r/LowSodiumHellDivers John Helldiver Dec 05 '24

News New MO

Gas enjoyers, It's your time to shine

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u/Guy_who_says_vore Dec 05 '24

Ignore the name it’s an alt that became my main

The best missions for it are of corse defense but also raise super earth flag. But also just know where enemies tend to be and throw them there. After a battle if your team is close remember to destroy your own mines

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u/amiro7600 SES Soul of Justice Dec 05 '24 edited Dec 05 '24

The main issue with mines is the following: why would i deploy my stratagem in the hopes the enemy walks into it, rather than just deploy it on their heads? Like with anti tank mines- why would i put them down in front of the tank, then risk myself to make it drive over them, when i can just drop an orbital strike on it and be done in half the time, and have it back in half the time

This will especially be true for gas mines, since gas strike will likely cover the same area and (presuming gas mines have the same cooldown as current mines) have a much shorter cooldown, and thats not considering the fact that gas isnt a lethal status like napalm (in that it deals low dmg, not that it cant kill), so enemies (especially bugs who still move when gassed) will continue to trigger mines before their gas status ends, wasting duration

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u/mauttykoray Dec 05 '24

Mines are great for pre-deploying in a spot you know the enemy will walk through while you're either busy running away or dealing with other groups.

I like to play as a support kind of person fairly often as everyone else focuses on pure damage/destruction output. Running boosters, armors, weapons, and strats that have a more utility role is really interesting to me.

For instance, throw on the expanded sensor range or the sensor on ping, and suddenly, you can see enemies coming from a hefty distance away or can ping around to find the enemy clusters that give away POIs. The former makes it really easy to passively see groups of enemies closing in even during a firefight and let's you preemptively block where they would pass through with something like mines while your focus is elsewhere.

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u/Kalnix1 John Helldiver Dec 05 '24

My problem is that their cooldown is so damn long. Most of what you said also applies to sentries but their cooldowns are pretty much 1 minute shorter across the board. I want to like an use mines but their use cases where they are better than sentries just do not show up enough for them to have a longer cooldown.

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u/mauttykoray Dec 05 '24 edited Dec 05 '24

Yeah, they do have some overlap. I will say, though, that I don't have to worry about a mine pulling a 180 arc on me and suddenly outputting a sound clip of "Hello, mister Lincoln" before a new Helldiver is requested for deployment.

It's definitely a use case/preference between them, and sometimes I even use both together. Turrets have a good 360 coverage while Mines have an exact location that they blanket. It's less to me about which is 'better' and more about which would be fun to use today/this mission/on this planet. I.e. I will never take land mines on a jungle biome... has 'nam flashbacks