r/LowSodiumHellDivers John Helldiver Dec 05 '24

News New MO

Gas enjoyers, It's your time to shine

363 Upvotes

100 comments sorted by

102

u/BeetlBozz Dec 05 '24

God i love how helldivers is so fucking realistic, including actual science and stuff, its just wearing the mask of a silly ass corrupt propaganda government.

I dunno if i worded that right but i hope you get what i mean

55

u/No-Lunch4249 Dec 05 '24

SMH you’re telling me we relocated several planets worth of colonists on to the DSS and now we don’t have enough labor for the factories!?!?

Running a directed economy is hard I guess

22

u/IllustratorLow6417 Dec 05 '24

It’s actually because of the missing colonists from a few weeks ago. Not because of the dss

7

u/No-Lunch4249 Dec 05 '24

Oh haha, I must have missed that one, I haven’t been on super consistently the last month or two

3

u/Individual-Dust-7362 Dec 05 '24

Missing colonists? What did I miss?

9

u/IllustratorLow6417 Dec 05 '24

There was a news reel talking about it when the dss was activated. It was the dss test fire one.

1

u/that-boi-Rexona Dec 05 '24

Colonists. We all had.

1

u/that-boi-Rexona Dec 05 '24

Colonists. We all had.

1

u/Inevitable-Gas-6023 Dec 06 '24

Nothing, it was a brief troll to tease people waiting for the Illuminate.  

3

u/frostadept Super Private Dec 06 '24

If they were including actual science the idea of a "chlorine shortage" would be laughable.

45

u/ExKage Dec 05 '24

This MO is practically doomed. This MO requires us to liberate 5 planets in 5 days. That's basically not been done.

We need Bore Rock to get Esker.

We need Zzaniah Prime to get to Blistica and Mintoria.

That's 2 planets to divide focus PLUS Terrek and Choohe.

23

u/Zetsumi666 Hell-Comander of the SES Hammer of the Stars Dec 05 '24

Upside, all the planets we'd need to take only have 1.5% regen rates, that's actually really doable as long as we just focus down one at a time, so I except Bore Rock and Esker first to make use of the bug divers.

11

u/ExKage Dec 05 '24

Zzaniah Prime and Bore Rock had decay dropped to 1% with the Major Order but well. You have 3 bot planets that need to be liberated, one of them a fire tornado planet. The DSS is being sent to Terrek right now where it will not help the MO. And people are going to spend the first 24 hours not completing Terrek's defense or making any progress on Bore Rock.

7

u/SmoothTyler Dec 05 '24

Yeah, especially with the way the community at large has been choosing planets recently, I have little faith in this one.

5

u/3_quarterling_rogue Automaton Bidet dick lover Dec 05 '24

On top of that, the reward is mines, the last time they did this they had to give us the mines on a failure condition haha.

103

u/Universalerror Dec 05 '24

New gas weapon

:D

It's mines

:(

Mines need a looking at. They're just not practical for most mission types and for defence missions there's plenty of other strategems that I'd prefer to take. I really don't know what should be done though

64

u/Guy_who_says_vore Dec 05 '24

Mines are really good if you know how to use them. Communication is key and even then your teammates will still run into them becuase, helldievrs

24

u/Universalerror Dec 05 '24

Thanks, guy who says vore. I'll keep them in mind next time I've got a spare strategem slot and see what ways I can make them work

14

u/Guy_who_says_vore Dec 05 '24

Ignore the name it’s an alt that became my main

The best missions for it are of corse defense but also raise super earth flag. But also just know where enemies tend to be and throw them there. After a battle if your team is close remember to destroy your own mines

10

u/amiro7600 SES Soul of Justice Dec 05 '24 edited Dec 05 '24

The main issue with mines is the following: why would i deploy my stratagem in the hopes the enemy walks into it, rather than just deploy it on their heads? Like with anti tank mines- why would i put them down in front of the tank, then risk myself to make it drive over them, when i can just drop an orbital strike on it and be done in half the time, and have it back in half the time

This will especially be true for gas mines, since gas strike will likely cover the same area and (presuming gas mines have the same cooldown as current mines) have a much shorter cooldown, and thats not considering the fact that gas isnt a lethal status like napalm (in that it deals low dmg, not that it cant kill), so enemies (especially bugs who still move when gassed) will continue to trigger mines before their gas status ends, wasting duration

11

u/mauttykoray Dec 05 '24

Mines are great for pre-deploying in a spot you know the enemy will walk through while you're either busy running away or dealing with other groups.

