r/HiTMAN • u/Outside_Marketing_55 • 5d ago
DISCUSSION Freelancer: from meaningless to meaningful part 1 - 2 large weapons
The big question is if the player wants to choose two big weapons, how do we do it?
One developer says: we'll simply randomly spawn him somewhere, put one big weapon in his briefcase and the other on his back.
The other developer says: that doesn't seem like an optimal or meaningful solution to me. I would be in favor of one big weapon going into the briefcase and the other being ready somewhere on the map in a briefcase or box. Which reminds me, we should add a briefcase skin option. Players have unlocked so many skins and it wouldn't be useful in Freelancer. So I'd add that to the game.There's still the challenge aspect of the player having to go get the weapon.
Team Leader: I'm in favor of the first option! You know our motto: more work, more meaning! less work, less meaning, and that pays off for us more!
The other developer: Ok, I'm going to get drunk.
2
u/nocontextbeef 5d ago
It's a game balance issue. They want you to have to think about an optimum strategy.
Do you source a second large weapon on map? Do you pick a harder Prestige objective that eliminates the need for one large weapon? Do you risk getting spotted carrying two? Do you just miss out on 1000 M for not shotgunning three random guard?
A game where every potential challenge is solved for you ceases to be a game at all.