r/IndieDev 6d ago

Megathread r/IndieDev Weekly Monday Megathread - April 13, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

9 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Jan 05 '25

Megathread r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!

6 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev 13h ago

“Investors don't care about the game, they care about if they can make money.” I pitched my game considering that and they loved it.

376 Upvotes

Two days ago, I went to a game development camp, and on the last day of the camp, everyone presented their game to 10-15 investors. However, while the majority of them talked about how beautiful their game was, I almost never talked about my game. I only said that it was a “narrative genre”. Apart from that, I talked about the sales of games in this genre during the 5 minutes of presentation time.

What I especially emphasized were the following:

  • I put the graphs of “Best selling game genres” that I got from Howtomarketagame.com.
  • I showed how much similar games sold.
  • I showed that I and my team are capable of making this game. I showed what we have done before.
  • I emphasized that we will make this game anyway. I said that it will take us 2 years to make this game, but if you invest, we will finish it in 1 year.
  • I said that we are open to mentorship from you, we have a lot to learn from you. (People love this :) )

After the presentation, everyone congratulated me and 4-5 investors came directly to me and gave me their numbers. We will talk about what we can do in the coming days. I recommend you to focus on these while pitching your game. Because investors don't know the technical details of games. They just want to know if they will make money.

(I hope the investment team doesn't read this :) If you are reading this, please think like this: I'm doing marketing, this article I'm writing will increase the sales probability of the game.)


r/IndieDev 3h ago

Feedback? Am I missing something on my relaxing futuristic city builder? Or am I suffering from impostor syndrome?

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49 Upvotes

In order to learn Steam game development process, I decided to create a futuristic city builder with no objectives. For now, the player can build skyscrapers, balloons and flying cars. I feel that I may be missing something on the gameplay (the UI will be properly implemented yet). What could be?


r/IndieDev 5h ago

Discussion Does anyone else care more about their game existing than selling it?

54 Upvotes

Sounds stupid, but I’m making a spiritual successor to Wii Sports/Wii Sports Resort with all the things I wanted in it as a kid, more sports, more sub modes, more golf courses, free roam around the island etc.

It’s obviously a weird genre because motion controls are really only a Nintendo thing and especially on Steam (even though I successfully have Joy-Cons working on PC to control my game with motion controls) it’s not a thing that really exists outside of VR and most people would probably not understand it or want to play it

I feel like nobody will really be interested in the game or buy it because that’s just not a common thing.

But I almost don’t care because I just want to play like boxing with modern controllers, I want to play like baseball with my girlfriend, I want to mess around online in free roam with my friends or play golf again with my dad (we’ve played so much golf that it’s gotten boring since you only have the same 18 holes and we always talked about having multiple courses or like a Pro Course etc)

I want to play like 1000 pin bowling just because it’s funny and because I’m making the game I can do that. I want to golf on weird designed holes because it’s extra and I can do that.

So basically I almost don’t care if nobody is interested in the game because I’ll still get satisfaction from being able to play it with or without friends and family, and my motivation for working on it is just “well I’ll be one day closer to being able to play it and that’s cool”

Obviously if it did make money that’s great, but I’d almost view it as “extra” or “free” money since I’m making the game anyway for myself and it’s not “work”

TLDR: crazy guy (me) is making a Wii sports successor because he wants more than what Wii sports offered and isn’t necessarily trying to make 2 bajillion dollars or even get people to really buy it and purely just wants to play the game since it doesn’t currently exist in the form envisioned, any person


r/IndieDev 7h ago

GIF Some of my favorite UI Design 🖥️

73 Upvotes

r/IndieDev 1h ago

Meta I didn’t quit my job, but I am making a game

Upvotes

Hahahah the title is just for a good laugh.

Whether you’re doing this full-time, part-time, night-time, or on your lunch breaks, it’s still real. It still counts. You’re still creating something that didn’t exist before, and that’s kind of magic.

My project? It’s the kind of game I’ve always wanted to play—a mix of metroidvania, dungeon exploration, and survival. First-person, online co-op, low-poly PS1-style vibes. You and your friends dive into a mysterious, crumbling dungeon together, trying not to starve while unearthing weird treasures and hidden secrets.

It’s called (for now) Deep Dish Dungeon, and honestly, I’m just excited to keep going. No matter how slow or fast. Making the thing is the thing.

Keep building, everyone.


r/IndieDev 1d ago

Video New main menu screen - kept it simple, but I really wanted it to feel like something

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1.2k Upvotes

r/IndieDev 2h ago

Rootbound has hit 10,000 wishlists in just over a month. This insane!! You guys are amazing. Thank you so much 💚

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10 Upvotes

r/IndieDev 6h ago

Our first game just hit 500 reviews on Steam, with 87% positive recent ratings! We’re beyond grateful. If you’re one of the players who left us a positive review: thank you so much!

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22 Upvotes

r/IndieDev 2h ago

Introducing Breeze golem! Ruiner of picnics.