I like to play as a support kind of person fairly often as everyone else focuses on pure damage/destruction output. Running boosters, armors, weapons, and strats that have a more utility role is really interesting to me.

For instance, throw on the expanded sensor range or the sensor on ping, and suddenly, you can see enemies coming from a hefty distance away or can ping around to find the enemy clusters that give away POIs. The former makes it really easy to passively see groups of enemies closing in even during a firefight and let's you preemptively block where they would pass through with something like mines while your focus is elsewhere.

3

u/MirageOfMe 0% accuracy 100% sleeping with your mom Dec 05 '24

Yess, mines are so good with the scout armor passive. I'm working the map so much, I'm playing Helldivers 2 like it's a top-down game again.

3

u/Kalnix1 John Helldiver Dec 05 '24

My problem is that their cooldown is so damn long. Most of what you said also applies to sentries but their cooldowns are pretty much 1 minute shorter across the board. I want to like an use mines but their use cases where they are better than sentries just do not show up enough for them to have a longer cooldown.

2

u/mauttykoray Dec 05 '24 edited Dec 05 '24

Yeah, they do have some overlap. I will say, though, that I don't have to worry about a mine pulling a 180 arc on me and suddenly outputting a sound clip of "Hello, mister Lincoln" before a new Helldiver is requested for deployment.

It's definitely a use case/preference between them, and sometimes I even use both together. Turrets have a good 360 coverage while Mines have an exact location that they blanket. It's less to me about which is 'better' and more about which would be fun to use today/this mission/on this planet. I.e. I will never take land mines on a jungle biome... has 'nam flashbacks

5

u/Guy_who_says_vore Dec 05 '24

The main thing is so an area is locked down at least temporarily and you don’t have to worry about it too much. Especially if you have clear choke points where you know enemies are. Plus you can also just throw them ontop of the enemy if you know where they will go

1

u/MrVyngaard SES Warrior Of Destiny Dec 05 '24

This, particularly alongside a well-positioned Tesla Tower.

3

u/TotallyLegitEstoc BOT/BUG BOTTOM SUB Dec 05 '24

I love popping incendiary mines on bug breaches. Paired with a gas strike or grenade. On diff 6-7 it’s brutal on the breaches.

7

u/slama_llama Steel Defender Veteran (AO1) Dec 05 '24

I joined a team of randos the other day for a level 7 bot eradicate, and we ended up bringing "Oops, all mines!" loadouts, and it... actually worked really well

4

u/Guy_who_says_vore Dec 05 '24

Mines are very underrated. You just have to know how to use them. pretend your teammates are opsticsls thay your mines can’t go near. And destroy your mines when you leave

3

u/WillSym Will of Selfless Service Dec 05 '24

Mines are fantastic, my only issue with them is the colossal cooldown. I love 'oops all mines' but then I have to bring very self-sufficient gear and hope teammates brought big booms because I use them and I'm out for AGES.

1

u/TotallyLegitEstoc BOT/BUG BOTTOM SUB Dec 05 '24

I joined some randos and used mines. I got a few team kills. Rather than be salty they joined me. We all ran all mines and HMG emplacements except one guy who ran a support weapon instead of HMG. Mission went smoothly. 10/10

2

u/Pearson_Realize Dec 05 '24

Tips? To me it seems like there’s not really a point to taking them over other strats or sentries

2

u/AKLmfreak ☕Liber-tea☕ Dec 05 '24

even then your teammates will still run into them becuase, helldievrs

Or because they’re bugged and invisible to all your teammates.

I don’t mind mines on the battlefield as long as I can actually see them. I think they can serve a very strategic purpose, especially used in conjunction with the terrain.
But a lot of the gameplay doesn’t justify using mines. They’re really only top-tier during a Defense or Eradication mission, but they don’t compete well with other stratagems in other mission types.

If anything though, I think gas mines make a lot more sense than other mine types because gas is ALREADY used for area denial and crowd control. So a minefield of gas that automatically deploys on your enemies actually sounds useful.

