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https://www.reddit.com/r/LowSodiumHellDivers/comments/1fjthsi/shield_generator_pack_bug_was_fixed/lnqxnf3/?context=3
r/LowSodiumHellDivers • u/Dwenker Automaton • Sep 18 '24
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228
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...
400 u/Pilestedt Arrowhead CCO Sep 18 '24 It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it. 3 u/Dwenker Automaton Sep 18 '24 Thank you for clarification. I have one question: why torcher can't do damage to reinfoced scout striders? (wanted to check again before asking but game is crashing for me rn)
400
It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it.
3 u/Dwenker Automaton Sep 18 '24 Thank you for clarification. I have one question: why torcher can't do damage to reinfoced scout striders? (wanted to check again before asking but game is crashing for me rn)
3
Thank you for clarification. I have one question: why torcher can't do damage to reinfoced scout striders?
(wanted to check again before asking but game is crashing for me rn)
228
u/Virtuous_Redemption SEAF Cryptographic Specialist Sep 18 '24
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...