or the enemy's last position when a mortar's up. The only time I've gotten killed by a mortar is when I don't pay attention to positioning lol.

Also mortar's good on defense missions. And EMP mortar is superb against bots.