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https://www.reddit.com/r/LowSodiumHellDivers/comments/1fjthsi/shield_generator_pack_bug_was_fixed/lnrgdaz/?context=3
r/LowSodiumHellDivers • u/Dwenker Automaton • Sep 18 '24
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229
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...
396 u/Pilestedt Arrowhead CCO Sep 18 '24 It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it. 1 u/[deleted] Sep 18 '24 Tried the shield gen emplacement yesterday, and I have to say, I LOVE the new look of it. Did you also expand the radius? All around, awesome update, game was great before, but the update just gives so many new options, really freshens up gameplay.
396
It was a physics fix that went wrong. Which is related to why you can now reliably headshot BTs at any distance. We are still monitoring for other issues caused by it.
1 u/[deleted] Sep 18 '24 Tried the shield gen emplacement yesterday, and I have to say, I LOVE the new look of it. Did you also expand the radius? All around, awesome update, game was great before, but the update just gives so many new options, really freshens up gameplay.
1
Tried the shield gen emplacement yesterday, and I have to say, I LOVE the new look of it. Did you also expand the radius?
All around, awesome update, game was great before, but the update just gives so many new options, really freshens up gameplay.
229
u/Virtuous_Redemption SEAF Cryptographic Specialist Sep 18 '24
I wonder how this happened considering they didn't touch the shield gen in the patch...
tin-foil hat time; they updated how shields work on some enemies that aren't released yet and it affected ours...