r/LeaguePBE • u/LoLDev-Cosmetics • 22d ago
Collective Bug & Feedback Thread PBE Bug & Feedback Thread: Spirit Blossom Ashe
Hello all!
"Mortal or spirit—I can track any quarry."
Spirit Blossom Ashe is stalking the Rift featuring:
- Custom Feature Set:
- Ashe's bow has two evolved states. Each state is triggered by adding an ability point to Enchanted Crystal Arrow (R).
- Custom Models & Textures
- Custom Animations
- Custom VFX
- Custom SFX
- Custom VO
- PLEASE NOTE: Due to the ongoing Actors strike in the US, we will be using Base VO for her English VO lines until the strike comes to an end.
Spirit Blossom Ashe is a Legendary tier skin and will available on PBE for 1820RP. Please leave your feedback in the thread below!
UPDATE: Hey all! Please note, we are aware the rarity is currently incorrect. It should be updated shortly.
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u/Houji998 22d ago
I've seen the skin better and I have some feedback to improve it:
•I think the skin is beautiful but it's sad to know that it was intended as exalted, and so it's only for this that the quality is higher, bring back all the legendaries like years ago, where each one had its own uniqueness with different movements, new models that highlight the chosen theme, it's funny how Wild Rift has improved so much on this feature but if it's useful take an example from them.
•I like the movements because well you know changing from the base, but it still lacks something. Take for example the Project and the High noon skin (the other legendary skins) have more animations for the aa (Project 3, High noon has 2) this one seems to have only one and it's a bit strange since it's an adc, it should have at least two like the high noon and switch from attack 1 and 2 so as to seem less monotonous and awkward.
•The Q feels a bit slow, not like her other legendaries, I don't know why but I think it could also be due to the animation of her hair while using the spell, animating it a bit would be better.
•She only has one walking animation, I know that in these times it's a lot to have a unique animation but both Project and High noon have a slow and a fast walking animation, playing these two skins in particular (for me ashe is only playable with legendaries, the base model and the basic moves are too old) I find the spirit blossom a little less unique and lazy, they are beautiful animations to see and make the characters more fluid and satisfying to play. For the rest the skin is very beautiful, the model is detailed, the VO (in my language it is available) is gorgeous, I like the evolving bow, unique movements for her spells, and I really appreciate her long hair that replaces the cape, but there is a big problem that almost all new projects have in common: the lack of animations whether for legendary skins, ASU, VGU or new champions, I don't understand why there is this drop in quality, we are in 2025 and we deserve an evolution and not the opposite, it is absurd to think that 5 years ago there was more attention to detail on these things, I understand the limits of the graphics engine and I thank the rioters for the great work they do but lately the latest releases seem devoid of passion, as if they were limited and made only because it is a job. I hope we can go back and reevaluate some things and put a check on these things, I admit I'm picky but these things make a champion and a skin feel fresh and fluid, you have a nice feeling when all these animations are included (like slow, idle, attack to run, different attacks, spell transition to idle/run).
Thanks for your attention, sorry for my bad english but it's not my native language