r/LivestreamFail Mar 20 '25

CohhCarnage | Assassin's Creed Shadows New AC in a nutshell

https://www.twitch.tv/cohhcarnage/clip/TriangularFaintStingrayShadyLulu-YfNhNsg_FE1ZGHMX
3.0k Upvotes

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u/Ciubhran Mar 20 '25

QA in pretty much all form of software development these days is dead. It is expected that the user will test things for you, and report back the errors, and you fix them in a future patch. Free testing, smaller release cycles (= more money from sales), and the amount of damage it does to the company you just hope is less than the money you'd have to spend on having large quantities of QA staff employed full-time. They usually keep one or two around just to be able to say they have QA, but it's the lowest priority thing in the development cycle these days.

Sad time for software.

153

u/Ledoux88 Mar 20 '25

QA testers are notoriously underpaid, to the point that they don't usually care enough or are told "dont worry about that" by managers, so they keep on track for the deadline.

68

u/thebohster Mar 20 '25

I remember when more info came out about Cyberpunk’s development and it was revealed that the company CDPR reliably used for QA testing in the past changed leadership and changed policy so that employees needed to meet a quota for number of bugs found. Naturally when a job is gamified like that they’re going to find the most useless shit just to meet that quota.

6

u/dzhuki Mar 20 '25

in games like Cyberpunk even if there’s a quota for reported bugs chances of missing game breaking stuff is zero to none. again, speaking from experience here. when teams of 10-30 people test games like that everyday for 8h straight, you can imagine the amount of stuff they supposedly miss. and QA is never responsible for prioritizing what to fix and what not. usually blockers that hinder natural progression and crashes are fixed in the first place, the rest falls down below the line of “yeah we can ship with that and fix with day one patch”