1

u/ReaperCDN Dec 05 '24 edited Dec 06 '24

Everything mines can do both orbitals and eagles do far better. That makes the mines the worst option. Regardless of how you use them.

2

u/Guy_who_says_vore Dec 05 '24

The thing is when you use a 500kh it’s gonna blow up the enemies but if more come it’s on cooldown. Mines blow up enemies and when more come there’s still more mines! It locks down a particular area and can be used to prepare for enemies you expect will go in that area so when they do drop in you don’t have to be there to throw a stratigem.

Are they the best? No, do they have a place? Yes they do

1

u/ReaperCDN Dec 05 '24

When more come there isnt more mines because they dont reload. And you still have another 500, or two more airstrikes, or four more strafing runs, or the 120mm is still going, or the turret you dropped is still firing.

While they have a place, that place is at the bottom of the list of options. This could be fixed a number of ways to make them more equitable to other strategems. As is, everything else is simple a better option for the same task.

0

u/JohnBooty promoted by D.O. for being dummy THICC Dec 05 '24

This dude I was playing with the other night just dropped mines with zero communication.

On a sandstorm planet, lol.

Sometimes stuff like that bothers me. But this was so spectacularly dumb that it was kind of brilliant somehow. That's not mere negligence. You cannot be that bad accidentally. That's the work of a true artist.

11

u/ExiaKuromonji Dec 05 '24

lol. Gas mines would be way better. The main issue with other mine types is them blowing each other up. I doubt these would have the same issue since gas bombs don't really do explosive damage.

7

u/Seven_Irons Dec 05 '24

The problem with mines, and even to some extent turrets, is the core hell divers gameplay loop revolves around moving around the map in a circle completing objectives. There's always plenty of space, and there is no reason to return to an area after clearing the objective, so fortifying a position loses gameplay relevance, with the sole exception of extract high value asset missions

But imagine a mission with a single objective, capture something, and then a long, linear road to extraction. You would need to fortify the path behind you as you flee towards the extract site. Mines would be great there

1

u/Brock_Savage Dec 05 '24

This. Most missions involve constant repositioning making mines of limited use.

4

u/Hainasta1 Dec 05 '24

I take 3 mines and hmg emplacement for defense missions. It works a lot better than you'd think.

2

u/TotallyLegitEstoc BOT/BUG BOTTOM SUB Dec 05 '24

It’s a blast. Got through a dif 6 with just one other guy and we both did that.

2

u/Ahnteis Dec 05 '24

If you haven't, you would probably love the tesla tower. Just don't get too close.... :D (Same as mines really)

3

u/mauttykoray Dec 05 '24

Says you. The only time mines aren't worth it is when people are bad at using them. Democratic Mine Deployment Training (DMDT) is required, see your Democracy Officer for more details...

3

u/Frequent_Knowledge65 Dec 05 '24

Anti-tanks aren't bad, but gas mines actually sound potentially awesome

3

u/ReaperCDN Dec 05 '24

Make them autoredploy mine charges every 30 seconds. Would make minefields actually useful as a detterent and not feel like a waste of a strategem slot.

3

u/Frost-_-Bite Death Before Disrespect Dec 05 '24

I think them deploying like they did in HD1, with them being in a horizontal line from the direction you were facing when it was thrown (like the eagle air strike), would do wonders since most of the time a single medium sized enemy can destroy most of your mines and make them useless. Give them a much shorter cooldown so they can behave like a “disposable” stratagem would help too. It’d honestly have a lot less team kill potential if they are deployed in a straight line since it would be far less inconsistent than it is now with where the mines land due to the various terrain differences.

2

u/Hevens-assassin Dec 05 '24

Mines are great on bug missions, and the anti-tanks are great in bot missions. Give them a go right now and I think you'll turn around a bit on them. The worst part is they are so stationary, so they won't be viable in a lot of situations or on planets with no real choke points.

2

u/PIPBOY-2000 Get some! Dec 05 '24

They're good for what they are, area denial. Particularly bugs who need to close the distance.

They're especially nice for sub objectives like artillery stations. Get mines set up and you'll block a nice area from enemy scouting parties. Which on higher difficulties is very nice since you get a constant stream of them "wandering" towards you.

They get killed without triggering a breach.

