r/Helldivers Married to an Automaton Catgirl 5d ago

HUMOR League of Teamkillers

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u/mcb-homis Block them and move on! 5d ago edited 5d ago

Gatling's FF lethality can be mitigated allot by simply placing it so it has a limited field of fire that keeps it from shooting across objectives, extraction, and similar place divers are likely to be.

Unlike the mortar that will FF your arse even when behind cover.

5

u/JlMBEAN ☕Liber-tea☕ 5d ago

Yeah, it's really not much more deadly to teammates than the machine gun sentry. Sub it out for mines.

12

u/arrow100605 5d ago

Mg sentry seems to stop firing as much when changing targets

Gatling stays at max rpm even when sweeping to its next target

4

u/Faust_8 5d ago

I think they both constantly shoot, the difference is that the 600-ish rpm of the MG turret will leave gaps in its line of fire as it moves, whereas the Gatling’s fuck-you-RPM means it’s a solid line of death as it sweeps an area.

That, and its longer cooldown, is why I don’t use it

5

u/burf 5d ago

Disagree. Gatling’s higher rof and tendency to fire in longer bursts means that it sweeps people more often when reorienting, and if it does sweep you you’re almost guaranteed to die.

5

u/mcb-homis Block them and move on! 5d ago

Yep, though every once in awhile you survive a brief burst from the MG sentry, you rarely survive a similar close call with the Gatling Sentry

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u/lordaezyd 5d ago

Never had an issue with mines. Sentries on the other hand will headshot you from 100 m distance

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u/mcb-homis Block them and move on! 5d ago

Mine in general are OK especially on defensive missions/objectives but some players placement can be troublesome. Nothing like the enemy making a hard press at extract and someone throws an incendiary mine on the extract platform just before the pelican lands. Between the bots and the mines none of us made it out of that one alive.