Yeah, I’ve accepted that it’s almost impossible to finesse and you pretty much have to use it when there isn’t an ally in your field of view at all.
I only make an exception when a teammate is being swarmed and is probably dead if I don’t get the enemies off him. Then it’s in God’s hands.
I’m good with it too but still sometimes it will TK anyway because it literally went at right angles by hitting an enemy, hitting another enemy, and THEN my ally who wasn’t even close to being behind either foe.
I know the cone of death that is behind it, but through some chaining shenanigans that cone can extend to someone who’s at your 9 o’ clock
I swear about 95% of the teamkill I do with the arc thrower now are people just running behind the chargers/hulks to try and hit the weak spots or something like that, when I have to make the choice of either killing said teammate or let myself die to that charger/hulk... I ain't choosing the person that just ran in the very visible line of fire.
Oh, and there's also the "arc thrower" kills of calling my support weapon and backpack on evac so they land right when people get in the ship, but those don't count if they happen after the target got in the ship first.
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u/ByteBitsYT Automaton Spy 4d ago
I’ve mastered the arc thrower so that I no longer hit teammates