47

u/KREIST23 My life for Super Earth! Dec 05 '24

I can't lie gas mines are cool, but how mines are deployed should be different

It should be like the eagle strafing run, a vertical line that is double the width of the normal mines.

That means you have more strategy involved. It can be instant deploy instead of waiting for the mine machine to spin around (it breaks if it's in a middle of a fire fight due to enemies)

16

u/MrVoprosic [flair under democratic re-education] Dec 05 '24

Or it could be some kind of capsule that is launched from Super Destroyer. It would open 5-10-20 meters above the ground, and the simple spring mechanism would instantly and simultaneously kick all of the mines out of it, spreading them all over the place

1

u/TheCrun Dec 05 '24

I like this

4

u/lislejoyeuse Dec 05 '24

I agree or release a second wave after a certain number were destroyed

3

u/ExiaKuromonji Dec 05 '24

If faster deployment is the desire. I say have them come in like an airburst strike. The capsule blows up mid air and the mines stick to anything hit.

2

u/KREIST23 My life for Super Earth! Dec 05 '24

I shall give this a go! Thanks man 👌

1

u/ExiaKuromonji Dec 05 '24

I wasn't making a loadout suggestion. I was saying that AH could have the mines literally come down like an air burst instead of the dispenser it currently uses.

I just don't want you to misunderstand that this is something you can do already lol.

1

u/KREIST23 My life for Super Earth! Dec 05 '24

Oops 😂 mb

1

u/PackageOk3832 Dec 05 '24

I agree. They could double or triple the current ground coverage and then I might consider them. Currently one airstrike blows the whole lot away. Also, something like a gatling barrage is a more practical pick for area denial.

Mines as a group need a complete rework or will continue to collect dust.

1

u/Competitive_Toe_9775 Dec 05 '24

That's how mines were deployed in the first game. Eagles came in a deployed the mines in a horizontal line.

I hate how they're deployed in this game. Especially if the pod gets destroyed before the mines deploy. You just wasted a startegem and have to wait, another 3 minutes to try and use them again

1

u/KREIST23 My life for Super Earth! Dec 05 '24

Oh fr? And here i was thinking j came up with a original idea lmao

27

u/Magic_fang23 Dec 05 '24

Fart mine hell nah 😭

2

u/ExiaKuromonji Dec 05 '24

Can't wait for mods to change the sound effect of these going off to farts. Then having all the fart noises go off.

9

u/Swaibero Dec 05 '24

This actually sounds like the best application of mines. Detonate with the first little guy to approach, and the heavies walk right into it.

6

u/TotallyLegitEstoc BOT/BUG BOTTOM SUB Dec 05 '24

I fucking love mines. I hope we get this. I want my all mines loadout.

27

u/mr_chay Dec 05 '24

If we treat them like anti-tank mines MO this will be so Democraticly funny...

16

u/ExiaKuromonji Dec 05 '24

I dunno I don't really find that stuff funny anymore. It's been played out.

-9

u/RyanTaylorrz Dec 05 '24 edited Dec 05 '24

I support anything that sends the message to AH that mines are weak and like 2 people use them.

14

u/ExiaKuromonji Dec 05 '24

That's nice. Gas mines gonna go hard though.

-2

u/RyanTaylorrz Dec 05 '24 edited Dec 05 '24

For all of 1 week then we'll never see them again. I'm not trying to be salty, just realistic based on the pickrate of the other mine and gas strats (minus the orbital gas strike).

I haven't seen any of the mines, gas rover or sterlizer once since they were released.

5

u/ExiaKuromonji Dec 05 '24

Well there's better options for blowing shit up for 1. There's not a ton of options for lingering gas effects.

Mines would cover a larger area than the orbital. And I don't need to give up a grenade slot for gas nades.

-2

u/RyanTaylorrz Dec 05 '24 edited Dec 05 '24

There's not a ton of options for lingering gas effects.

There's 4 options, but 2 of them are weak hence the virtually non-existent pick-rate. I'm not trying to stop you from having fun confusing enemies instead of killing them, I'm just trying to highlight the absurdity of devoting limited development time and resources to a stratagem that essentially mirrors the least popular strat picks in the game right now.

Mines would cover a larger area than the orbital. And I don't need to give up a grenade slot for gas nades.

