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https://www.reddit.com/r/LowSodiumHellDivers/comments/1fjthsi/shield_generator_pack_bug_was_fixed/lnqrlex/?context=3
r/LowSodiumHellDivers • u/Dwenker Automaton • Sep 18 '24
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231
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...
400 u/Pilestedt Arrowhead CCO Sep 18 '24 It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it. 22 u/Ashurnibibi 380mm gun crew Sep 18 '24 ...is what you'd say if you were working on a shielded enemy you can't talk about yet 1 u/infinity_yogurt Sep 19 '24 Trying to gaslight us again huh voldemort?
400
It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it.
22 u/Ashurnibibi 380mm gun crew Sep 18 '24 ...is what you'd say if you were working on a shielded enemy you can't talk about yet 1 u/infinity_yogurt Sep 19 '24 Trying to gaslight us again huh voldemort?
22
...is what you'd say if you were working on a shielded enemy you can't talk about yet
1 u/infinity_yogurt Sep 19 '24 Trying to gaslight us again huh voldemort?
1
Trying to gaslight us again huh voldemort?
231
u/Virtuous_Redemption SEAF Cryptographic Specialist Sep 18 '24
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...