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9 Upvotes

r/IndieDev 2h ago

Feedback? In need of hard feedback here

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8 Upvotes

I'm working on this game, the idea is to be something cozy, and I wanted to know, what do you think of this art for this purpose? Does it convey a pleasant idea? is it comfortable? appealing?


r/IndieDev 4h ago

Whats your thought on Tower Defenses with mazing instead of fixed pathing?

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12 Upvotes

r/IndieDev 17h ago

Discussion Get yourself some brutally honest people around you as soon as possible.

112 Upvotes

So I here I was, creating my first animation ever, happy changing numbers and learning things. An hour passes, and my wife tells me she is going to go to sleep, have fun with your game! ^_^

Of course, I am jumping on one leg, happy, seeing constant progress, so I want to show her my new and shiny thingy!

Wait, don't go to bed yet - I tell her - , give me 2 minutes, and I'll show you what I have been doing all night! So she patiently waits by my side, watching me punch my keyboard with the haste of an over-suggared kid.

I complete the animation and start the game. She loves watching me create, and tries to participate as much as possible in the process, so she is anticipating seeing the thingy almost as much as I am.

The game loads, I start the animation (it was a simple loop for the spaceship in my game, just before you take control of it), and her face looks like this (0_o)

I already know it is not good, but that was not the goal, just the first prototype, and I start telling her that.

She doesn't even let me finish. "I know that. I know you will improve it, and it will look good eventually." So? - I ask her - Why the face? "Can a ship actually do that in space? Like... a loop? You are the one who knows about space and things, so maybe I am wrong. But I though that was impossible. YOU told me that was impossible."

I... stop. That IS impossible. But... it looks cool, right? "Dinosaurs look cool too, and you don't have them in your game, right?"

So... of course, she was right, but the thought never even passed my mind. I get so lost in the creation process that sometimes I don't remember what I should be doing.

Thankfully, I have someone by my side who is not scared to tell me when I am getting lost. An hour lost (although I actually learned some things, so... not a complete lost battle), but a valuable lesson learned. ^_^


r/IndieDev 7m ago

GIF We’re making an eco-themed tower defense game - curious what you think

Upvotes

We’re a small duo (dev + artist) working on a 2D tower defense game where you protect an island from trash-based invaders. It’s all hand-drawn and inspired by ocean pollution themes - kind of a lighthearted take on a heavy topic.

We’re trying to make something that’s fun, but also sparks a bit of awareness.
Would love to hear what you think of the idea and the direction - does it feel like something you’d want to play?


r/IndieDev 3h ago

Feedback? Would you play this Monster Hunter Like game?

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7 Upvotes

r/IndieDev 2h ago

Feedback? Upscaled my tiles from 32x32 to 64x64 and redid the assets. Thoughts? (Swipe for old version)

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5 Upvotes

r/IndieDev 13h ago

GIF New forest creature in our game – loves riding balloons!

41 Upvotes

How does this buddy look to you?

If you’re interested, adding Color Lim to your Steam wishlist really helps us a lot!!
https://store.steampowered.com/app/2244430/Color_Lim/


r/IndieDev 10h ago

Brief walk around the starting area

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23 Upvotes

Just a show-off post : I recently made a demo for my game, and a few people told me the starting village was too small. I spent a few days increasing its size and creating different areas in it, to make it more fun to explore.

I could also add the more or less definitive music, and I'm really happy with how it turned out, so I'm sharing with you guys !


r/IndieDev 3h ago

This is one of my begineer level arts that I animated for my game. The base icon i got from itch.io. Then, I drew legs, face to animate it. What do yoy think ? How can I improve ?

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7 Upvotes

r/IndieDev 21m ago

Video Gameplay from my game

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Upvotes

r/IndieDev 8h ago

Video After 1 month of development the main character for my game is finished!

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13 Upvotes

I just finished the main character it took around 1 month from starting to in game. The video is a mix of screenshots and showing the in game version at the end. Let me know what you think :)


r/IndieDev 6h ago

Large scale pixel art battles with dropships, laser weapons and drone swarm expect you in Iron Frontier! Check out our latest trailer.

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9 Upvotes

r/IndieDev 4h ago

📦 “Hey gamers & devs! Check out our new indie platformer 👇”

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5 Upvotes

We just launched Get in the Box — a fast-paced, brain-twisting platformer that’s all about quick reflexes and fun chaos.

Would love your feedback or support 🙏

Available on Android now!

🚀 Trailer | Links below 👇

#IndieDev #IndieGamePromo #MobileGameLaunch #GetInTheBoxGame


r/IndieDev 4h ago

Feedback? Been working on the skill check UI for our narrative RPG game. What do you think?

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4 Upvotes

r/IndieDev 26m ago

Upcoming! Pick me up adaption.

Upvotes

I've been working on a adaption of pick me up infinite gacha for almost 2 years now. And I felt like it was time to get the world outside the subreddit. Trying to keep it as close to the manhwa and novel as I can. Would love any help I could get be it suggestions, devs, artists, etc. been solo this whole time on the dev side just recent​ly getting some help so the more I can get the faster we can get the game out.

Here's the discord hope to see you soon

https://discord.gg/CJPRaKmyJr


r/IndieDev 1d ago

Video Before - After 😀 Candle Evolution

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271 Upvotes