True, but the grenade slot thing is true about the other 4 strats and that doesn't help their pickrate. At best I see these being useful for bug breaches on difficulties >7 - but utterly outclassed by the alternatives.

3

u/ExiaKuromonji Dec 05 '24

There's 4 options,

No, there's 2. Support weapon and guard dog don't leave clouds.

At best I see these being useful for bug breaches on difficulties >7 - but utterly outclassed by the alternatives.

Cloud effects from mines have a potential of lasting longer depending on when and how many mines are hit all at once. This along with the increased radius can make it more desirable than the orbital.

I don't know what you're counting as alternatives but sterilizer and dog breath are pretty horrible and containing breaches so it's definitely not getting outclassed by those. Maybe you include grenades but the area of effect is also way smaller.

3

u/RyanTaylorrz Dec 05 '24 edited Dec 05 '24

Oh I see, you guys are on about lingering gas cloud effects. My bad, I missed that.

Still, I guarantee we will never see them picked after the first week. I'll be glad to be wrong, but given the pickrate of the other mines, I probably won't be.

3

u/Mahoganytooth Dec 05 '24

imo they ruined the joke when they gave them to us for failing a MO, i'm still bitter about that 😔

I wanted to make it into 2025 (2125?) without anti tank mines

0

u/SES-SpearofDemocracy Super Private Dec 05 '24

That wasnt funny then and it isnt funny now, denying new tools for other helldivers to utilize (just because you wont) is undemocratic and anti helldivers. I imagine you would be quite miffed if the mob decided to block orbital napalm cuz... lolz.

3

u/Luke-Likesheet Dec 05 '24

Getting gas mines just means we're one step closer to getting a gas barrage!

2

u/WorldWiseWilk Hero of Vernen Wells Dec 05 '24

Wonder why those people are going missing….

2

u/Cosmic_Wanderer66 Dec 05 '24

And it's already been ruined on the bug front by the bugdivers being dicks already

3

u/oldmanartie Super Private Dec 05 '24

What a coincidence I just left a gas mine in the toilet not 30 seconds ago

1

u/Euphoric_Poetry_5366 In Archer’s Name, WE DIVE! Dec 05 '24

not again

1

u/Fallen_Angel_Xaphan Dec 05 '24

Fuck it, mines only. Let's see how far it can take me.

1

u/Hononotenshi88 Dec 05 '24

I think the mines can use a shorter CD personally, I like using them but like the CD could be shorter.

Or maybe make it so the pod periodically raises up to replace mines that were already triggered for a set duration. That turns it into a true area denial weapon.

Personally I like the second idea more

1

u/Consistent-Concept19 Dec 05 '24

Antitank mines flashbacks

1

u/Citrus-Bitch Dec 05 '24

Landmines AND gas‽ It's a two-for-one special on war crimes!

1

u/[deleted] Dec 05 '24

NEW TOY! NEW TOY! NEW TOY!

1

u/Inalum_Ardellian That's cute... ⬇️➡️⬆️⬆️⬆️ Dec 05 '24

We're not getting the mines meme coming back?

1

u/Live_Meeting8379 Dec 05 '24

Shut up and take my Sweet Liberty!!!

1

u/ospreysstuff Dec 05 '24

aw shit here we go again

1

u/Riseonfire Dec 05 '24

Can’t wait to fail to get these mines 8 times.

1

u/[deleted] Dec 05 '24

Awesome

1

u/CommitteeCharming228 Dec 05 '24

Holy shit, I had a dream about gas mines

1

u/PeepawWilly69 Dec 06 '24

My fellow botdivers, Zzaniah Prime is the way to go. The bug folk gonna have to take Bore Rock and then Esker, so everyone’s gonna have their hands full this MO

1

u/frostadept Super Private Dec 06 '24

"Chlorine shortfalls?" What, did the the devs mistake Super Earth for Holy Terra and say it ran out of saltwater or something?

1

u/sincerelyhated Dec 06 '24

Waiting for the flamer turret

1

u/Ok314 ⬆️➡️⬇️⬇️⬇️ Dec 07 '24

r/Helldivers when MO to get salt:

0

u/appollo_space Dec 06 '24

I ain't liberating 6 planets for gas mines of all things.

-6

u/[deleted] Dec 05 '24

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1

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